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Thank you for all your answers folks, but none of them solves my issues regarding the handbook (ehm, recognition manual). I may have explained myself poorly.
I'm not looking for automatic recognition, nor how to open the recognition manual. If I remember correctly, there used to be a checkbox in the recognition manual that, once checked, identified manually the target you were seing through the periscope. It was useful for data gathering, expecially if you were attacking a convoy because it allowed you to label each ship, and that info stayed in the "computer" in case you switched targets. "Send mast data to TDC" is not the same thing. Without it every ship stayed as "unknown freighter" or "unknown warship". I realize it might have been a little gamey but it was part of the manual process. Since I cannot find it, I asked if it was due to a mod that removed it, and how was I going to "label" the ships I was identifying. |
As i posted before... look in post 1. I was corectly understanding you :D
The mod is using manual targeting. you need to enter all by yourself in tdc |
Hmmm, I still think we are not on the same page.
If you are referring to these entries.... - Where's mine target identify button?! In this megamod automatic target recognition is disabled due to somewhat unrealistic implementation. There really aren't to many ships to be recognized in SH5 so auto recognition while the ship is 20 km away is a huge gamebraker... AND/OR - How do you access a recognition manual that can feed TDC? Press "E" key or notepad lookalike charts GUI button on the bar near right edge of the screen. Recognition manual's "drag" tab will become visible near left edge of the screen. Stock Rec. manual in XO dialog screen is disabled because it's incorrect and incomplete... ...then it's not what I'm talking about. I'm talking about manual recognition process, not automatic one. In the manual process you had to find the ship you were looking at in the recognition manual, and once you found it you checked the box in the same recognition manual, just under the image of the ship. That turned "unknown ship" into "Victory class freighter" for example. This is not possible in my current "WOS-modded" game. |
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I think this is not implemented in TWOS, i've never seen it. As i never played vanilla, it makes perfect sense.
2) As about 20km visual recognition - its nonsense, no submarine sailor would identify any ship at such distance. + however you dont even need it, its so much time to measure its course from 5-7km, you'll manage to make your coffee for final hit. My style is to measure ship course, distance and speed from 20-40km by hydrophone bearing analysis go find 4 bearings method video at YT if you dont know how. With this info you dont even need to measure it optically for long distance, just confirm it at ~5km. |
@gap
No, but close! :) Yes, the filters are there but I'm not talking about those. The checkbox I'm talking about was indeed placed next to the filters, and now it's missing. It was responsible for giving a name to the "unknown ship". I'm sure I haven't dreamed it! :) Anyway, now that we can all agree that the checkbox I'm talking about is not there... how do you identify an unknown freighter? How do you make turn into "liberty cargo" for example? |
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You dont need to do this, just sent mast height from recognition book to TDC and you're ready to use stadimeter if you want to. There's more ways how to measure distances like RAOBF - find on YT if you want. The way how to use ship recognition in TWOS is to use the information from book directly - manually, i like it so. |
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Also it's interesting that I don't necessarily need to know the type of the ship. I always wondered how they were hitting those ships in conditions of near pitch black.... thanks, mate! |
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Solving Issues - I've lost my charts/recognition manual?! Delete all ***_Draggables.TDW files from main game folder and start the game again... Sry admins, i thought the answer of this question was somewhere in the last 20 pages of this thread, didnt find it and for that i posted this question again. Anyway, i dont want to spam this thread, just posted the answer again for VentHorizon or some others who still have this problem. Admins maybe its a good idea to delete this posting and posting #3995 after one or two days if you want. Greetings. :subsim: |
Hi Koranis
Are you referring to a setting that can be enabled in TDW's Option File Editor Viewer in the Scopes Tab giving you information in the periscopes? Peter |
Hello Berbster, sorry but I don't know what you are referring to. Anyways, since there is no such option currently in the game and none seems to miss it I'll go ahead and learn to do without.
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maps
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Edit: for beginners i really suggest this 2 tools Hydrophon tracking and solution solver |
Hi Koranis
Just look in the FAQ's. I want more custom settings in order to set gameplay options to suit my playing style (auto TDC, map contacts, UI style ect)... Sure..Withing the modpack is contained an awesome TDW User Options File Editor Viewer application. Learn how to use this app and explore it's options. It is truly remarkable application and it offers to the player level of customization like in no previous SH title...How to use TDW Options File Editor Viewer with The Wolves of Steel Megamod Peter |
idk if somebody can implement this tool in TWoS this tools it is in MagUI it's damn helpful for interception :D
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U-FlaK as a aditional playable ship works really nice...Now I have to figure out how to get rid of internal torpedoes reserves...:) Any tips gap, someone? Hmmm, now now I'm really intrigued about the idea of some playable warships or merchants...There is a chance that something like that would be possible after all...:hmm2: |
Real navigation TMA update
Hi guys, i would like to let you know i updated my Real navigation target motion analysis cheatsheet by real example from my current session!
For those who dont understand - i started that thread because i got tired by map geometry and while i found some materials about it which helped me a lot, i hopped to find full description which i haven't found. So i created it :) Hopefully this will answer all your questions about it which you wasn't asking :salute: |
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