SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

fitzcarraldo 03-11-17 07:25 PM

Quote:

Originally Posted by THEBERBSTER (Post 2472237)
Data
Menu
Skins
German
Gui
Crew

Then, with your selfie you make a mod for JSGME with this folder structure:

The Most Handsome Kaleun in the Kriegsmarine Mod/Data/Menu/Skins/German/Gui/Crew. And put in the last, crew folder your selfie.

Regards.

Fitzcarraldo :Kaleun_Salute:

drakkhen20 03-11-17 08:21 PM

in thedarkwraiths folder for his patcher it has a MOD folder. now after installing TWoS and then following the instructions for loading his snapshot and your done right? i know there are other options a savvy modder can tweak with his patcher. but the snap shot you load up, does that enable the basic playable features of the patcher and then you can tweak the settings or is it to just enable it so you can go in and enable the settings you want? back to the MOD folder. in it contains a few mods like AI_Crew_Damage_Control, Carrier_AirBase_Testing, Objects_wind_direction_and_speed, and so on. my question is do you have to put these in your MOD folder and enable them after all the TWoS options or are they as i asked above and automatically loaded into silenthunter?

thanks,
clark:salute:

vdr1981 03-11-17 09:03 PM

Quote:

Originally Posted by drakkhen20 (Post 2472269)
now after installing TWoS and then following the instructions for loading his snapshot and your done right? i know there are other options a savvy modder can tweak with his patcher. but the snap shot you load up, does that enable the basic playable features of the patcher and then you can tweak the settings or is it to just enable it so you can go in and enable the settings you want?

After you enable the Snapshot, all necessary patches will be enabled (almost 95% of all available). What is left is just a few advanced test patches for advanced users. Feel free to explore them but be careful...:yep:

Quote:

back to the MOD folder. in it contains a few mods like AI_Crew_Damage_Control, Carrier_AirBase_Testing, Objects_wind_direction_and_speed, and so on. my question is do you have to put these in your MOD folder and enable them after all the TWoS options or are they as i asked above and automatically loaded into silenthunter?

thanks,
clark:salute:
Don't use those...Those are just leftover mods. Actually, you've just gave me an idea to remove them in upcoming updates...:yep:

drakkhen20 03-11-17 09:38 PM

ahhhhh, thank you thank you! now i can get on with my campaign. motherboard decided to kill over on me and had to start over. so i was digging through some files after TDW patch and noticed this and thought i didnt have it right when my computer was working. thanks again for the quick response.

:salute:

skin-nl 03-12-17 08:10 AM

Hi Vecko

Do you still need the campaign advance verifier in the 09 update???

Michael

vdr1981 03-12-17 09:31 AM

Quote:

Originally Posted by skin-nl (Post 2472335)
Hi Vecko

Do you still need the campaign advance verifier in the 09 update???

Michael

The latest version of OldCoder's campaign advance verifier has been uploaded to optional mods/addons section so you can use it occasionally if you like (for example when nearing campaign chapter ending date ect).

However, more important will be instructional Camping Transfer Orders flotilla objectives and these messages which will inform the player what to do in order to successfully initiate campaign transfer.
For those who can not initiate transfer no mater what, there will always be my "Alternative campaign progression method" PDF but since recent testing has shown us that usually only one save/reload is needed to secure the transfer, I do not expect any significant problems ...



https://s6.postimg.org/btiakhuul/SH5...7_15_05_30.jpg https://s6.postimg.org/y6q17avsd/SH5...7_15_15_57.jpg https://s6.postimg.org/mvndixox9/SH5...7_15_22_02.jpg https://s6.postimg.org/q3ruvzb71/SH5...7_15_25_50.jpg https://s6.postimg.org/fi7zjz4vh/SH5...7_15_27_21.jpg https://s6.postimg.org/x9jlyfka5/SH5...7_15_30_39.jpg

skin-nl 03-12-17 12:24 PM

Okay....thanks vecko :up:

I'll keep you posted when the next campaign transfer is.

Michael

mikaelanderlund 03-12-17 01:29 PM

Quote:

Originally Posted by fitzcarraldo (Post 2472187)
You can use TDW GUI Das Boot faces mod. And you will have Jurgen Prochnow as the Old Man. If you are a narcissistic Kaleun do your own selfie and put it in TWoS.

Regards

Fitzcarraldo :salute:

Jurgen would fit nicely! Do you know where I can find this file? Please send it to me if you have it available :salute:

THEBERBSTER 03-12-17 03:08 PM

Hi mikael
Inside TDW's NewUi-7-5-0 mod
https://s13.postimg.org/g4zrx5btz/image.jpg

I forgot that you can find the mod in the download section in my tutorials.
Peter

mikaelanderlund 03-12-17 04:04 PM

Many thanks Peter!

Mikael :salute:

fitzcarraldo 03-12-17 05:48 PM

Quote:

Originally Posted by mikaelanderlund (Post 2472404)
Jurgen would fit nicely! Do you know where I can find this file? Please send it to me if you have it available :salute:

In the folder of the New UI Das Boot Crew, as seen in the Berbster post.

Best regards!

Fitzcarraldo :Kaleun_Salute:

jakket 03-13-17 06:40 AM

hello
 
Hello everyone, not sure where to post this question, I have a problem with the display card, the identification manual appears blocked, the box of the charts appear blacks, I followed the instructions, direct x-date etc., SH5 game for years, now with twos 1.6 this happened to me, can anyone help? or tell me where to turn?

hauangua 03-13-17 09:21 AM

Quote:

Originally Posted by jakket (Post 2472527)
Hello everyone, not sure where to post this question, I have a problem with the display card, the identification manual appears blocked, the box of the charts appear blacks, I followed the instructions, direct x-date etc., SH5 game for years, now with twos 1.6 this happened to me, can anyone help? or tell me where to turn?

Hi jakket
Have you installed Twos 1.6 on new or old installation of SH5?

jakket 03-13-17 03:45 PM

Quote:

Originally Posted by hauangua (Post 2472560)
Hi jakket
Have you installed Twos 1.6 on new or old installation of SH5?


hello and thank you for answering, my SH5 is updated, it had already installed the previous version of twos, replaced with the new 1.6 and update

LCQ_SH 03-13-17 08:01 PM

Quote:

Originally Posted by vdr1981 (Post 2471954)
Icebergs are part of SH5 since long time ago (OHII mod)...:yep: Together with whales, dolphins and couple of more TWoS exclusive environmental Easter eggs which I don't want to reveal...:yep:

Once I got a contact report message, specifying a large convoy within reasonable distance.:ping: I traced my intercept course, adjusted speed and travel for 12h I guess and at intercept coordinates my sonarman said "wtf".

Are dolphins large convoys without a ship skin?:hmmm:


All times are GMT -5. The time now is 02:12 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, Jelsoft Enterprises Ltd.
Copyright 1995- 2023 Subsim®
"Subsim" is a registered trademark, all rights reserved.