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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

THEBERBSTER 11-04-16 11:03 AM

Hi Kevin
Like yourself and Vecko I also use this method especially handy if you only need to make one change.
There are many who do not have our experience so I prefer to only mention the safe way.
The py file contains a lot of data so not for diving into so as to speak unless you know what you are doing.
Peter

Lanzfeld 11-04-16 12:43 PM

Quote:

Originally Posted by vdr1981 (Post 2444437)
Any Youtuber out there willing to create new video tutorial? :hmm2:

So his videos are gone forever? This is a shame.

THEBERBSTER 11-04-16 02:55 PM

Hi Lanzfield
Potus has 7 TWOS YouTube videos.
https://www.youtube.com/watch?v=P8hNMdHgfhI
The WAR OFFICE (COMBAT MISSION) has 4 TWOS YouTube videos.
https://www.youtube.com/watch?v=ak_n...7bBwMJ&index=1
Peter

MCM 11-05-16 03:14 AM

Quote:

Originally Posted by kevinsue (Post 2444378)
hello Peter, I usually make changes with the OFEV without disabling any mods. Just make sure to use the correct file..C:\Ubisoft\Silent Hunter 5\data\Scripts\Menu\TheDarkWraithUserOptions.py and overwrite this file to save any new changes. You just have to remember to copy and paste this saved file back into the MODS folder C:\Ubisoft\Silent Hunter 5\MODS\1. The Wolves of Steel 1.06\data\Scripts\Menu if you want to reactivate the mod and keep the changes made with the OFEV. Just another way to achieve the same thing :yep:

Done everything like that. All changes I make will be saved, that is not my problem. But some hotkeys just can't be changed. I doubleclick on "enable" to disable them, but the window will not open. On other options I double click and a window will open to edit a number or to change from true to false etc. But some hotkeys can't be changed. If I double click them nothing happens.

No other mods installed of course.

vdr1981 11-05-16 06:45 AM

Quote:

Originally Posted by MCM (Post 2444561)
Done everything like that. All changes I make will be saved, that is not my problem. But some hotkeys just can't be changed. I doubleclick on "enable" to disable them, but the window will not open. On other options I double click and a window will open to edit a number or to change from true to false etc. But some hotkeys can't be changed. If I double click them nothing happens.

No other mods installed of course.

Yes, hotkeys are a bit different then other options...

https://s6.postimg.org/ikjj6w167/Capture.jpg

Lanzfeld 11-05-16 07:01 AM

Hey Vecko if I have never said it before thank you for all your work. I brought up the "too many explosions and fires" problem I had and you came up with a optional solution right away. TWOS has really brought me over from SH3 to SH5.

Thanks again!:up::Kaleun_Salute:

MCM 11-05-16 08:25 AM

THX alot Vecko, I clicked on the word "enabled" instead of the word "hotkey".

:Kaleun_Salute::Kaleun_Thumbs_Up::Kaleun_Cheers:

vdr1981 11-05-16 08:47 AM

Quote:

Originally Posted by MCM (Post 2444628)
THX alot Vecko, I clicked on the word "enabled" instead of the word "hotkey".

:Kaleun_Salute::Kaleun_Thumbs_Up::Kaleun_Cheers:

:up:


Quote:

Originally Posted by Lanzfeld (Post 2444596)
Hey Vecko if I have never said it before thank you for all your work. I brought up the "too many explosions and fires" problem I had and you came up with a optional solution right away. TWOS has really brought me over from SH3 to SH5.

Thanks again!:up::Kaleun_Salute:

My pleasure mate...:up: I'm still experimenting with it. My goal is to obtain limited fire/explosions with more dense smoke effects. That would be perfect IMO...

This may help you to do a bit of testing for your self if you like...

Code:

BAZA_FX_FocFum_mic        fires with little bit of smoke
BAZA_FX_Splinter_fire    fireball explosion, no fires or smoke
BAZA_FX_Explozie_mica      a kind of firework explosion, no fires or smoke
BAZA_FX_scantei_explozie  a kind of firework explosion, with kind of shock wave effect, no fire or smoke
BAZA_FX_Foc                large fire, no smoke
BAZA_FX_Fum_explozie      large dense black smoke, dull heat in smoke's base
BAZA_FX_baza_explozie      small "puff" explosions, no smoke or fire
BAZA_FX_Explozie          large tanker-like fireball explosions


Lanzfeld 11-05-16 10:15 AM

When is update number one going to be ready if I may ask?
I'm in Port now.
I see the link ground work is been done already

vdr1981 11-05-16 10:47 AM

Quote:

Originally Posted by Lanzfeld (Post 2444649)
When is update number one going to be ready if I may ask?
I'm in Port now.
I see the link ground work is been done already

Maybe this evening but the update will be "patrol friendly" anyway...

vdr1981 11-05-16 04:44 PM

The Wolves of Steel 1.06 - Update 01 changelog:


https://s6.postimg.org/hrbis0kj5/SH5...5_21_17_56.jpg https://s6.postimg.org/gdjvwpl9t/U_Fla_K2.jpg https://s6.postimg.org/gdjvwpl9t/U_Fla_K2.jpg https://s6.postimg.org/ogdguaghd/SH5...1_20_57_38.jpg


Other tweaks:
No. 01
- SM Interior QR1 room swinging lamp, re-added by Torpedo.
- New imported SH3/4 ship types: Coastal Freighter and Medium Steam Merchant (2nd variation of Granville type, presented as British Steam ship Waziristan).
- Few more controllers fixes for several dat ships.
- Updated New Merchant Fleet mission, added new Coastal Freighter and Medium Steam Merchant.


Check my sig for download link and install instructions...:salute:

Lanzfeld 11-05-16 04:56 PM

you sir....are a god.
:Kaleun_Salute::Kaleun_Cheers::Kaleun_Applaud:

Torpedo 11-05-16 04:58 PM

OK Vecko!!!
the download of "The Wolves of Steel 1.06 - Update 01" works perfectly!!!

Torpedo :Kaleun_Salute:

fitzcarraldo 11-05-16 09:47 PM

Many thanks for the update!:Kaleun_Cheers:

I hope I will can continue with my actual Med campaign.

Best regards!

Fitzcarraldo :Kaleun_Salute:

Savoyz 11-06-16 12:59 AM

This 1.06 and update 01 awesome ! , Thanks so much Vecko...:salute:


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