SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Crash Dive & Crash Dive II (https://www.subsim.com/radioroom/forumdisplay.php?f=270)
-   -   Crash Dive II Suggestions (https://www.subsim.com/radioroom/showthread.php?t=249114)

Aktungbby 05-15-22 04:42 PM

Welcome aboard!
 
Staalkop!:Kaleun_Salute:

Exocet 08-17-22 10:47 AM

Dear developers, I am very interested in buying the game, as well as I bought Crash Dive 1 in due time. Recently I watched some Let’s-Plays of Crash Dive 2 on Youtube and was still wondering about a feature, which was annoying me even back then in Crash Dive 1.

It is a somewhat confusing and strange turning maneuver of heavily damaged ships which are lying nearly dead in the water. Though these vessels were at slowest or even no forward speed, they managed to turn around their vertical axis early enough to avoid the final torpedo that would have sunk them. The remarkable speed of turning seemed to be in no proportion to the lack of sailing speed. As for a ship in the water, turning to starboard or port implies gathering forward speed previously.

This should be fixed, please. At least from my point of view this feature is too much of arcade to the disadvantage of the player’s immersion.

Kind Regards ;o)
:subsim:

PanicEnsues 08-17-22 11:37 AM

In Crash Dive 2, enemy ships are still able to turn without forward movement by counter-rotating their twin screws. Their turn speed is greatly reduced by damage, but probably not as much as would be 100% realistic.

Exocet 08-17-22 02:53 PM

Thanks for very fast reply! Unfortunately that means it works exactly as intended and there will not be any change...

:Kaleun_Crying:

PanicEnsues 08-17-22 03:54 PM

Quote:

Originally Posted by Exocet (Post 2823509)
Thanks for very fast reply! Unfortunately that means it works exactly as intended and there will not be any change...

Not at all! It just means that that's how it currently works, but I'm always open to making changes based on player feedback.

The game as it exists now is quite different from what it was when it first shipped last year, largely due to suggestions and feedback from the community.

Exocet 08-18-22 04:25 AM

Speaking only for myself of course, I would kindly ask for a change. Like I explained above, I would expect no ship of that era turning around on the same spot, especially not when it is no longer able to sail forwards or backwards.

But so far it seems no other player has complained about that feature. At least for myself, I can say that I would only buy the game if the "turn-around-on-one-spot-thing" will be taken out. This is especially because it was annoying for me even back then in Crash Dive 1.

After all, this is just my very own opinion. Perhaps other players are happy with it and like the feature?!?

khumas3 10-22-23 01:49 AM

Quote:

Originally Posted by TheCod (Post 2746036)
I did the above and when restarting I was at the start of the final mission. I played through this until ammo about exhausted and when I tried to end the game it froze again. I re-edited the save file as per above and was back at the start of the final mission again. I was able to re-re-edit, load and read a score (0 for the restart) and stats, but not sure it included the last mission's play-through. After another re-start, I was able to get a final "Post Hiroshima-Japanese surrender" screen, but it had no stats displayed.

Why was the user unable to view their stats after completing the final mission, even after following the steps provided?I would be very happy if you could let me know, thanks :up:

PanicEnsues 10-22-23 12:08 PM

Quote:

Originally Posted by khumas3 (Post 2889025)
Why was the user unable to view their stats after completing the final mission, even after following the steps provided?I would be very happy if you could let me know, thanks :up:

That was from a couple years ago; I don't remember the exact cause, but I believe it was fixed shortly after. If you're running into a similar issue, send a bug report from in the game and I'll be happy to take a look.


All times are GMT -5. The time now is 10:13 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.