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-   -   [REL] SH5 Wooden Lifeboats (https://www.subsim.com/radioroom/showthread.php?t=202993)

GT182 03-18-13 11:00 PM

Ahhhh man! Sober has let loose THE secret weapon, the infamous 60,000 ton flatulent Fattleship. God help us all. http://img.photobucket.com/albums/v64/GT182/faint.gif

gap 03-19-13 11:31 AM

Quote:

Originally Posted by Targor Avelany (Post 2027432)
ver. 0.2

Mod uploaded into SH5 Graphics mods section of subsim downloads :up:

http://www.subsim.com/radioroom/down...o=file&id=4004

Tragor, if you post new screenies reflecting the recent changes, I will update the dowload page with them :salute:

... and since we are at it one last stupid question: do we need to enable your wooden lifeboats on top of Ronge's liferafts, or they can be used as a standalone mod? :88)

Targor Avelany 03-19-13 12:51 PM

Quote:

Originally Posted by gap (Post 2027672)
Mod uploaded into SH5 Graphics mods section of subsim downloads :up:

http://www.subsim.com/radioroom/down...o=file&id=4004

Tragor, if you post new screenies reflecting the recent changes, I will update the dowload page with them :salute:

... and since we are at it one last stupid question: do we need to enable your wooden lifeboats on top of Ronge's liferafts, or they can be used as a standalone mod? :88)

I will update the screenshots when I get home today.
In regards to the questions: either or :)
If you want a mix of the liferafts and wooden lifeboats: activate this mod after Rongel's. This mod will work on its on also, if you just activate it as is.

Grizwald 03-19-13 09:38 PM

Nice job making this mod even better guys, the boats run smooth and look great! :yeah:

THE_MASK 03-20-13 12:16 AM

added version 2 to sobers mega mod list.

iambecomelife 04-13-13 01:55 PM

I just noticed this mod - nice work!

Just a few suggestions based on the screenshots:

Is there any way to add more people to each lifeboat? I think about 10 - 20 should be about right.

Also, I noticed in a screenshot that a sinking tanker had lots of boats around it. Is there a way to make sure that merchants only spawn a few lifeboats? For a troopship lots of lifeboats are OK, but most WWII cargo ships & tankers would have only carried between 2 - 6 wooden boats; having more than that seems a little strange. Thanks a lot.

gap 04-15-13 01:20 PM

Quote:

Originally Posted by iambecomelife (Post 2040860)
Is there any way to add more people to each lifeboat? I think about 10 - 20 should be about right.

I think adding more survivors is in Targor's todo list of this mod, but IIRC he encountered some difficulties in doing it, though I cannot remember exactly what the problem was.

Quote:

Originally Posted by iambecomelife (Post 2040860)
Also, I noticed in a screenshot that a sinking tanker had lots of boats around it. Is there a way to make sure that merchants only spawn a few lifeboats? For a troopship lots of lifeboats are OK, but most WWII cargo ships & tankers would have only carried between 2 - 6 wooden boats; having more than that seems a little strange. Thanks a lot.

Each ship's cfg file got the following settings:

CrewComplement
SurvivalRate
SurvivalPercentage

The first one is quite self-explanatory. I have no idea about the difference between the second and the third one though :hmmm:

Targor Avelany 04-15-13 01:33 PM

Quote:

Originally Posted by gap (Post 2041722)
I think adding more survivors is in Targor's todo list of this mod, but IIRC he encountered some difficulties in doing it, though I cannot remember exactly what the problem was.



Each ship's cfg file got the following settings:

CrewComplement
SurvivalRate
SurvivalPercentage

The first one is quite self-explanatory. I have no idea about the difference between the second and the third one though :hmmm:

Thanks, gap and iambecomelife.

yes, adding more people into the boat is on my todo list. Unforunately, there are some problem adding more bones to the mesh at the moment and TDW is looking into it.

In regards to the spawning: it's actually pretty good. The large amount of boats in that screenie comes not from the tanker, but from the troop transporter. Tanker spits out maybe 2-3 max.

Bathrone 04-19-13 12:26 AM

This worked great on sobers mega mod list

One thing, since I dont take prisoners and I was well outside a shipping lane I decided to finsh em off in the lifeboat for humane reasons. So the deck gun hit to no effect, then I tried the anti aircraft gun and the same thing. Was considering ramming in my angst but then was concerned about damaging my hull so I left em to die of thirst painful and slow

Trevally. 04-19-13 02:54 AM

Quote:

Originally Posted by Bathrone (Post 2043650)
I decided to finsh em off in the lifeboat for humane reasons.

:eek:

I would hate to see you being cruel:O:

Captain73 04-19-13 04:30 AM

Quote:

Originally Posted by Bathrone (Post 2043650)
I decided to finsh em off in the lifeboat for humane reasons.

:o Just think, but you can repeat the fate of Captain U-852! :hmmm:

gap 04-19-13 06:22 AM

Quote:

Originally Posted by Bathrone (Post 2043650)
I decided to finsh em off in the lifeboat for humane reasons.

Quote:

Originally Posted by Trevally. (Post 2043668)
:eek:

I would hate to see you being cruel:O:

:rotfl2:

Bathrone 04-19-13 09:11 PM

lol :)

So are the lifeboats invincible by design or is it a game limitation or bug?

gap 04-19-13 09:41 PM

Quote:

Originally Posted by Bathrone (Post 2044113)
lol :)

So are the lifeboats invincible by design or is it a game limitation or bug?

Any unit in game can be destroyed, as long as it got a CollisionableObject controller, bounding spheres and damage zone boxes in its .zon file :yep:

Fifi 04-25-13 08:17 PM

Really great mod combined with regular life boats! :yeah:

http://img15.hostingpics.net/pics/718799Abandonship.jpg

Looking closely to the crew, they look really desesperate! Awesome!


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