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This may be a dumb question but do the difficulty settings dictate enemy AI? I'm playing on realistic and the enemies race around like speed boats (metaphorically speaking). Should I tone it down a notch, maybe play on medium? Or do the difficulty settings even affect the actual "difficulty" of the game?
Also, I really suck at torpedo solutions. Actually I more or less point and shoot LOL. Does the TDC have an auto solution setting? I really want to enjoy this game but, may sound like a cop-out, I just find everything way to "manual" and incredibly frustrating. I'm on my 4th patrol and have only sank 1 ship and shot down 4 aircraft. But BDU says I'm doing a great job! :haha: Thanks for any advice. |
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Should be compatible.. I really wanna continue my campaign but would love enigma and especially hearing slow ships.:hmmm: Can I find 1.05 17 somewhere? or maybe pancake those mods on top of my 1.05 15 Apart from that..Big thanks for your work Vecko. A little heads up from some memory discussion some pages back where a 4 gb gpu was mentioned. If Im not mistaken a gpu memory actually eats/mirrors in the system RAM and thus could a big gpu memory actually give more trouble instead of less. Pls correct this if anyone are hardcore hardware experts. |
can anyone share the enigma machine mod? is it possible?
can anyone pls upload or transfer me the enigma machine mod_ i have my own mod list and i only need to add the enigma machine to make it perfect, ill share it later, but i want to know if it is possible..
thank you for your time and effort! |
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All you need to do is simple: Go to attack scope Lock on the target - SPACE Answer to XO question according TDC - Never Mind Select the tube, speed of desired torpedo Flood the tube Unlock the target - Space Pointh the scope to the part you whant to hit Fire If you need, you may fire seccond torpedo at another part of the target - no more locks needed. :Kaleun_Cheers: |
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People who use original Silentmichal's interior mod 1.2.4+hotfixb, note that I have confirmed once again that this mod , in combination with TWoS, will lower overall game stability and cause CTD in one of mine tests. This can be especially noticeable with type VIIC.
However, it appears that the very same mod which contains The Beast's modifications and fixes (silentmichal's interior mod 1.2.4 - No Food and Fixes) has no effect on game stability and I'm seriously thinking about adding this version of this awesome mod to TWoS 1.06. :yep: |
Hi Vecko
Seconded.:up: Many thanks by the way for the upgrade working well. On my way to Infiltrate a spy. Peter |
Vecko,
Does this mean that we can rig for silent running on surface and it makes a difference on how far out the escorts car hear us with their ears? |
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I've also learned that "orange" hydro zone indicator is not so accurate after all , especially if you test detection ranges with veteran/elite escorts (not entirely sure but it seems so in some situations). You may wish to edit IRAI Init.aix file in order reduce/tweak escorts ability maximums. Tell us if you manage to find "golden middle"...:yep: |
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Gap, can you explain me why system with Waterreflection controller applied in units sim file was actually never used with imported dat units? :hmmm:
From what I see, reflections on water surface work just fine? This methot is used in Uekel's MTNS mod years ago? :o Is there any hidden and not so obvious reason why not to do this?:hmmm: |
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