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vdr1981 05-18-19 11:36 AM

Quote:

Originally Posted by XenonSurf (Post 2610025)
Recently I was only able to evade 4 destroyers that were circling around me at less than 1000 m by going Full Speed at 80 feet depth, I was not pinged at anymore. Instead at 160 feet at slow speed I was always pinged. So the IRAI routine has its flaws and is not logical at all. But unpredictable: Yes. Who would have guessed right that this foolish tactic would work?

According to that, Depth and Silence are NOT your best friends, sorry, not in SH5 with IRAI at least... :)



This "may" work in case of some low skilled escorts assigned on a convoy protection duty but apply that tactics with dedicated hunter killer group and you'll be dead pretty soon.

Your speed has nothing to do with their active sonar sensors.

Quote:

Originally Posted by XenonSurf (Post 2609883)
...you will get increased traffic and historical events near mission points wether you chose the mission or not.

This is also not true...Traffic will stay pretty much the same.

hauangua 05-18-19 11:44 AM

Quote:

Originally Posted by XenonSurf (Post 2610025)
Recently I was only able to evade 4 destroyers that were circling around me at less than 1000 m by going Full Speed at 80 feet depth, I was not pinged at anymore. Instead at 160 feet at slow speed I was always pinged. So the IRAI routine has its flaws and is not logical at all. But unpredictable: Yes. Who would have guessed right that this foolish tactic would work?

According to that, Depth and Silence are NOT your best friends, sorry, not in SH5 with IRAI at least... :)

Even in real life, a lot depends on luck ... and the kind of depth of recharge they used ... of course ...
CIT.
"The Royal Navy Type D depth charge was designated the "Mark VII" in 1939.[9] Initial sinking speed was 7 ft/s (2.1 m/s) with a terminal velocity of 9.9 ft/s (3.0 m/s) at a depth of 250 ft (76 m) if rolled off the stern, or upon water contact from a depth charge thrower.[9] Cast iron weights of 150 lb (68 kg) were attached to the Mark VII at the end of 1940 to increase sinking velocity to 16.8 ft/s (5.1 m/s).[9] New hydrostatic pistols increased the maximum detonation depth to 900 ft (270 m).[9]"

XenonSurf 05-18-19 12:33 PM

Quote:

Originally Posted by vdr1981 (Post 2610028)
This "may" work in case of some low skilled escorts assigned on a convoy protection duty but apply that tactics with dedicated hunter killer group and you'll be dead pretty soon.


Yes, IRAI will subdivide the difficulty of assets in more groups, and assign random difficulty, to make it unpredictable. That's what I understand from the init.aix file. I have made an 'EASY' and 'MEDIUM' difficulty setting for my modlist to make it easier than TWoS, the generic 0.85-1.0 range is way too severe, it makes the escorts having 'magic eyes' which I don't like. Alas, with too low settings the escorts will just ignore me, even on surface...The balancing is difficult, but TDW has pointed us the right way to do it.




Quote:

Originally Posted by vdr1981 (Post 2610028)
This is also not true...Traffic will stay pretty much the same.


Yes, but what I mean is: some of these 'immersive' radio messages are made so that they guide you where the action is. So like the missions, they are worth to follow, by following the messages you may get 'increased' encounters :03:

vdr1981 05-18-19 03:36 PM

Quote:

Originally Posted by XenonSurf (Post 2610043)
the generic 0.85-1.0 range is way too severe, it makes the escorts having 'magic eyes' which I don't like.

I'm not sure what kind of AI settings would be appropriate for you but I hope you'll manage to achieve it in your modlist. I personally don't think that AI in TWoS have "magic eyes". You also said that IRAI airplanes are too "eficient" ?! I couldn't disagree more...
Anyway, dumbing down AI performances in order to allow quick, reckless gameplay and easy tonnage is really not my style.

XenonSurf 05-18-19 03:46 PM

Quote:

Originally Posted by vdr1981 (Post 2610065)
You also said that IRAI airplanes are too "eficient" ?! I couldn't disagree more...


Sorry Veko, but give yourself some time and do the Historical Mission Plane AI Testing. If you succeed without diving immediately and without taking critical damage, then tell me about :)
To increase your chances, maybe use the Trevally Attack Script.

Note: In shallow waters, diving immediately will not save you and you are more vulnerable than on surface actually. Planes can see you if you are less than 80 feet depending on weather. And in your current TWoS, 1 plane overfly is almost fatal, unaware of the plane type. (TWoS without any external mods, I will try a fresh re-install to see if it changes, but I doubt).


:Kaleun_Wink:I wish you good luck and fun (?) with the mission!
XS

nervi 05-18-19 03:58 PM

Quote:

Originally Posted by hauangua (Post 2609939)
Very strange your problem, TWoS is easy to installation ,your PC is very good,
When during installation appears "steam application" folder you click "decline" right?

Never got that message to pop up, Do u know anywhere else I can download the installer other than the mediafire link in the first post? Just to try something new.

XenonSurf 05-18-19 04:04 PM

Quote:

Originally Posted by nervi (Post 2610070)
Never got that message to pop up,


Hum...NO. You should get that pop-up all the time.



Are you sure you are not confusing the *full* package with the only update package?

vdr1981 05-18-19 04:09 PM

Quote:

Originally Posted by nervi (Post 2610070)
Never got that message to pop up, Do u know anywhere else I can download the installer other than the mediafire link in the first post? Just to try something new.

Check your antivirus...

Sauroketh 05-19-19 01:26 AM

Quote:

Originally Posted by vdr1981 (Post 2604634)
This option is disabled somewhere in the OFEV or maybe even Generic Patcher, can't remember exactly...

Regarding the bleeding "round numbers"...

Changing this setting in the "Tactical map" in OFEV has no effect, and Generic Patcher settings give not a single clue... At least no such string as "torpedo solution line" nor "solution line markers" nor "markers" in general...

Strange thing is, that there ARE numeric markers in TARGET route line, if you lock the target. But none in the TORPEDO route line.

Someone have any idea where this setting is buried?

hauangua 05-19-19 01:40 AM

Quote:

Originally Posted by nervi (Post 2610070)
Never got that message to pop up, Do u know anywhere else I can download the installer other than the mediafire link in the first post? Just to try something new.

As Vecko said, some antiviruses create problems with the installation, however everything is written on the download page:

"Note for users of antivirus software: Since TWoS is actually an unofficial installation program (SFX WinRar Self Extracting archive), the possibility exists that some antivirus programs mistakenly recognize its parts as a threat, compromising the installation in the process. Of course, the warnings are false positives, which means that you need to disable protection during mod installation or even send files for further analysis and wait for results if you prefer."

Alternatively it creates an exception on your antivirus for TWoS files, I don't know which Antivirus you are using, With "Karspersky" But even with "windows defender" never had problems with TWoS installer.

vdr1981 05-19-19 04:33 AM

Quote:

Originally Posted by Sauroketh (Post 2610110)
Regarding the bleeding "round numbers"...

Changing this setting in the "Tactical map" in OFEV has no effect, and Generic Patcher settings give not a single clue... At least no such string as "torpedo solution line" nor "solution line markers" nor "markers" in general...

Strange thing is, that there ARE numeric markers in TARGET route line, if you lock the target. But none in the TORPEDO route line.

Someone have any idea where this setting is buried?

Try round map options button in the upper left corner of your TAI/nav map...

Sauroketh 05-19-19 04:42 AM

Quote:

Originally Posted by vdr1981 (Post 2610132)
Try round map options button in the upper left corner of your TAI/nav map...

A fool I am, but not that much fool.
Of course that be the first thing I tried.
I'm sorry, sir.

vdr1981 05-19-19 04:57 AM

Quote:

Originally Posted by Sauroketh (Post 2610134)
A fool I am, but not that much fool.
Of course that be the first thing I tried.
I'm sorry, sir.

There it is...And explore your GUI mate. Every button has it's own description.

https://i.postimg.cc/0jjwMwB5/SH5-Im...9-11-51-23.jpg

Sauroketh 05-19-19 05:52 AM

Quote:

Originally Posted by vdr1981 (Post 2610136)
There it is...And explore your GUI mate. Every button has it's own description.

https://i.postimg.cc/0jjwMwB5/SH5-Im...9-11-51-23.jpg

Yessir, I tried exaclty THIS button and the checkbox
"round numbers in the torpedo solution line" in the menu popping up.
Thank you sir, it appears to be somewhat deeper. Or so it seems.
I.m really sorry for inconvenience, but the mystery persists.

vdr1981 05-19-19 06:27 AM

Quote:

Originally Posted by Sauroketh (Post 2610149)
Yessir, I tried exaclty THIS button and the checkbox
"round numbers in the torpedo solution line" in the menu popping up.
Thank you sir, it appears to be somewhat deeper. Or so it seems.
I.m really sorry for inconvenience, but the mystery persists.

Round numbers are only available in auto TDC mod so make sure to disable manual TDC solutions in gameplay settings menu...:yep:

Sauroketh 05-19-19 08:10 AM

Quote:

Originally Posted by vdr1981 (Post 2610153)
Round numbers are only available in auto TDC mod so make sure to disable manual TDC solutions in gameplay settings menu...:yep:

Disabled from the beginning, but thanks for the TDC hint (!!!), thus may be I'll find the related file or setting.
A screenshot, just in case...
https://pp.userapi.com/c846124/v8461...3pnFdHR_nk.jpg

Tonci87 05-19-19 11:48 AM

Quote:

Originally Posted by Lanzfeld (Post 2609833)
I don’t think so because it also came through as a scrambled enigma message. Also, It was directed at my boat specifically.


I just don’t know what to do.

The radio message you received is basically there to give you enough time to stock up on torpedoes, even if you are somewhere on the English west coast.

OP Weserübung will start in a few days, and this is also when the objective will become available.
See here:
http://www.subsim.com/radioroom/show...97&postcount=2

zeus 05-19-19 01:11 PM

Is it true that the AI of the destroyers if very dificult and that it is not possible to escape?

vdr1981 05-19-19 01:37 PM

Quote:

Originally Posted by zeus (Post 2610231)
Is it true that the AI of the destroyers if very dificult and that it is not possible to escape?

Well, it's definitely true for some! :)

Tonci87 05-19-19 01:46 PM

Quote:

Originally Posted by zeus (Post 2610231)
Is it true that the AI of the destroyers if very dificult and that it is not possible to escape?

No

The convoy I´m currently hunting is well defended and I got hunted by a few lend lease destroyers and a few Black Swan sloops. My first encounter with these ships, and the new Depth Charge projectors they have installed.

First they didn´t know where I was, since I fired electrical torpedoes, but it didn´t take them long to find me. I didn´t dive immediately after shooting, so that was my fault. And well, if you can only move at a speed of 1kn if you want to be as silent as possible, their area that they have to search is not terribly large.

I got subjected to a brutal depth charge attack from five destroyers and sloops total, that lasted for a few hours.
I managed to evade by sprinting every time they seem to drop DCs directly on me.

My sub got pretty damaged, and at one point I had flooding in the torpedo room and my sub was dropping down to 200m Managed to keep going at flank speed and with occasional emergency blows for long enough to fix the holes and to pump the water out.

After a few hours, and countless DCs dropped everywhere around me I somehow managed to get away by going very silent and very deep.

My boat will need repairs, but we are still alive. :up:

So yeah, it is possible to escape, but I might not have gotten myself into this situation in the first place if I went deep immediately after shooting my torpedoes.


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