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-   -   [WIP] "Lochinvar" Clyde puffer (https://www.subsim.com/radioroom/showthread.php?t=247680)

gap 05-19-21 11:22 AM

Quote:

Originally Posted by kapuhy (Post 2748601)
In Blender you can bake a "Full Render" texture. I guess if you have Ambient Occlusion enabled and diffuse texture defined and attached to material, this will create effect you are looking for, but I never used this option myself so can't vouch for results.

thank you for your reply kapuhy, is the the texture "baking" that you are talking about made on screen and in real time, or it requires time and disc space the same AO map baking (and professional 3D renders)?

gap 05-19-21 12:02 PM

Quote:

Originally Posted by Mister_M (Post 2741397)
Hello Gap.

In order to help you to draw the lines at the correct locations on the tga texture, maybe you could create the lines in 3D in order to visualize their exact location on the unwrapped 3D model of the hull. Then, once you've drawn the lines on the texture, you can delete the 3D model of the lines to keep only the original hull.

That wouldn't have been a bad idea, but I should drawn the "3d lines" before unwrapping the model, something I don't want to do again.
Apparently makes it possible to paint textures directly on the 3D model, so that you are 100% sure about the outcome. Cool feature, though I suppose one will need a graphic tablet to make the best of it

https://www.youtube.com/watch?v=nht2RoYBUfA

Mister_M 06-01-21 11:00 AM

Quote:

Originally Posted by gap (Post 2748650)
That wouldn't have been a bad idea, but I should drawn the "3d lines" before unwrapping the model, something I don't want to do again.
Apparently makes it possible to paint textures directly on the 3D model, so that you are 100% sure about the outcome. Cool feature, though I suppose one will need a graphic tablet to make the best of it

https://www.youtube.com/watch?v=nht2RoYBUfA

Hello Gap,
Can't you just unwrap only the hull again, and not the full model ?

Mister_M 06-21-21 03:49 PM

Hello Gap ! Did you make any progress ? :ahoy: I hope this good ship is not stuck in the shipyard forever.... :hmph:

iambecomelife 08-09-21 07:57 PM

Any news on this? Really nice model & skinning work imo..:hmmm:

Mister_M 10-18-21 12:04 PM

Any news ? :)

gap 10-23-21 12:12 PM

Quote:

Originally Posted by iambecomelife (Post 2762038)
Any news on this? Really nice model & skinning work imo..:hmmm:

Quote:

Originally Posted by Mister_M (Post 2774919)
Any news ? :)

Sorry for the late feedback guys,

to be honest I didn't make much progress on the puffer. As you know, the 3D model is finished. From the last update I have only added a few tiny details like bulwark stanchions as well as Kelvin balls and clinometer on the binnacle. Nothing too complicated nor too big in terms of poly count, but I think they add to the realism of the model.

As far as textures are concerned, I have been slowly working on them. I have added rivets and weldings to the diffuse texture, and rust/seaweed to the AO map. I am pretty satisfied with the visual result achieved so far, but I am afraid that building a real boat wouldn't have taken so long lol :oops:

One of the next days I will post some screenshots. Stay tuned guys :salute:

Aktungbby 10-23-21 04:19 PM

Quote:

Originally Posted by gap (Post 2775614)
Sorry for the late feedback guys,
I have added rivets and weldings to the diffuse texture,
One of the next days I will post some screenshots. Stay tuned guys :salute:

When Einstein hypothisized:"time is an illusion" he had gifted reallife impaired :subsim: modders in mind!!?? :D I'm 'welded' to my computer screen awaiting a riveting puffer post! PS: Check out U-190's "winter camo U-boat mod" thread(s) I managed a small contribution in the historic color dept there too; it pays 2 B a retired history research grad somtimes...:shucks::O:

Mister_M 10-23-21 05:44 PM

Quote:

Originally Posted by gap (Post 2775614)
Sorry for the late feedback guys,

to be honest I didn't make much progress on the puffer. As you know, the 3D model is finished. From the last update I have only added a few tiny details like bulwark stanchions as well as Kelvin balls and clinometer on the binnacle. Nothing too complicated nor too big in terms of poly count, but I think they add to the realism of the model.

As far as textures are concerned, I have been slowly working on them. I have added rivets and weldings to the diffuse texture, and rust/seaweed to the AO map. I am pretty satisfied with the visual result achieved so far, but I am afraid that building a real boat wouldn't have taken so long lol :oops:

One of the next days I will post some screenshots. Stay tuned guys :salute:

Good news ! :Kaleun_Smile:

U-190 10-23-21 05:56 PM

Quote:

Originally Posted by Aktungbby (Post 2775671)
When Einstein hypothisized:"time is an illusion" he had gifted reallife impaired :subsim: modders in mind!!?? :D I'm 'welded' to my computer screen awaiting a riveting puffer post! PS: Check out U-190's "winter camo U-boat mod" thread(s) I managed a small contribution in the historic color dept there too; it pays 2 B a retired history research grad somtimes...:shucks::O:

:D :D :D

Mister_M 01-15-22 01:52 PM

1 Attachment(s)
Files sent by PM. Additional notes :

- To hear the whistle, a new line must be added in Sh3.sdl (data/Sound) :

Ship.Whistle_01
whistle_01.wav

Attachment 5009

- I've just realised that the smoke funnel effect is not correctly placed, but it should be easy to correct....

- I didn't provide the sound for the flag (not important anyway)

Here a single mission to test :

 

[Mission]
Title=
MissionType=0
MissionDataType=0
Year=1939
Month=9
Day=1
Hour=11
Minute=0
Fog=0
FogRand=0
Clouds=1
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=5.000000
WindRand=0
WeatherRndInterval=5
SeaType=0
Briefing=

[Unit 1]
Name=Lochinvar #1
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-443420.000000
Lat=6725380.000000
Height=0.000000
Heading=100.026001
Speed=7.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 1.Waypoint 1]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-439715.000000
Lat=6724725.000000
Height=0.000000

[Unit 1.Waypoint 2]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-429135.000000
Lat=6724725.000000
Height=0.000000

[Unit 1.Waypoint 3]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-422555.000000
Lat=6723395.000000
Height=0.000000

[Unit 2]
Name=Lochinvar #2
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
Loadout=coal
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-445085.000000
Lat=6725145.000000
Height=0.000000
Heading=214.574005
Speed=7.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 2.Waypoint 1]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-446105.000000
Lat=6723665.000000
Height=0.000000

[Unit 3]
Name=Lochinvar #3
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
Loadout=stones
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-575845.000000
Lat=6716935.000000
Height=0.000000
Heading=267.273987
Speed=7.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 3.Waypoint 1]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-579310.000000
Lat=6716770.000000
Height=0.000000

[Unit 3.Waypoint 2]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-583775.000000
Lat=6715905.000000
Height=0.000000

[Unit 3.Waypoint 3]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-587265.000000
Lat=6713455.000000
Height=0.000000

[Unit 3.Waypoint 4]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-590015.000000
Lat=6707155.000000
Height=0.000000

[Unit 3.Waypoint 5]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-594165.000000
Lat=6695205.000000
Height=0.000000

[Unit 3.Waypoint 6]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-599465.000000
Lat=6686005.000000
Height=0.000000

[Unit 3.Waypoint 7]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-605415.000000
Lat=6684455.000000
Height=0.000000

[Unit 3.Waypoint 8]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-623065.000000
Lat=6691955.000000
Height=0.000000

[Unit 3.Waypoint 9]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-638815.000000
Lat=6701005.000000
Height=0.000000

[Unit 3.Waypoint 10]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-644615.000000
Lat=6707505.000000
Height=0.000000

[Unit 3.Waypoint 11]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-643415.000000
Lat=6719005.000000
Height=0.000000

[Unit 3.Waypoint 12]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-637815.000000
Lat=6725205.000000
Height=0.000000

[Unit 3.Waypoint 13]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-630615.000000
Lat=6731205.000000
Height=0.000000

[Unit 3.Waypoint 14]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-627015.000000
Lat=6734855.000000
Height=0.000000

[Unit 3.Waypoint 15]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-624735.000000
Lat=6737245.000000
Height=0.000000

[Unit 3.Waypoint 16]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-622685.000000
Lat=6738285.000000
Height=0.000000

[Unit 4]
Name=BR Trawler#2
Class=FishingBoat2
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=true
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451201
GameExitTime=0
EvolveFromEntryDate=false
Long=-440940.000000
Lat=6723240.000000
Height=0.000000
Heading=270.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 5]
Name=Lochinvar #4
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=true
Loadout=gravel
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-440940.000000
Lat=6723223.000000
Height=0.000000
Heading=270.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 6]
Name=BR Fishing Boat#2
Class=FishingBoat
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=true
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451201
GameExitTime=0
EvolveFromEntryDate=false
Long=-440940.000000
Lat=6723257.000000
Height=0.000000
Heading=270.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 7]
Name=Glasgow
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-528100.000000
Lat=6705950.000000
Height=10.500000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 8]
Name=Edimbourg
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-383650.000000
Lat=6716700.000000
Height=21.000000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 9]
Name=Type IIA#1
Class=SSTypeIIA
Type=200
Origin=German
Side=0
Commander=1
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19440807
GameExitTime=0
EvolveFromEntryDate=false
Long=-575710.000000
Lat=6716960.000000
Height=0.000000
Heading=267.709351
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 9.Waypoint 1]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-576210.000000
Lat=6716940.000000
Height=0.000000

[Unit 10]
Name=Isle of Bute
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-605715.000000
Lat=6693455.000000
Height=70.199997
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 11]
Name=Firth of Clyde
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-590965.000000
Lat=6669255.000000
Height=-109.775002
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 12]
Name=Loch Fyne
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-632665.000000
Lat=6730655.000000
Height=-17.000000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 13]
Name=Bo'ness
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-435635.000000
Lat=6721905.000000
Height=26.299999
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 14]
Name=Crinan
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-667075.000000
Lat=6731285.000000
Height=-4.349999
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 15]
Name=Lochinvar #5
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=true
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-575728.000000
Lat=6716987.000000
Height=0.000000
Heading=245.647003
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 15.Waypoint 1]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-575823.000000
Lat=6716944.000000
Height=0.000000

[EditorParams]
InitLongOff=-11097000.000000
InitLatOff=8604000.000000
ZoomIndex=0

gap 01-15-22 09:22 PM

Quote:

Originally Posted by Mister_M (Post 2788071)
Files sent by PM. Additional notes :

- To hear the whistle, a new line must be added in Sh3.sdl (data/Sound) :

Ship.Whistle_01
whistle_01.wav

Attachment 5009

- I've just realised that the smoke funnel effect is not correctly placed, but it should be easy to correct....

- I didn't provide the sound for the flag (not important anyway)

Here a single mission to test :

 

[Mission]
Title=
MissionType=0
MissionDataType=0
Year=1939
Month=9
Day=1
Hour=11
Minute=0
Fog=0
FogRand=0
Clouds=1
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=5.000000
WindRand=0
WeatherRndInterval=5
SeaType=0
Briefing=

[Unit 1]
Name=Lochinvar #1
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-443420.000000
Lat=6725380.000000
Height=0.000000
Heading=100.026001
Speed=7.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 1.Waypoint 1]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-439715.000000
Lat=6724725.000000
Height=0.000000

[Unit 1.Waypoint 2]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-429135.000000
Lat=6724725.000000
Height=0.000000

[Unit 1.Waypoint 3]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-422555.000000
Lat=6723395.000000
Height=0.000000

[Unit 2]
Name=Lochinvar #2
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
Loadout=coal
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-445085.000000
Lat=6725145.000000
Height=0.000000
Heading=214.574005
Speed=7.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 2.Waypoint 1]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-446105.000000
Lat=6723665.000000
Height=0.000000

[Unit 3]
Name=Lochinvar #3
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
Loadout=stones
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-575845.000000
Lat=6716935.000000
Height=0.000000
Heading=267.273987
Speed=7.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 3.Waypoint 1]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-579310.000000
Lat=6716770.000000
Height=0.000000

[Unit 3.Waypoint 2]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-583775.000000
Lat=6715905.000000
Height=0.000000

[Unit 3.Waypoint 3]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-587265.000000
Lat=6713455.000000
Height=0.000000

[Unit 3.Waypoint 4]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-590015.000000
Lat=6707155.000000
Height=0.000000

[Unit 3.Waypoint 5]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-594165.000000
Lat=6695205.000000
Height=0.000000

[Unit 3.Waypoint 6]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-599465.000000
Lat=6686005.000000
Height=0.000000

[Unit 3.Waypoint 7]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-605415.000000
Lat=6684455.000000
Height=0.000000

[Unit 3.Waypoint 8]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-623065.000000
Lat=6691955.000000
Height=0.000000

[Unit 3.Waypoint 9]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-638815.000000
Lat=6701005.000000
Height=0.000000

[Unit 3.Waypoint 10]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-644615.000000
Lat=6707505.000000
Height=0.000000

[Unit 3.Waypoint 11]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-643415.000000
Lat=6719005.000000
Height=0.000000

[Unit 3.Waypoint 12]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-637815.000000
Lat=6725205.000000
Height=0.000000

[Unit 3.Waypoint 13]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-630615.000000
Lat=6731205.000000
Height=0.000000

[Unit 3.Waypoint 14]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-627015.000000
Lat=6734855.000000
Height=0.000000

[Unit 3.Waypoint 15]
Speed=7.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-624735.000000
Lat=6737245.000000
Height=0.000000

[Unit 3.Waypoint 16]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-622685.000000
Lat=6738285.000000
Height=0.000000

[Unit 4]
Name=BR Trawler#2
Class=FishingBoat2
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=true
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451201
GameExitTime=0
EvolveFromEntryDate=false
Long=-440940.000000
Lat=6723240.000000
Height=0.000000
Heading=270.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 5]
Name=Lochinvar #4
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=true
Loadout=gravel
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-440940.000000
Lat=6723223.000000
Height=0.000000
Heading=270.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 6]
Name=BR Fishing Boat#2
Class=FishingBoat
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=true
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451201
GameExitTime=0
EvolveFromEntryDate=false
Long=-440940.000000
Lat=6723257.000000
Height=0.000000
Heading=270.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 7]
Name=Glasgow
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-528100.000000
Lat=6705950.000000
Height=10.500000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 8]
Name=Edimbourg
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-383650.000000
Lat=6716700.000000
Height=21.000000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 9]
Name=Type IIA#1
Class=SSTypeIIA
Type=200
Origin=German
Side=0
Commander=1
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19440807
GameExitTime=0
EvolveFromEntryDate=false
Long=-575710.000000
Lat=6716960.000000
Height=0.000000
Heading=267.709351
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 9.Waypoint 1]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-576210.000000
Lat=6716940.000000
Height=0.000000

[Unit 10]
Name=Isle of Bute
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-605715.000000
Lat=6693455.000000
Height=70.199997
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 11]
Name=Firth of Clyde
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-590965.000000
Lat=6669255.000000
Height=-109.775002
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 12]
Name=Loch Fyne
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-632665.000000
Lat=6730655.000000
Height=-17.000000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 13]
Name=Bo'ness
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-435635.000000
Lat=6721905.000000
Height=26.299999
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 14]
Name=Crinan
Class=NavalBase
Type=407
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-667075.000000
Lat=6731285.000000
Height=-4.349999
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 15]
Name=Lochinvar #5
Class=Lochinvar
Type=104
Origin=British
Side=0
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=true
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-575728.000000
Lat=6716987.000000
Height=0.000000
Heading=245.647003
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 15.Waypoint 1]
Speed=0.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-575823.000000
Lat=6716944.000000
Height=0.000000

[EditorParams]
InitLongOff=-11097000.000000
InitLatOff=8604000.000000
ZoomIndex=0

Thank you Mister_M. Check your inbox please :salute:

tonschk 01-18-22 11:01 AM

Quote:

Originally Posted by gap (Post 2775614)

One of the next days I will post some screenshots. Stay tuned guys :salute:


Thank you Gap :yeah::salute::up:

Mister_M 01-30-22 10:53 AM

@gap : In case you missed it : https://www.subsim.com/radioroom/sho...8&postcount=24

gap 02-02-22 01:28 PM

Quote:

Originally Posted by Mister_M (Post 2790778)

Thank you, reading that thread :up: :salute:


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