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-   -   [WIP] silentmichal's new interior mod (https://www.subsim.com/radioroom/showthread.php?t=200862)

Loganrocks7 12-25-12 05:30 PM

Wow, Great work and Merry Christmas!

bart 12-26-12 05:44 AM

Great mod......thanks a lot. :up:

Bugs I 've got with it are

1 The pages on the clipboard in the radio compartment are flicking or corrupted.

2 The toilet compartment is completely white!

3 The ladder in the galley is also completely white.

Otherwise great mod, the officers mess is a great addition as is the Enigma machine. I also like the way the captains curtain swings, can you do the same with the light above the officers table? :rock:

NICE WORK KALEUN..... :salute:

silentmichal 12-26-12 07:42 AM

Quote:

Originally Posted by raymond6751 (Post 1983045)
Also the door to the toilet is pure white and cannot be entered.

Can you make a screenshot of that?


Quote:

Originally Posted by bart (Post 1983244)
The toilet compartment is completely white!

But toilet is white only in kitchen, am I right? Or too in forward quarter room...


Quote:

Originally Posted by Obelix (Post 1983078)
Oh, my too.:oops:
Ok, a guy lying on a bed wants to hide from the boatswain, sliding curtain. :)
To better understand the need to use real pictures of boats, such as U-995.

Can you post some pictures???

arnahud2 12-26-12 08:45 AM

Great, awesome, marvellous work, SilentMickaël, and a big THANK to you ! :up:

gap 12-26-12 09:27 AM

Quote:

Originally Posted by Obelix (Post 1982877)
And finally, a wish:
I think the beds will not prevent the curtains and bednets personal lamps.

Quote:

Originally Posted by Obelix (Post 1983078)
Ok, a guy lying on a bed wants to hide from the boatswain, sliding curtain. :)
To better understand the need to use real pictures of boats, such as U-995.

Quote:

Originally Posted by silentmichal (Post 1983303)
Can you post some pictures???

I think what Obelix is suggesting is adding sliding curtains and nightlights to each bed, in order to increase crew's comfort. :03:

I am not sure about the meaning of bednets though. Maybe he meant mosquito nets, or rather some kind of net used for containing personal stuff, like the ones often found in couchette/sleeping railroad cars :hmm2:

gap 12-26-12 09:48 AM

Here is a small pack featuring the textures I've reworked so far (JSGME ready for everyone to test).

It contains the following textures:

http://img89.imageshack.us/img89/2746/bag1ecr.jpg http://img803.imageshack.us/img803/5361/bag2p.jpg http://img687.imageshack.us/img687/8880/grampa.jpg

+ a slightly improved version of the bedsheets.

The remaining textures included in silentmichal's interior mod seemed okay to me, so I decided not to edit them.

Please, notice that I didn't test my reworked textures in game, but I kept on my HD their psd files, with unmerged layers. So, let me know on any change/improvement that might be still required :up:

P.S @ silentmichal:

I think you should adjust the tiling fatcor of toilet's floor (metal tiles are too big compared to the ones used on the rest of the sub), and I also agree with vlad29 in thinking that Doenitz pictures hung on top of the toilets look a bit irreverent ;)

Obelix 12-26-12 10:07 AM

Quote:

Originally Posted by gap (Post 1983360)
I think what Obelix is suggesting is adding sliding curtains and nightlights to each bed, in order to increase crew's comfort. :03:

:yep::yep::yep:

silentmichal 12-26-12 10:32 AM

Quote:

Originally Posted by gap (Post 1983360)
I think what Obelix is suggesting is adding sliding curtains and nightlights to each bed, in order to increase crew's comfort. :03:

I am not sure about the meaning of bednets though. Maybe he meant mosquito nets, or rather some kind of net used for containing personal stuff, like the ones often found in couchette/sleeping railroad cars :hmm2:

Ooh, now I understeand it! So, it (will?) look like this:

https://dl.dropbox.com/u/97170234/di...-26_162407.png


And...

Quote:

Originally Posted by gap (Post 1983371)
Here is a small pack featuring the textures I've reworked so far (JSGME ready for everyone to test).

Your work is really great, but:

https://dl.dropbox.com/u/97170234/di...-26_162828.png



Can you upload your work to other site :yep:?

If you don't mind, I'll put your textures into my mod, then I'll write you to "special thanks" in 1st post, OK???

gap 12-26-12 10:51 AM

Quote:

Originally Posted by silentmichal (Post 1983386)
Ooh, now I understeand it! So, it (will?) look like this:

:up:

Quote:

Originally Posted by silentmichal (Post 1983386)
Your work is really great, but:
Can you upload your work to other site :yep:?

My bad, download link working now

Quote:

Originally Posted by silentmichal (Post 1983386)
If you don't mind, I'll put your textures into my mod, then I'll write you to "special thanks" in 1st post, OK???

Of course I don't. Make the use of my textures you prefer, they are of yours now. :)
I wanted to send them via PM, but then I thought I would rather put the link here, for anyone to test them and to report any mistake.

BTW, after watching again your screenies, I think I will have to remove the rope/chain closing the bags, since they are already included in the meshes as 3d objects, and probably I will have to move the eyelets (metal rings) to match the position of the 3d ropes.

Talking about those ropes, can you change their texture to a proper one? Currently they use the same canvas texture as the rest of the bag... :hmmm:

https://dl.dropbox.com/u/97170234/di...0-33-49-44.jpg

silentmichal 12-26-12 11:05 AM

Quote:

Originally Posted by gap (Post 1983393)
:up:
My bad, download link working now

Thanks :salute:



Quote:

Originally Posted by gap (Post 1983393)
BTW, after watching again your screenies, I think I will have to remove the rope/chain closing the bags, since they are already included in the meshes as 3d objects, and probably I will have to move the eyelets (metal rings) to match the position of the 3d ropes.

I think better will be, if I'll make new texture coordinates for your texture :sunny:.

Obelix 12-26-12 11:16 AM

Quote:

Originally Posted by silentmichal (Post 1983303)
Can you post some pictures???

View to the galley (rfom "Das Boot")
http://www.subsim.com/radioroom/pict...pictureid=6163
http://www.subsim.com/radioroom/pict...pictureid=6164
and lamp
http://www.subsim.com/radioroom/pict...pictureid=6165

mikaelanderlund 12-26-12 11:29 AM

Quote:

Originally Posted by bart (Post 1983244)
Great mod......thanks a lot. :up:

Bugs I 've got with it are

1 The pages on the clipboard in the radio compartment are flicking or corrupted.

2 The toilet compartment is completely white!

3 The ladder in the galley is also completely white.

Otherwise great mod, the officers mess is a great addition as is the Enigma machine. I also like the way the captains curtain swings, can you do the same with the light above the officers table? :rock:

NICE WORK KALEUN..... :salute:

I have same problem :hmmm:

Obelix 12-26-12 11:31 AM

Found such an interesting and interactive site. tour in-995
http://www.360cities.net/image/u-995#0.00,0.00,70.0

silentmichal 12-26-12 11:40 AM

Quote:

Originally Posted by mikaelanderlund (Post 1983419)
I have same problem :hmmm:


I'm working on it.

gap 12-26-12 11:44 AM

Quote:

Originally Posted by Obelix (Post 1983420)
Found such an interesting and interactive site. tour in-995
http://www.360cities.net/image/u-995#0.00,0.00,70.0

Great site! :up:
You might also like this other website:

http://www.deutscher-marinebund.de/u995_geschichte.htm


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