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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

boogieman335 07-03-19 12:14 AM

Quote:

Originally Posted by Tonci87 (Post 2616629)
That sounds interesting, do we just dump the files in the SH5 folder?

Yep just put them in the SH5 folder and run the game like normal. You want notice any difference in speakers but the algorithm in the .dll that comes with it configures a doppler effect that simulates what you should hear in headphones as if you were there. Some games I tried it with
work better than others. And some scenarios worked better than others.

anyway just wanted to give a heads up about it since your working with the radio files reminded of it. I didn't mean to hijack vdr's TWoS thread. I just meant to announce my texture pack where people that play TWOS would see it. So I'll shut up now and let folks get back to discussing TWOS.:Kaleun_Cheers:

vdr1981 07-03-19 01:47 AM

Quote:

Originally Posted by boogieman335 (Post 2616715)
Yep just put them in the SH5 folder and run the game like normal. You want notice any difference in speakers but the algorithm in the .dll that comes with it configures a doppler effect that simulates what you should hear in headphones as if you were there. Some games I tried it with
work better than others. And some scenarios worked better than others.

anyway just wanted to give a heads up about it since your working with the radio files reminded of it. I didn't mean to hijack vdr's TWoS thread. I just meant to announce my texture pack where people that play TWOS would see it. So I'll shut up now and let folks get back to discussing TWOS.:Kaleun_Cheers:

No problems boogieman335. Your post are very constructive and informative...Thank you for your ideas and have a nice day! :salute:

boogieman335 07-03-19 12:57 PM

Quote:

Originally Posted by vdr1981 (Post 2616726)
No problems boogieman335. Your post are very constructive and informative...Thank you for your ideas and have a nice day! :salute:

Oh no Sir...….……..Thank You for TWOS ! And you have a nice day too.

SatThuVoBui 07-12-19 12:19 AM

So, I'm happy to report to my fellow TWoS kaleunen that during my patrol in the North Atlantic immediately to the west of Britain, I successfully engaged and sunk a Nelson-class BB earning myself around another 33,500 tons and the 3rd warship target sunk during this patrol.

The engagement took about one hour and a half long including the time to set up for the intercept and do my TDC calculations using attack disc and RAOFB wheel. The battleship was one of two capital ships in the center of a fleet escorted by light-cruisers and destroyers - the other being an Illustrious-class CV.

This is by far the most excitement I've ever had from this mod, and would like to express my utmost gratitudes to those responsible for keeping this game going long after its expiration.

There is a question I'd like to ask however. Prior to engaging the battleship, I sent out contact reports via my radioman to the BdU notifying them of the location and direction of the fleet. To my knowledge, there were no other u-boats operating around the vicinity and neither did I see any Luftwaffe aircraft anywhere around. Yet to my amazement, apparently the Illustrious carrier and at least one other destroyer sunk after the Nelson class BB even though I visually confirmed all four of my torpedoes impacted on the one battleship.

Is there a possibility that my game may have gone unstable? I was genuinely curious as to how that happened, so I "cheated" and used my free-view camera to inspect the 3d models of the Illustrious and the destroyer while they were still surfaced and on fire, yet I did not see any torpedo holes or any signs of damage on them aside from the flames. Is there a bug that causes ships to explode when other ships in the convoy are struck? Have my game files gone corrupt? Just asking to hear if anyone else has come upon this problem, or if anyone can shine a light as to what might be going on?
:k_confused:

vdr1981 07-12-19 06:38 AM

Quote:

Originally Posted by SatThuVoBui (Post 2618055)
So, I'm happy to report to my fellow TWoS kaleunen that during my patrol in the North Atlantic immediately to the west of Britain, I successfully engaged and sunk a Nelson-class BB earning myself around another 33,500 tons and the 3rd warship target sunk during this patrol.

The engagement took about one hour and a half long including the time to set up for the intercept and do my TDC calculations using attack disc and RAOFB wheel. The battleship was one of two capital ships in the center of a fleet escorted by light-cruisers and destroyers - the other being an Illustrious-class CV.

This is by far the most excitement I've ever had from this mod, and would like to express my utmost gratitudes to those responsible for keeping this game going long after its expiration.

There is a question I'd like to ask however. Prior to engaging the battleship, I sent out contact reports via my radioman to the BdU notifying them of the location and direction of the fleet. To my knowledge, there were no other u-boats operating around the vicinity and neither did I see any Luftwaffe aircraft anywhere around. Yet to my amazement, apparently the Illustrious carrier and at least one other destroyer sunk after the Nelson class BB even though I visually confirmed all four of my torpedoes impacted on the one battleship.

Is there a possibility that my game may have gone unstable? I was genuinely curious as to how that happened, so I "cheated" and used my free-view camera to inspect the 3d models of the Illustrious and the destroyer while they were still surfaced and on fire, yet I did not see any torpedo holes or any signs of damage on them aside from the flames. Is there a bug that causes ships to explode when other ships in the convoy are struck? Have my game files gone corrupt? Just asking to hear if anyone else has come upon this problem, or if anyone can shine a light as to what might be going on?
:k_confused:

Hi SatThuVoBui :salute: Thank you for your kind words! You are quite welcome!

Really strange indeed. Could be that the escaping CV collided with a destroyer which was speeding up to your approximate location. Do you have a game save ?

Do you use any non-TWoS mods maybe?

excel4004 07-12-19 10:05 AM

Quote:

Originally Posted by boogieman335 (Post 2616129)
I posted a small texture pack for TWOS in the downloads section and added a couple of screenies to pictures section if anyone is interested in checking them out.


Where? Which picture section? Pls post the link, thx! :D

Muckenberg 07-12-19 11:15 AM

http://www.subsim.com/radioroom/down...o=file&id=5495 :Kaleun_Salute:

SatThuVoBui 07-12-19 04:07 PM

Quote:

Originally Posted by vdr1981 (Post 2618110)
Hi SatThuVoBui :salute: Thank you for your kind words! You are quite welcome!

Really strange indeed. Could be that the escaping CV collided with a destroyer which was speeding up to your approximate location. Do you have a game save ?

Do you use any non-TWoS mods maybe?

I do have save files, although apparently they aren't titled the same as they are in-game, so I can't tell which one corresponds to the the save *prior* to the engagement and which one is my "current" save.

As for additional mods, that would be a hard no. I am not running any mods except for TWoS as I understand that it's not intended to be used with any other mods aside from itself.

boogieman335 07-12-19 09:17 PM

Boogie's Refit for TWOS ver 1.2
 
Hi guys,
Just to let you know I just posted an updated version of my texture pack for TWOS. This one has the boat textures and uniform textures set up as separate mod folders. The uniforms are a little more period correct from the photos I have seen and have been completely reworked. The boat textures have some changes also to give a little more detail. Can be installed in bunker or out.
The pack is in the SH5 graphics section or here:


https://www.mediafire.com/file/rfgof...r_1.2.zip/file

:Kaleun_Cheers:

boogieman335 07-12-19 09:21 PM

Quote:

Originally Posted by excel4004 (Post 2618154)
Where? Which picture section? Pls post the link, thx! :D

http://www.subsim.com/radioroom/album.php?albumid=1237

These are from the original pack. The new pack ver 1.2 has a few more details and separate and different uniforms.

boogieman335 07-12-19 10:22 PM

Quote:

Originally Posted by SatThuVoBui (Post 2618192)
I do have save files, although apparently they aren't titled the same as they are in-game, so I can't tell which one corresponds to the the save *prior* to the engagement and which one is my "current" save.

As for additional mods, that would be a hard no. I am not running any mods except for TWoS as I understand that it's not intended to be used with any other mods aside from itself.

Best way to tell the difference between saves is the realtime time of the save file. Read the alternate campaign progression pdf in TWOS documentation and you'll see what I'm talking about.
As for using mods with TWOS there are a few exceptions that are safe to use. For example the one from Dynamic environment 2.9 that changes the water color from the murky green to blue, that's because Dynamic Environment 2.9 is part of TWOS. Also {shameless plug here} my texture mod which I made for use with TWOS. But it only contains textures and a tweaked HDR filter file for the interior lighting changes that I made. It doesn't alter any file that changes gameplay.

rebelegy 07-13-19 02:16 AM

hii guys iam new to game play some uboat its good but the silent haunter another way to play but i want mods and priority for automatic TDc and auto way tracking to ship then when i lock it keep tracking the ship ? , and thanks for moders mates for great work i now download the mod wolfs of steel last one full and update

update: i see the video the mod change the map the look of Ui of attack periscope but the sample one is good ? i think for me i just need auto tracking ship lock and Tdc Automatic and if i can put all crew member officers in bottom of screen to order them .

drake_80 07-13-19 05:30 AM

download trouble
 
Hi guys!
How to download TWOS? Tried 5 times with dap, getright, no way...at half download it stops

boogieman335 07-13-19 07:33 AM

Quote:

Originally Posted by rebelegy (Post 2618225)
hii guys iam new to game play some uboat its good but the silent haunter another way to play but i want mods and priority for automatic TDc and auto way tracking to ship then when i lock it keep tracking the ship ? , and thanks for moders mates for great work i now download the mod wolfs of steel last one full and update

update: i see the video the mod change the map the look of Ui of attack periscope but the sample one is good ? i think for me i just need auto tracking ship lock and Tdc Automatic and if i can put all crew member officers in bottom of screen to order them .

If I understand you correctly I think what you need is to use the JGSME to enable the TWoS Ui auto target id mod that comes with TWOS. Then just set options at game start while in the bunker before saving. Then after you start your campaign when you select a ship to target click on the torpedo officer at the bottom. There is a little target icon you select that and it locks the automatic tracking. It will turn yellow. Then the left two icons to have the AOB and everything
figured for you. then press space and launch. Be aware though that early game torpedo's sometimes miss any way. The further in the game you get the torpedo's improve.

vdr1981 07-13-19 08:17 AM

Quote:

Originally Posted by SatThuVoBui (Post 2618192)
I do have save files, although apparently they aren't titled the same as they are in-game, so I can't tell which one corresponds to the the save *prior* to the engagement and which one is my "current" save.

As for additional mods, that would be a hard no. I am not running any mods except for TWoS as I understand that it's not intended to be used with any other mods aside from itself.

You can open ReplayInfo.rep file from within the gamesave and read it's true name...

rebelegy 07-13-19 10:33 AM

Quote:

Originally Posted by boogieman335 (Post 2618275)
If I understand you correctly I think what you need is to use the JGSME to enable the TWoS Ui auto target id mod that comes with TWOS. Then just set options at game start while in the bunker before saving. Then after you start your campaign when you select a ship to target click on the torpedo officer at the bottom. There is a little target icon you select that and it locks the automatic tracking. It will turn yellow. Then the left two icons to have the AOB and everything
figured for you. then press space and launch. Be aware though that early game torpedo's sometimes miss any way. The further in the game you get the torpedo's improve.

hii i do it i just download it the NewUIs with TDC for SH5 by TheDarkWraith
version 7.4.2 and its great make it like auto but with some manual too i loved all i need now to know now how i get skin and why there is just one upgrade in first of game and the electric torpedo i afraid to use it they say captains fail with it , and last thing how when massage from radio come i stop it from make my time fast loop get off and are there any just one video to make make understand get the longitude and altitude and get ship placement last seen after i put the mod i cant find any ship by luck near the England coast for my first patrol !
update :my first ship with out maneuvering in mod lol i dead

Aktungbby 07-13-19 11:42 AM

Welcome aboard!
 
drake_80! :Kaleun_Salute: & rebeleegy!:Kaleun_Salute:

rebelegy 07-13-19 12:12 PM

Quote:

Originally Posted by Aktungbby (Post 2618322)
drake_80! :Kaleun_Salute: & rebeleegy!:Kaleun_Salute:

hii man :Kaleun_Cheers:why i feel that my logo pic like mate wearing a bra in head same as Little Nicky from hell

propbeanie 07-13-19 04:19 PM

Why, that hat is standard government issue. You will wear it, and you will like it! ... :D

I am joking, of course. When your status changes from Nub to the next level up, your picture will change. See How does this forum ranking system work? for the officially linked info. Or, if you join SubSim (FAQs Section link), then you are able to upload a custom picture for your avatar, like some have done. On this page, that would be excel4004, Aktungbby, and myself... Rest assured, the picture will change. Sometimes, it is not for the better... :har: - but they never last long. Belated "Welcome to SubSim!" :subsim:
:salute:

rebelegy 07-14-19 07:34 AM

Quote:

Originally Posted by propbeanie (Post 2618357)
Why, that hat is standard government issue. You will wear it, and you will like it! ... :D

I am joking, of course. When your status changes from Nub to the next level up, your picture will change. See How does this forum ranking system work? for the officially linked info. Or, if you join SubSim (FAQs Section link), then you are able to upload a custom picture for your avatar, like some have done. On this page, that would be excel4004, Aktungbby, and myself... Rest assured, the picture will change. Sometimes, it is not for the better... :har: - but they never last long. Belated "Welcome to SubSim!" :subsim:
:salute:

:har: i know just joking


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