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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

redline202 10-19-16 03:12 PM

Hi.
TWOS is great, especially Expansion Pack RC2, look's really stable.
Keep up the good job! :salute:

Just one little thing...i would really, really like to be able to click those two special abilities from the menu like in pic.
https://s21.postimg.org/iad7n3ndz/pic1.jpg
I know..you will say go speak to crew and ask them. But i would really love to have that in the menu like in pic.
Do you know how to enable those two buttons to be functional?

Cheers!

vdr1981 10-19-16 03:24 PM

Quote:

Originally Posted by redline202 (Post 2441563)
Hi.
TWOS is great, especially Expansion Pack RC2, look's really stable.
Keep up the good job! :salute:

Just one little thing...i would really, really like to be able to click those two special abilities from the menu like in pic.
https://s21.postimg.org/iad7n3ndz/pic1.jpg
I know..you will say go speak to crew and ask them. But i would really love to have that in the menu like in pic.
Do you know how to enable those two buttons to be functional?

Cheers!

I agree :yep:, but that would require TDW NewUIs scripts editing, which I don't know at all. Maybe we could ask SkyBaron for help...

redline202 10-19-16 03:39 PM

Yeah, i figured it would not be that easy, maybe he can help if he is not too busy...

Cheers!

Lanzfeld 10-20-16 04:48 AM

I would just like to chime in to say that way too many of the merchants burn when hit by torpedo. Almost all of the ships sunk in World War II that were not tankers never caught fire. There was always an dull thud and a large column of water and then wrecked deck plates and flooding but very very rarely any fires.

In SH3 NYGM got this correct and I hope SH5 can do the same.:Kaleun_Salute:

vdr1981 10-20-16 10:21 AM

Quote:

Originally Posted by Lanzfeld (Post 2441722)
I would just like to chime in to say that way too many of the merchants burn when hit by torpedo. Almost all of the ships sunk in World War II that were not tankers never caught fire. There was always an dull thud and a large column of water and then wrecked deck plates and flooding but very very rarely any fires.

In SH3 NYGM got this correct and I hope SH5 can do the same.:Kaleun_Salute:

You can try to disable some fire effects in Zone.cfg file by adding ";" in front of line with effect definition.

Runt31 10-20-16 08:24 PM

UZO/Sextant CTD
 
Hello everyone, I may not have searched the forums enough, but I keep getting CTD when I try to bring stuff up like the UZO, Sextant, and others that I will remember later. I have the steam version of SH5 but I have gone through and got TWoS to work for the most part. Can anyone help or at least point me in the right direction?


Edit: Nevermind, found a typo in a .cfg file...everything ship-shape and back to sea.

Warham 10-21-16 03:18 AM

Some questions:
1) Is there snow in TWoS?
2) Are there mines?
3) Does crew have summer and winter uniform? Or maybe there are another mods for this.

vdr1981 10-21-16 08:37 AM

Quote:

Originally Posted by Warham (Post 2441886)
Some questions:
1) Is there snow in TWoS?

Only as texture on the ground...no snow storms ect...


Quote:

2) Are there mines?
Thousands...:)

Quote:

3) Does crew have summer and winter uniform? Or maybe there are another mods for this.
There is a mod for that, cant remember the name though...:yep:

vdr1981 10-21-16 10:52 AM

Finally, in 1.06 CO2 gauge will work as it should...:yep:

https://s6.postimg.org/yh0e40gz3/SH5...1_16_10_21.jpg

Tonci87 10-21-16 11:20 AM

Awesome news!

allandidonifajardo 10-21-16 11:45 AM

hello kamarades , i am using silent hunter 5 with wolves of sttel 1.06 megamod and generic patcher and i have 2 questions :
1 - any solution for 21;9 ultrawide displays ?
2 - i finished baltic operations and start breaking the fortress (09-11-1939) but baltic operations appears on going .... why ?? a bug ??

thanks kamarades

Warham 10-21-16 11:49 AM

Quote:

Originally Posted by vdr1981 (Post 2441934)
There is a mod for that, cant remember the name though...:yep:

Then i have an idea. I can replace models and textures for crew uniform
depending on time in the game by ksdcommander.

And maybe there is some mod which replace rain textures to snow. Then I can make auto replace for it too.

And i want to say that AI and DM of uboot is very good in this modpack. My brave captain Paul van Dyk died today. After the deep bomb explosion the boat started to sink and sat down on the bottom on 150 meters. I tried to surface and surrender but not enough compressed air. And then re-hit the bottom and sank. For the memory of my captain and my crew this awesome foto which made near Narvik in april 1940:

http://i82.fastpic.ru/big/2016/1021/...f327b2bd9f.png

Are there any tips how to repair uboat to remove flooding?

vdr1981 10-21-16 12:07 PM

Quote:

Originally Posted by allandidonifajardo (Post 2441975)
1 - any solution for 21;9 ultrawide displays ?

Hm, no...Since I can't select such resolution in order to tweak camera file...It has to be done by user.

Quote:

2 - i finished baltic operations and start breaking the fortress (09-11-1939) but baltic operations appears on going .... why ?? a bug ??
No, not a bug...

Quote:

Originally Posted by Warham (Post 2441976)
Then i have an idea. I can replace models and textures for crew uniform
depending on time in the game by ksdcommander.

And maybe there is some mod which replace rain textures to snow. Then I can make auto replace for it too.

Sounds very cool!
BTW, when can we expect new KSDC version because I would like to implement it in TWoS 1.06?

Warham 10-21-16 12:13 PM

Quote:

Originally Posted by vdr1981 (Post 2441984)
BTW, when can we expect new KSDC version because I would like to implement it in TWoS 1.06?

I haven't enought time too add new aces. But I can just replace - to : and share this version.

vdr1981 10-21-16 12:36 PM

Quote:

Originally Posted by Warham (Post 2441988)
I haven't enought time too add new aces. But I can just replace - to : and share this version.

Rgr that, ready when you are...:up: We can add new versions with aces then in regular updates...

Quote:

Are there any tips how to repair uboat to remove flooding?
Keep your ass out of gun sight? :D

Just kidding..Hard to say, in TWoS some hull damages are not repairable at all without dry dock (aka end patrol in bunker) . Cheef's special abilities and battle stations state should speed up repairs a bit though...DOnt forget to disable all silent state commands when you wish to stop the flooding. Dont use TC more than x2 when laying on the sea bed (or dont use TC at all)

Aktungbby 10-21-16 01:32 PM

Welcome aboard!
 
allandidonifajardo! :Kaleun_Salute:

THEBERBSTER 10-21-16 02:23 PM

A Warm Welcome To The Subsim Community > allandidonifajardo
The Wolves Of Steel Frequently Asked Questions (FAQ’s) & Game Tips (Please Look Here First Before Posting A Question) (Do not post your problems here if you have added additional mods to TWOS make a new thread)

fitzcarraldo 10-21-16 03:18 PM

Many thanks Vecko for the new 1.06!

I read about about an expansion "3" but I don´t see it for download. :06: No published yet?

With the 1.06 and expansion 2, all OK, starting in "Happy Times".

Best regards.

Fitzcarraldo :Kaleun_Salute:

vdr1981 10-21-16 09:33 PM

Quote:

Originally Posted by vdr1981 (Post 2437273)
Because of my revision of all imported dat objects , this megamod version should bi significantly more stable than anything before. You'll noticed that American airplane rooster now misses several airplane types (I used British planes to fill the gap) but also I've added several new merchant types from SH4/SH3...

Some environmental units are still problematic (mines and buoys) so make sure to save the game when approaching or leaving the areas where these units can be encountered, just like before ( all in game ports, coastal waters, narrow straights ect...). Further more, one full game restart in mentioned areas should decrease any possible CTD chances practically to 0...

Note that the test version should be savegame compatible but any changes will be visible only after fresh Campaign start or advancement to the next campaign chapter...If everything is OK with this one I think we are ready for new official TWoS v 1.06...




Quote:

TWoS 1.06 - release candidate version 3 changelog:

RC1/RC2
- Added several new merchant types (Check TWoS: New Merchant Fleet mission)
- Added few different ship variation of already present ships in the game.
- Fixed LoD setting for all imported ships.
- Added animated crew for imported ships.
- SH5 wake trail for all imported ships
- Fixed "New Merchant Fleet" historical mission.
- Added Rec manual Additional Informations for several more merchant ships (more stuff to read during long and boring patrols :)).
- Reorganized air/sea units roster and appearance intervals in order to assure the highest possible level of game stability.
- In game appearance of certain ship types moved for later war years, like Landing Ships, newly added Harris class Attack Transport, Liberty ships ect...
- Adjusted Campaign files in order to meet new changes.
- Adjusted player's new sub offers date intervals in order to avoid CTD resulting "collisions" between certain submarine types and some problematic sea units (VIIC available after early 1941, U-FLaK early 1943, VIIC41 mid 1943)
- Removed faulty submarine paints/coating upgrade packs and edited description for some (ex. player will be noted if paint is applied only to conning tower or if upgrade only works with certain tower type ect). Edited point costs.
- Few tweaks in cfg files responsible for AI detection abilities.
- "Silent running/state" ability is now available on surface too in order to compensate a bit for increased hearing abilities of escorts when sub is surfaced.
- Fixed game freeze when R2 node radars (rotating) is destroyed while rotation is active.
- Revised non-scripted campaign agents report in order to decrease expressed possibility of upcoming event and to simulate counterintelligence operations but at the same time to give player rough picture of current sea traffic state (ex. "Agents report, Convoy HX1, possible departure from...")

RC3
- Fixed occasional duplicated words in radio message files.
- Crash dive command set to 150m.
- Removed old Generic patcher files from Aplications folder (not to create confusion with valid files).
- Added water surface reflections for all imported ships and removed unused textures.
- Updated/added mod's, gen.patcher and OFEV instructions to the appropriate folders.
- Two new merchant types
- Slightly decreased bosun's CO2 built up bonuses.
- Fixed CO2 gauge in control room to show correct values.
- Few tweaks in Menu.txt file regarding crew contact reports.
- Revised gameplay realism percentage values depending of used optional addons.
- Added Silentmichal's interior mod 1.2.4 (The Beast's No Food and Fixes version), removed Library folder in order to get rid of some error messages on game exit...

The Wolves of Steel 1.06 - Subsim Community SH5 Expansion Pack_RC3

:salute:



.

Torpedo 10-22-16 05:25 AM

Quote:

Originally Posted by vdr1981 (Post 2442119)

Hi Vecko!
The mod "silent michael's interior mod 1.2.4 - No Food and Fixes" has this problem:
three light bulbs near the table are off. :wah:
I hope that the problem is solved in Expansion Pack RC3. :up:

Torpedo


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