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-   -   [REL] not playable Typ XXI (https://www.subsim.com/radioroom/showthread.php?t=246379)

gap 03-10-21 12:39 PM

Mazingly detailed model :yeah:

Actually too much for a non-playable unit, especially the conning tower. If, after finishing it, you are ready to decimate its poly count, I will gladly assist you in the delicate import process bu beware: you will never see those guns in action; unfortunately SH5's AI does not handle guns on submarine units :nope:

GrenSo 03-10-21 04:31 PM

Quote:

Originally Posted by gap (Post 2735334)
Actually too much for a non-playable unit, especially the conning tower. If, after finishing it, you are ready to decimate its poly count, I will gladly assist you in the delicate import process bu beware: you will never see those guns in action; unfortunately SH5's AI does not handle guns on submarine units :nope:


My idea was to use the model for not playable and playable sub type XXI. With the non-playable version it is possible to reduce the details, but this gives a good basis for both variants.

gap 03-10-21 05:03 PM

Quote:

Originally Posted by GrenSo (Post 2735387)
My idea was to use the model for not playable and playable sub type XXI. With the non-playable version it is possible to reduce the details, but this gives a good basis for both variants.

Absolutely :up:

GrenSo 03-11-21 11:03 AM

5 Attachment(s)
New update.


https://www.subsim.com/radioroom/att...1&d=1615478506

https://www.subsim.com/radioroom/att...1&d=1615478474

https://www.subsim.com/radioroom/att...1&d=1615478482

https://www.subsim.com/radioroom/att...1&d=1615478488

https://www.subsim.com/radioroom/att...1&d=1615478493

GrenSo 03-14-21 08:25 AM

2 Attachment(s)
Short question:
If it is possible to use ingame FuMO and HF/DF from the other models or these are all fixed to the specific model of the boats?


I ask, beacuse this two things have many many polygons if I done it completely (the marked parts in the sreenshots)



https://www.subsim.com/radioroom/att...1&d=1615728249


https://www.subsim.com/radioroom/att...1&d=1615728255

gap 03-14-21 09:50 AM

Quote:

Originally Posted by GrenSo (Post 2736091)
Short question:
If it is possible to use ingame FuMO and HF/DF from the other models or these are all fixed to the specific model of the boats?


I ask, beacuse this two things have many many polygons if I done it completely (the marked parts in the sreenshots)



https://www.subsim.com/radioroom/att...1&d=1615728249


https://www.subsim.com/radioroom/att...1&d=1615728255

Oh my goodness, all those nicely shaped polygons are giving me an orgasm lol :yeah:

They might be a waste of memory on an AI sub, but if your plan is making your sub playable one day they are worth every bit.

Answering your question: I can be wrong but I think that, in game, the HFDF (loop) antenna is only cosmetic. Nonetheless, the two antennas in the foreground of your pictures look to me respectively a FuMB Ant. 3 - Bali I RDF antenna, and a FuMO-30 RADAR transmitter.

GrenSo 05-31-22 07:19 AM

projects is currently stopped/frozen for an indefinite period

gap 06-04-22 07:29 PM

Quote:

Originally Posted by GrenSo (Post 2811320)
projects is currently stopped/frozen for an indefinite period

Sorry to hear that mate. Did you run into any difficulty that we can help you dealing with?

GrenSo 06-05-22 03:41 AM

Quote:

Originally Posted by gap (Post 2812370)
Sorry to hear that mate. Did you run into any difficulty that we can help you dealing with?


There are different reasons for that.
  1. missing of time to bring the 3D model to end
  2. knowledge to be able to integrate the model into the game


Likje you can see here https://www.subsim.com/radioroom/sho...d.php?t=233811 it take a lot of time and I currently have problems integrating small changes to 3D objects with the GR2 Editor. But for that I'm already in contact with Jeff.


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