Mazingly detailed model :yeah:
Actually too much for a non-playable unit, especially the conning tower. If, after finishing it, you are ready to decimate its poly count, I will gladly assist you in the delicate import process bu beware: you will never see those guns in action; unfortunately SH5's AI does not handle guns on submarine units :nope: |
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My idea was to use the model for not playable and playable sub type XXI. With the non-playable version it is possible to reduce the details, but this gives a good basis for both variants. |
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Short question:
If it is possible to use ingame FuMO and HF/DF from the other models or these are all fixed to the specific model of the boats? I ask, beacuse this two things have many many polygons if I done it completely (the marked parts in the sreenshots) https://www.subsim.com/radioroom/att...1&d=1615728249 https://www.subsim.com/radioroom/att...1&d=1615728255 |
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They might be a waste of memory on an AI sub, but if your plan is making your sub playable one day they are worth every bit. Answering your question: I can be wrong but I think that, in game, the HFDF (loop) antenna is only cosmetic. Nonetheless, the two antennas in the foreground of your pictures look to me respectively a FuMB Ant. 3 - Bali I RDF antenna, and a FuMO-30 RADAR transmitter. |
projects is currently stopped/frozen for an indefinite period
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There are different reasons for that.
Likje you can see here https://www.subsim.com/radioroom/sho...d.php?t=233811 it take a lot of time and I currently have problems integrating small changes to 3D objects with the GR2 Editor. But for that I'm already in contact with Jeff. |
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