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-   -   JSGME (Jonesoft Generic Mod Enabler) (https://www.subsim.com/radioroom/showthread.php?t=204594)

Mikemike47 05-22-13 03:02 PM

JSGME (Jonesoft Generic Mod Enabler)
 
JSGME related links:

JSGME Generic Mod Enabler information and download link (Use link at top of page, do not use bottom signature download link.)

JSGME download only


[LOOK] HOW TO INSTALL MODS [LOOK] by Sober. Works for SH3, SH4 or SH5. Just change folder names.

Picture of activating the available mods and saving profile by Silent Steel

stoianm How to install MODS in SH5 video tutorial Works for SH3, SH4 or SH5. Just change folder names.

JSGME V2.6 User Guide download link

Common JSGME errors and possible solutions (This thread will redirect you to SH5 for all common JSGME issues; Remember to come back here to this thread to post any questions for all SH4 JSGME issues.)
Use thread link here for SH4 specific file/folder issue
s only

How to configure JSGME for working with more than one game, without having to install/copy it each time by Gap

Golden rules for beginners. What we all have learned from experience by Gap

PM me if you find any errors or related links that you feel should be here. That way I can keep them on the first post of this thread.

Makes it easier this way when helping others. I won't have to continuously remember where I answer JSGME questions on individual mods anymore! Search option is not always the quickest answer if buried deep in a thread. Sometimes, others will not even try to read the documentation. Always referring back to these threads or copying another modders reply elsewhere. Took me a while to find them again.

Traveller 05-25-13 07:49 PM

Hi. The first thread link you posted has a dead JSGME download link. A while back I uploaded a resource pack called Modding Tools and Utilities Compilation that contains the final JSGME 2.6 version.

Here's the thread link: http://www.subsim.com/radioroom/showthread.php?t=203831

And here's another working JSGME 2.6 download link: http://www.gamefront.com/files/21681483/JSGME.7z

Traveller

Sailor Steve 05-25-13 08:02 PM

That is because he thought it was important to post a link to the original thread, whether the link there was good or not, and I agree.

JSGME has long been available here at Subsim downloads.
http://www.subsim.com/radioroom/down...o=file&id=3951

Mikemike47 05-25-13 08:04 PM

Quote:

Originally Posted by Traveller (Post 2062673)
Hi. The first thread link you posted only has a dead JSGME download link in that thread. A while back I uploaded a resource pack called Modding Tools and Utilities Compilation that contains the final JSGME version. Here's the thread link:

http://www.subsim.com/radioroom/showthread.php?t=203831

Traveller

Thanks, I will have to update Neal Stevens again. We fixed that months ago. So that is possibly where the file moderator queue error came from.:har: Then I will probably add the Modding Tools and Utilities Compilation and stating JSGME is included.

Thanks again for Traveller mod for TMO.

Mikemike47 09-26-13 06:43 PM

Added common error types and multiple configuration links to post #1.

merc4ulfate 09-26-13 07:24 PM

I like using the program so I can set a mods list and then save it to play on the German side and then set a mods list and play on the american side. That way I do not have to load, unload mods all the time when I want to change. The program simply saves it as a different profile.

Mikemike47 11-15-13 11:33 AM

Added activating available mods and saving profile picture to Post #1.

TorpX 11-15-13 11:55 PM

It's a good idea to organize this information. JSGME matters frequently come up here. :salute:

Mikemike47 12-04-13 05:11 PM

JSGME leftover file/folder issues for SH4
 
Leftover file/folder issues:
Disable all mods. Nothing should be left behind in "Your drive letter:\Silent Hunter 4\MODS\!BACKUP or "Your drive letter:\Silent Hunter 4\MODS\!INSTLOGS" folder. If there is something left in the !BACKUP folder, that is the path to follow and fix your problem.

SH4 Wolves of the Pacific:
The game is patched to version 1.4 which has file dates older than ????. Verify files at the root folder of Silent Hunter4, and at least the Silent Hunter4\data and all the data subfolders having dates older than ????.

Folder date changes give you a clue where to search first for files. See if any files are much newer than ???? in your stock game without mods. Newer files than ???? are the ones that can cause a problem.

SH4 U-boat Missions:
The game is patched to version 1.5 which has file dates older than Dec 2007. Verify files at the root folder of Silent Hunter4, and at least the Silent Hunter4\data and all the data subfolders having dates older than Dec 2007.

Folder date changes give you a clue where to search first for files. See if any files are much newer than December 2007 in your stock game without mods. Newer files than December 2007 are the ones that can cause a problem.

Mikemike47 12-04-13 05:32 PM

Added information to post #1 and new post #9.

Can someone PM me with the date information I need?
Does anyone have SH4 Wolves of the Pacific version 1.4 only? If so, please disable all mods, then look around in the root folder and data folder and data subfolders. I need the latest file dates (month and year is good) as a reference point for JSGME issues.

Mikemike47 12-30-13 01:03 PM

Quote:

Originally Posted by TorpX (Post 2141488)
It's a good idea to organize this information. JSGME matters frequently come up here.

Thanks.

On a separate note, click on the common JSGME link and possible solutions link at post #1. Added blinking cursor comment under "JSGME Error Message something like" section.

Mikemike47 02-12-14 09:30 PM

Added Gap's mod golden rules for beginners at post #1.

captgeo 07-09-14 05:34 PM

I had a problem with JSGME as of late, I had the program refuse to run because it was in the folder and, in another main folder,here is my solution.

"ok, have figured out JSGME problem, with the new version of this tool, I had to unzip the download,place the folder in the game,unpack the folder the run JSGME as admin.

anybody else have this problem here is the solution, manual unpack the main folder "

Rockin Robbins 07-17-15 03:29 PM

And keep in mind that JSGME isn't just good for Silent Hunter, I've used it with Grand Theft Auto San Andreas, Left4Dead, Unreal Tournament III, the Borderlands series, Fallout 3 and others. It's the swiss army knife of gaming help software!

mike9606 08-16-15 08:12 PM

Well, I'm having issues with JSGME on my Copy of SH4 (With U-Boat Missions). For some reason if I try to activate large mods (TMO, FOTRS), it just freezes up. If I run as an administrator, it can partially activate it (Tested with FOTRS) but it still freezes, forcing me to verify the files via steam to fix my install. I am running the latest version and before it worked fine, so I don't know why it is messed up now.

EDIT1: Tried reinstalling JSGME, still does the same thing. It's quite annoying that all of a sudden it is refusing to activate these larger mods, mostly because it actually partially does it, forcing me to verify the files and redownload them as said above.

Mikemike47 11-27-16 12:13 AM

Quote:

Originally Posted by mike9606 (Post 2336925)
Well, I'm having issues with JSGME on my Copy of SH4 (With U-Boat Missions). For some reason if I try to activate large mods (TMO, FOTRS), it just freezes up. If I run as an administrator, it can partially activate it (Tested with FOTRS) but it still freezes, forcing me to verify the files via steam to fix my install. I am running the latest version and before it worked fine, so I don't know why it is messed up now.

JSGME will show a message at the top "not responding" with big mods or a large number of mods. It is not freezing, give it time. Look at the windows task manager to see its' slow progress!

Rockin Robbins 11-27-16 08:51 AM

Agreed. Our Fall of the Rising Sun Ultimate Edition is 3.3 GB last I checked. That is going to take a LONG time to install.

I have a separate thread in the Wolves of the Pacific forum about making multiple installations and a lockbox so you never have to reinstall SH4 again. It uses a separate JSGME.exe in each game directory, along with MultiSH4 and Large Address Aware to show how to make completely separate save game and settings folders in /documents. It's a step by step video tutorial that doesn't skip any steps. If you'd like to link to it you're welcome to.

JSGME even works in my Ubuntu Linux installation (where this post is coming from!) under WINE.

A bit of history. Mr Jones quit developing JSGME back in the nastier climate of Subsim past, where he was, as was the custom then, ripped to pieces by jealous and petty people. Many, many top modders quit during the same time period and I hope Subsim never again descends to the level of sometimes nastiness that prevailed in those days. So if anybody's wondering why RFB, TMO, GWX4, RSRDC and many other mods are no longer maintained, remember, sometimes it would momentarily make you feel better to be nasty but sometimes there is a permanent price to pay. And the whole community must pay that price. Appreciate your modders!

torpedobait 11-29-16 08:28 AM

Quote:

Originally Posted by Rockin Robbins (Post 2448844)

A bit of history. Mr Jones quit developing JSGME back in the nastier climate of Subsim past, where he was, as was the custom then, ripped to pieces by jealous and petty people. Many, many top modders quit during the same time period and I hope Subsim never again descends to the level of sometimes nastiness that prevailed in those days. So if anybody's wondering why RFB, TMO, GWX4, RSRDC and many other mods are no longer maintained, remember, sometimes it would momentarily make you feel better to be nasty but sometimes there is a permanent price to pay. And the whole community must pay that price. Appreciate your modders!

:Kaleun_Applaud::Kaleun_Salute:

Rockin Robbins 11-29-16 09:46 AM

And in tribute to the quality of Mr Jones' work, I just used JSGME to load up Fall of the Rising Sun Ultimate 0.40 Public Beta, a giant 3.6 gigabyte mod. It loaded and ran flawlessly. Mr Jones never dreamed that his handiwork would be used to load up a mod that large.

In part due to insecurity about how JSGME would work with such a huge mod, GWX used an installer to mount the mod, giving up some considerable advantages of using JSGME, like using or not using the mod at will. GWX gold is only 1.33 gigabytes, according to the Grey Wolves' website. JSGME could have handled it!

Not only that but the Silent Hunter series is far from the only use for JSGME. It can be used to patch just about any game out there! Many, many modding communities know nothing about JSGME and would be incredibly enhanced if they used it.

Salute, Mr Jones!:salute: I'm sorry we didn't value you until you were gone from the community that you made possible.

Jimbuna 11-29-16 10:07 AM

Oh Jaesen is still about elsewhere....I'll send him this pearl of positivity :up:


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