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-   -   Historical Mods (AI sensors-Crush depths-Depth charges) by Bedros (https://www.subsim.com/radioroom/showthread.php?t=254106)

bedros 11-27-22 06:23 AM

Historical Mods (AI sensors-Crush depths-Depth charges) by Bedros
 
Hello to everyone, I created three Mods that change the values of AI sensors, Submarine crush depths and depth charges.

Historical AI sensor mod:

This mod changes values of all AI sensors (Radar, hydrophone, sonar) to make them (adapt them) as close as possible to the real ones of WW2.


The difficulty to escape from escorts, shadow a convoy or to be spotted by planes change gradually as the game year progresses.
In late years it will be very hard , so you'll have to carefully evaluate how to approach the enemy, also taking into account the weather conditions (be aware to attack if wind speed is under 5 m/s).

In the mod are included 5 different thermal layers randomised by Sh3 Commander.

Historical crush depths mod:

This mod change the values of u boot maximum depth with real ones randomised by Sh3 Commander with +/- 25m to simulate the good/wrong manufacturing or steel quality.

Anyway you shouldn't go under normal operating depth if not necessary. (All details about operating depths in the mod folder)

Historical depth charges mod:

This mod change the parameters of depth charges (included Hedgehog) to adapt them to various versions of real WW2 charges.

Furthermore change the number of charges that every destroyer has available, according to real numbers. (don't worry, a single destroyer can
bomb you for hours)

The purpose of these mods is to try to give an experience as much as possible to the real life; since the sense of realism is subjective I used historical data (obtained thanks to hours and hours of research) to create these mods in order to make the experience as objective as possible.

This mod has only been tested by me and a friend of mine therefore I await your experiences in order to create any further improvements.

For convenience I created a single file, but the three mods are separate and can be used independently of each other.

Please read well .txt file for installation and usage of mods, if you have strange behaviour in game most probably something went wrong with installation.

Good Hunting Herr Kaleuns:Kaleun_Salute:

New version 1.5:
Late war sonars are now more dangerous, i've "created" a "super sonar" to simulate that destroyers uses all three types of sonar as in real life.

Download :
https://drive.google.com/drive/folde...sx?usp=sharing

Mister_M 11-27-22 09:04 AM

Quote:

Originally Posted by bedros (Post 2839735)
Hello to everyone, I created three Mods that change the values of AI sensors, Submarine crush depths and Depth charges to adapt them to the real ones of WW2.

The purpose of this is to try to give an experience as much as possible to the real life; since the sense of realism is subjective I used historical data (obtained thanks to hours and hours of research) to create these mods in order to make the experience as objective as possible.

This mod has only been tested by me and a friend of mine therefore I await your experiences in order to create any further improvements.

You will find all the details of what they change and how to install them inside the files themselves; for convenience I created a single file, but the mods are separate and can be used independently of each other.

Good Hunting Herr Kaleuns:Kaleun_Salute:

Download:
https://drive.google.com/drive/folde...sx?usp=sharing


I don't see any file which explains what has been changed... So, sorry, I won't download.

bedros 11-27-22 10:50 AM

Hi, there are txt files on Google drive, you can download even only those and read if you want, thanks

Mister_M 11-27-22 05:05 PM

Quote:

Originally Posted by bedros (Post 2839767)
Hi, there are txt files on Google drive, you can download even only those and read if you want, thanks


I can see only files explaining how to install.

bedros 11-27-22 05:06 PM

Yes , inside there are instructions and explanation, I should rename them maybe

astvitaliy1982 11-27-22 10:56 PM

astvitaliy1982
 
Hello Bedros! I want to ask a favor... Please post the full manual of changes right here, on the wall of your mod. At the moment I don't have the opportunity to download and view your work. I am writing this text from my phone. Please describe everything you have done. You've done a lot of work, there's only one little thing left, but it's very important. Tell us all about it here, on the wall, unfortunately I don't have the opportunity to download it, but I'm very interested to find out what's in it, and be able to remember it and download it at the first opportunity) Thank you and good luck to you!!!)))

bedros 11-28-22 02:16 AM

Ok , I'll add also a description here.

Fifi 11-30-22 02:24 PM

Just my 2 cents… if your AP=0, depth charge will never give any flooding to the U Boat.
Furthermore, the splash damage max distance set to 6… means depth charge will not give any damage further than 6 meter radius of explosion…
To make it short, your depths charges will never damage any U Boat!

If you want realism, depths charges were very dangerous up to 50m radius, and they could tear U Boat hull & ballast up to 2,2cm steel :yep:

But that’s only my opinion…

:Kaleun_Salute:

bedros 12-01-22 01:21 AM

Quote:

Originally Posted by Fifi (Post 2840293)
Just my 2 cents… if your AP=0, depth charge will never give any flooding to the U Boat.
Furthermore, the splash damage max distance set to 6… means depth charge will not give any damage further than 6 meter radius of explosion…
To make it short, your depths charges will never damage any U Boat!

If you want realism, depths charges were very dangerous up to 50m radius, and they could tear U Boat hull & ballast up to 2,2cm steel :yep:

But that’s only my opinion…

:Kaleun_Salute:

Hi thanks for your reply, but I can assure you that they makes damage and floodings, even with this radius that is like real one was. I'll check parameters again and make some tests again to be sure anyway.

I've checked parameters again, for depth charges there is no AP value to add because they aren't projectiles but charges (check the Sh3 original file), and they cause also hull integrity damage.

Thanks to your opinion I was able to notice some incorrect values ​​and I was able to change them, so please guys tell me suggestions and opinions from your experiences so I can refine the changes.

Thank you all

Mister_M 12-01-22 05:18 AM

Quote:

Originally Posted by bedros (Post 2840363)
Hi thanks for your reply, but I can assure you that they makes damage and floodings, even with this radius that is like real one was. I'll check parameters again and make some tests again to be sure anyway.

I've checked parameters again, for depth charges there is no AP value to add because they aren't projectiles but charges (check the Sh3 original file), and they cause also hull integrity damage.

Thanks to your opinion I was able to notice some incorrect values ​​and I was able to change them, so please guys tell me suggestions and opinions from your experiences so I can refine the changes.

Thank you all


Give a file where you wrote all the changes you've made to the parameters, and then I can give you advise. :salute:

bedros 12-01-22 05:45 AM

Quote:

Originally Posted by Mister_M (Post 2840370)
Give a file where you wrote all the changes you've made to the parameters, and then I can give you advise. :salute:

Essentially I've tried to adapt sonar like In the pictures of the link below, about hydrophone there is very little in the historical documents because it was little used due to its lack of efficiency (talking about escorts) so I've Set them in intuitive way.

For radar I've changed the capacity to intersect periscope and snorkel at the proper distance and weather conditions.

I can't explain all that I've changed because it's a lot of things, but parameters are 3/4anyway and they must be combined with each other to get what you want (range, sensitivity ecc depends on sensor type)

what I need anyway is not someone who looks at values ​​and gives opinions, but someone who tries to play and reports his experience

https://images.app.goo.gl/NJo1x6jQM6V1XYcE6

Thanks

John Pancoast 12-01-22 08:45 AM

Thanks for the efforts bedros! Haven't had a chance to test, but anything that might improve the atrociously bad SH3 ai and/or damage model would be great.

bedros 12-01-22 09:07 AM

Quote:

Originally Posted by John Pancoast (Post 2840410)
Thanks for the efforts bedros! Haven't had a chance to test, but anything that might improve the atrociously bad SH3 ai would be great.


Yes I did this because Sh3 original ai is incapable at the beginning of the war and invincible at the end, I played all the super mods and I had the same problem, so I decided to modify it personally trying to get an adequate behavior as much as possible.

I decided to share it to have other opinions and maybe help someone with my own problem, but I'm not a "modder" but just a fan of the silent Hunter series.

John Pancoast 12-01-22 09:18 AM

Quote:

Originally Posted by bedros (Post 2840417)
Yes I did this because Sh3 original ai is incapable at the beginning of the war and invincible at the end, I played all the super mods and I had the same problem, so I decided to modify it personally trying to get an adequate behavior as much as possible.

I decided to share it to have other opinions and maybe help someone with my own problem, but I'm not a "modder" but just a fan of the silent Hunter series.

It's incapable pretty much the entire war, and I've tried 'em all too :) If I get a chance, I'll give your work a try.

FUBAR295 12-01-22 09:54 AM

Quote:
Originally Posted by bedros https://www.subsim.com/radioroom/smartdark/viewpost.gif
Yes I did this because Sh3 original ai is incapable at the beginning of the war and invincible at the end, I played all the super mods and I had the same problem, so I decided to modify it personally trying to get an adequate behavior as much as possible.

I decided to share it to have other opinions and maybe help someone with my own problem, but I'm not a "modder" but just a fan of the silent Hunter series.


Quote:

Originally Posted by John Pancoast (Post 2840421)
It's incapable pretty much the entire war, and I've tried 'em all too :) If I get a chance, I'll give your work a try.


Bedros, Thanks for your efforts to improve SH3.:salute: Have not had the chance yet to give it a look, but sounds impressive. :yep:

John, if it is any better than NYGM I will give it a look see. :) Agree, have tried them too, but not quiet there. :hmmm:


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