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-   -   Adding anti some missiles to the Adelaide class frigate (https://www.subsim.com/radioroom/showthread.php?t=253811)

bronco12 10-13-22 05:04 AM

Adding anti some missiles to the Adelaide class frigate
 
i wanna use the Adelaide in the British campaign in DOT mod but i'm not willing to go out with out the stallion missiles how would i add em to the adelaide's txt file?

TORDO222 10-14-22 08:25 AM

Quote:

Originally Posted by bronco12 (Post 2832349)
i wanna use the Adelaide in the British campaign in DOT mod but i'm not willing to go out with out the stallion missiles how would i add em to the adelaide's txt file?

Russian missiles in an Australian frigate?.Well.In tastes... This is the .txt modified.After backup the .txt file replace the "weapons" section with which I place here.Enjoy it. Greetings. Marcelo:up:

PD:I warn you that russian torpedoes UMGT-1 explode prematurely.I do not know if it is only in my mod or is a bug reported....

-----------------------------------------------------------------------
[Weapon Systems]
NavalGuns=usn_mark_75_shell
NavalGunFiringArcBearingMin=15
NavalGunFiringArcBearingMax=-15
NavalGunRestAngle=180
NavalGunParticle=weapons/assets/SmallMuzzleFlash
NavalGunSmokeParticle=weapons/assets/SmallMuzzleSmoke
NavalGunShellNumbers=1600

TorpedoTypes=wp_rpk-6,usn_mk46_mod_5
TorpedoNumbers=24,24
TorpedoTubes=7
TubeConfig=1,1,1,1,1,1,1
TorpedoTubeSize=533,533,324,533,533,324
TubeReloadTime=2

VLSTorpedoTypes=usn_ugm84,usn_rim-66e
VLSTorpedoNumbers=16,24
VLSMaxDepthToFire=300
VLSMaxSpeedToFire=400

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