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steel shark 04-26-20 09:23 AM

USN WEP Pack
 
United States Navy - Weapon Expansion Pack


This pack will add a full complement of weapons for adding to vessels of certain era,s for better historical accuracy or for making your own single missions and campaigns


the Mark 45 included in hear is the conventional one the freedom torpedo its not wire guided and is limited to surface running so its a fast wake homing Anti-Ship torpedo these torpedoes were of course nuclear in service with the USN. this is my version to bring it in to the game

this pack will have

mark 16 Mod 1 with pattern running cause it had it 1943 - post world war II

Mark 37 Mod 1 early 60,s

Mark 37 Mod 2 late 60,s

mark 45 -mod 1 freedom torpedo late 60,s

mark 48 Mod 1 1972

mark 48 Mod 4 1976

mark 48 Mod 5 ADCAP 1988

mark 48 Mod 6 ADCAP 1997

mark 48 Mod 6 ACOT 2006

mark 48 Mod 7 CBASS 2013

moss mark 70 ssbn decoy 1976 to mid 1990,s ssbn only

UGM-84 A 1978 ( harpoon )

UGM-84 C 1982 ( harpoon )

UGM-84 D 1985 ( harpoon )

UGM-84 G 2000 ( harpoon )

UGM-84 N 2017 ( harpoon )

Tasm anti-ship missile 1983

Tasm anti-ship missile Block II 1988

Tlam land attack cruise missile 1983

Tlam land attack cruise missile Block II 1988

Tlam land attack cruise missile Block III 1993

Tlam land attack cruise missile Block IV 2006



Steel shark.

Maverick966 11-01-22 08:26 PM

Is this pack still planned?

Aktungbby 11-01-22 08:37 PM

Welcome aboard!
 
Maverick966! :Kaleun_Salute: finally on the surface after s long 'silent run'!:up:

TORDO222 11-02-22 07:24 AM

Quote:

Originally Posted by Maverick966 (Post 2835888)
Is this pack still planned?

That’s a good question!....:up:

steel shark 12-13-22 04:45 PM

Underway ...
 
5 Attachment(s)
some of the new weapons are all ready in DOTMOD some im still working on some need to be finished so :

USN : United States Navy

Moss = all ready In "BUT DOING A VERSION 2 ATM"

Mark 14 = UNDERWAY
Mark 16 = UNDERWAY
Mark 37 Mod 0 = all ready In
Mark 37 Mod 1 = all ready In
Mark 37 Mod 2 = all ready In
Mark 37 Mod 3 = all ready In
Mark 45 Mod 1 = all ready In
Mark 48 Entire Family = UNDERWAY



------------------------------------------

UK : Royal Navy

Mark 20 or Bidder = all ready In
Mark 23 or Grog = all ready in
Mark 8 = UNDERWAY
Mark 24 or Tigerfish = UNDERWAY
Spearfish & Spearfish Mod 1 = UNDERWAY




Steel Shark

TORDO222 12-15-22 07:27 AM

Quote:

Originally Posted by steel shark (Post 2842373)
some of the new weapons are all ready in DOTMOD some im still working on some need to be finished so :

USN : United States Navy

Moss = all ready In "BUT DOING A VERSION 2 ATM"

Mark 14 = UNDERWAY
Mark 16 = UNDERWAY
Mark 37 Mod 0 = all ready In
Mark 37 Mod 1 = all ready In
Mark 37 Mod 2 = all ready In
Mark 37 Mod 3 = all ready In
Mark 45 Mod 1 = all ready In
Mark 48 Entire Family = UNDERWAY



------------------------------------------

UK : Royal Navy

Mark 20 or Bidder = all ready In
Mark 23 or Grog = all ready in
Mark 8 = UNDERWAY
Mark 24 or Tigerfish = UNDERWAY
Spearfish & Spearfish Mod 1 = UNDERWAY




Steel Shark

Good news!. Question: Will the MK14 model come with all its real live design flaws fixed for the user’s mod tranquility or with the harsh and frustrating reality faced by American submarine crews after Pearl Harbor? Cordial greeting!.Marcelo:up:

steel shark 12-16-22 03:33 PM

Mk 14 Mod 5
 
Quote:

Originally Posted by TORDO222 (Post 2842591)
Good news!. Question: Will the MK14 model come with all its real live design flaws fixed for the user’s mod tranquility or with the harsh and frustrating reality faced by American submarine crews after Pearl Harbor? Cordial greeting!.Marcelo:up:

The one im going to use will be the mark 14 Mod 5 so its the upgraded one.




MK 14 TORPEDO

The MK 14 was the primary submarine-launched, anti-surface ship torpedo of World War II before the introduction of the electric MK 18. Initially considered problematic and unreliable, the MK 14 torpedo became the most effective, destructive U.S. Naval weapon of the war after flaws with its successive exploders were addressed.


In 1930, the Naval Torpedo Station (NTS) at Newport, RI, was tasked with designing three new torpedoes: the MK 13 for aircraft use, the MK 14 for submarines, and the MK 15 for destroyers. With a paltry R&D budget of about $50,000 per year, NTS was forced to take an economical approach to their development. Engineers established a common technology base based on the MK 12 torpedo. The development cycle for all three torpedoes was also simplified by using steam turbine power plants, a compressed air and alcohol combustion system, a common depth and course control system, and similar exploders. NTS managed to develop the three torpedoes for an impressive R&D cost of $200,000, less than $70,000 per torpedo. Most evaluations with the new designs were performed with exercise torpedoes to reduce costs; testing of warshot torpedoes, especially against real targets, was almost nonexistent.


The MK 14 was created to replace the aging MK 10 torpedo; NTS retained the same 21-inch diameter but added 50 inches to the new torpedo’s length. It also employed the secret MK 6 magnetic influence exploder, developed in highly classified project G-53, in place of the typical MK 5 contact exploder. Initially conceived with three speeds, the final design specified a dual-speed torpedo to maximize production rate. The MK 14 underwent very limited testing on the Navy’s new Salmon, Plunger, Tambor, and Gato class submarines, with their longer torpedo tubes. In addition to the testing constraints imposed by budgetary shortcomings, fears of depleting the meager pre-war store of MK 14 torpedoes also prevented warshot tests.


U.S. entry into World War II exposed major failings with the warshot configurations of the MK 13, 14, and 15. For one, they ran deeper than the set depth because the warheads were heavier than exercise heads; supplying the fleet with new depth calibrations corrected this issue. A more complicated problem was the frequent malfunction of the exploders: the MK 14, with its MK 6 magnetic exploder, was detonating prematurely — as much as 50 feet from a target. The submarine force switched to the contact exploder while a crash program was undertaken to improve the MK 6. Its performance was successfully enhanced, but the submarine force had had enough of magnetic exploders and chose to continue using the contact exploders.


Unfortunately, the shift to contact exploders created a new problem: duds. Testing confirmed this issue and revealed that while the exploder worked correctly with glancing or angled hits, a direct hit would bend the firing pin, incapacitating the exploder. Two solutions, a lighter firing pin and a heavier firing pin spring, were recommended, and by fall 1943, after a year and a half of frantic efforts to correct warshot problems, the MK 14 was finally functioning satisfactorily.


Approximately 13,000 MK 14 torpedoes were manufactured during the war years; the majority of these were Mod 3 torpedoes designed to operate with mechanical fire control systems. After the war, they were modified to work with modern, electrically-controlled fire control systems. These torpedoes, designated MK 14 Mod 5, continued to be used by the Submarine Force even after the introduction of the MK 18. MK 14 Mod 5 torpedoes were eventually phased out in the 1970s with the introduction of the MK 48.




Steel Shark

TORDO222 12-18-22 07:15 AM

Quote:

Originally Posted by steel shark (Post 2842781)
The one im going to use will be the mark 14 Mod 5 so its the upgraded one.




MK 14 TORPEDO

The MK 14 was the primary submarine-launched, anti-surface ship torpedo of World War II before the introduction of the electric MK 18. Initially considered problematic and unreliable, the MK 14 torpedo became the most effective, destructive U.S. Naval weapon of the war after flaws with its successive exploders were addressed.
In 1930, the Naval Torpedo Station (NTS) at Newport, RI, was tasked with designing three new torpedoes: the MK 13 for aircraft use, the MK 14 for submarines, and the MK 15 for destroyers. With a paltry R&D budget of about $50,000 per year, NTS was forced to take an economical approach to their development. Engineers established a common technology base based on the MK 12 torpedo. The development cycle for all three torpedoes was also simplified by using steam turbine power plants, a compressed air and alcohol combustion system, a common depth and course control system, and similar exploders. NTS managed to develop the three torpedoes for an impressive R&D cost of $200,000, less than $70,000 per torpedo. Most evaluations with the new designs were performed with exercise torpedoes to reduce costs; testing of warshot torpedoes, especially against real targets, was almost nonexistent.
The MK 14 was created to replace the aging MK 10 torpedo; NTS retained the same 21-inch diameter but added 50 inches to the new torpedo’s length. It also employed the secret MK 6 magnetic influence exploder, developed in highly classified project G-53, in place of the typical MK 5 contact exploder. Initially conceived with three speeds, the final design specified a dual-speed torpedo to maximize production rate. The MK 14 underwent very limited testing on the Navy’s new Salmon, Plunger, Tambor, and Gato class submarines, with their longer torpedo tubes. In addition to the testing constraints imposed by budgetary shortcomings, fears of depleting the meager pre-war store of MK 14 torpedoes also prevented warshot tests.
U.S. entry into World War II exposed major failings with the warshot configurations of the MK 13, 14, and 15. For one, they ran deeper than the set depth because the warheads were heavier than exercise heads; supplying the fleet with new depth calibrations corrected this issue. A more complicated problem was the frequent malfunction of the exploders: the MK 14, with its MK 6 magnetic exploder, was detonating prematurely — as much as 50 feet from a target. The submarine force switched to the contact exploder while a crash program was undertaken to improve the MK 6. Its performance was successfully enhanced, but the submarine force had had enough of magnetic exploders and chose to continue using the contact exploders.
Unfortunately, the shift to contact exploders created a new problem: duds. Testing confirmed this issue and revealed that while the exploder worked correctly with glancing or angled hits, a direct hit would bend the firing pin, incapacitating the exploder. Two solutions, a lighter firing pin and a heavier firing pin spring, were recommended, and by fall 1943, after a year and a half of frantic efforts to correct warshot problems, the MK 14 was finally functioning satisfactorily.
Approximately 13,000 MK 14 torpedoes were manufactured during the war years; the majority of these were Mod 3 torpedoes designed to operate with mechanical fire control systems. After the war, they were modified to work with modern, electrically-controlled fire control systems. These torpedoes, designated MK 14 Mod 5, continued to be used by the Submarine Force even after the introduction of the MK 18. MK 14 Mod 5 torpedoes were eventually phased out in the 1970s with the introduction of the MK 48.
Steel Shark

Okay. Since the performance of the "improved" MK14 was lower than that of the equally old british MK8, should we use them very close to the target, exposing our periscope and in salvo? Interesting challenge.We will see how they behave. Greetings!!!.Marcelo:up:


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