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http://i.imgur.com/CfJ9gVI.jpg |
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Or lock on ship with "L" and "Shift + I" for quick ship ID ... |
Thanks to all, and apologies for another dumb question.
I'm to patrol within 100 mi (km?) of a marked location. For how long? Until I get an objective completed notice? Would be nice to know. |
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In my view, a very valid question. I also have only experienced 1 or 2 times, that I actually received recognition for achieving a patrol objective. |
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Or, one simulates that the I.W.O is checking the Ship Recognition Manual for the Commander ;-) |
Kapitän, from over in the Dark Waters thread, you posted:
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You made the statement "... the game will not load certain large convoys and crash, and as said, after being submerged for about 1h of D/C attacks..." Had you taken any damage in those depth charge attacks? Is there a "shake" mod in KSDII Aces? In other words, when a DC detonates nearby, the boat's camera "shakes"? Is there a "clang" sound mod when a DC hits your boat and hasn't detonated? :salute: |
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Shake-Mods: Yes, the boat does shake, if the D/Cs explode nearby ... not sure what kind of Mods do this though ... Clang-Sound: That I have not yet experienced or perhaps it did happen, but I simply haven't noticed it. |
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When your game CTDs with the large convoys, does that occur when you get several sonar contacts? or generally only when the convoy gets within visual range? or somewhere in between? Do you notice if there are airplanes nearby when you CTD? |
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The Large convoy CTD actually happens when I approach the convoy and I am about 25km away, at which point I notice that the game stops, I guess in order to load the convoy. Depending on the size of the convoy (that's my guess) it either continues or crashes . The same thing happens when I come across a task force of about 5-6 ships: The game stops for a second or two and than continues. I know this behaviour also from Sh3. It always let's me know, that there must be a convoy close by,.even without me be able to see it, yet. Regarding A/C, same thing: Sometimes, yes, sometimes no. |
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In one case, there was indeed another convoy in the area and I assume that's why it took 4 attempts to finally load it. Another convoy - was not indicated as a Large Convo - just wouldn't load, no matter what I tried. This one however, was close to the Brazilian coast. About destroyers: Do I understand correctly, that the more destroyers, the more strain it puts on the game? If yes, that would increase as the war goes on, yes? |
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As usual, about 25km from the convoy, the game froze or "stuttered" for a few seconds to load the convoy - seemed pretty long, and I almost thought the game would crash - but then it continued and seems to be okay for now. Keep you posted ... |
First of all, here is the basics of my computer while running KSD Aces:
Intel Core2 Quad Q8300 @2.5GHzNothing fancy, and did not stretch the pocketbook even when built years ago. Plenty strong enough to run SH4. I encountered a similar sized convoy in the Western Approaches just a bit ago. I was doing 512x TC when a hydrophone contact was reported, dropping me to 1x TC. Followed it for a few minutes to determine approximate direction and went for an intercept. We initially had contact with a DE on the southern flank, which was difficult to track at first, but we did manage to finally get around the group before daylight and submerged in front of them. We went to went to 100m and 256x TC for the group's approach. As they came closer, we did see a "stutter" in the TC, which dropped us to 1x several times, and as we tried to get back up to 256x, got quite a bit of lag, but nothing any worse than what we see when coming back into home port, and have to run at 64x TC. As we eventually made sound contact with most of the group, the lag would get worse as each ship would spawn. We were slightly off-center from the convoy's track, but made visual contact with the southernmost leading DD, and then the middle leading DD. We were deep by this time, Ahead 1/3 speed and silent, managing to get inside the screen to attack, coming up to PD. While doing so, the rest of the group were in contact, so we had sound lines 360 around us. Naturally, it was a bit too dark to get good targeting, so we shot the rear tube at a closing DD / DE (never identified) and a spread for the 4 bow tubes toward the dark shapes in front. We called for 110m and Ahead Flank, and as we were passing about 50m, we heard the first of several explosions. Once getting deeper, we went back to silent and turned to parallel the group and eventually reload the tubes. Saved the game and am now doing this. We'll see if we get a good game re-load a bit later, and try to determine the damage we caused... The game definitely "telegraphs" a group is getting close with the stutter at even a medium TC level, and the larger the group, the more noticeable the stutter, sometimes getting to be a very definite lag. But I have not had a CTD yet, though I have not been in contact with a "large" group. The one I am under now is probably a couple of dozen of merchants (maybe less) with the escorts, so maybe 30-32 ships altogether, at the most. |
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