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-   -   [REL] SH5_MataHari's_More_Accuracy_for_TWoS_1.04_Mod (https://www.subsim.com/radioroom/showthread.php?t=223322)

MataHari 12-12-15 05:11 PM

SH5_MataHari's_More_Accuracy_for_TWoS_1.04_Mod
 
http://www.subsim.com/radioroom/pict...pictureid=8490

http://www.subsim.com/radioroom/down...o=file&id=4835

When playing with The Wolves of Steel + Real Navigation by TheDarkWraith mod, it is essential to have accurate tools and values to calculate precise solutions on target attack.

Mast Height, measured with the periscope graticule (or RAOBF centre grid) in milliRadians, entered in the RAOBF circular Slide Rule, gives the distance. As a bonus, Flagh Height is shown in the Identification Manual.

Ship's Length, measured with the periscope graticule (or RAOBF centre grid), entered in the RAOBF circular Slide Rule, gives the AOB.
Mast Height and Ship's Length, taken from the Identification Manual, must also be fed to the RAOBF circular Slide Rule.

Ship's Speed is determined by plotting its position on the map, and using the Nomograph.

For a complete list of modified features: http://www.subsim.com/radioroom/show...9&postcount=10

Therefore this mod will bring you better success.

Even if you're not playing Real Navigation, this mod provides you with an updated Identification Manual. All the values were thoroughly tested.

NOTE: Select the mod corresponding to your Screen Resolution Ratio (4x3 or 16x9) and install with JSGME.

MataHari.

vdr1981 12-12-15 05:44 PM

You have edited almost all ship cfg files available in the game/modpack?
:o:up::up::up:

That's a hell of the job indeed. :yep: Looking forward to test it! Thanks!:yeah:

What about 16:10 resolution? 16:10 is stock in TWoS...

gap 12-12-15 05:49 PM

Thank you MataHari :up:

I have just a couple of remarks.

For a start, maybe you could update your readme with a list of features which are affected by your mod. Saying that it will give you better succes through accurate tools and measures is abit too generic in my opinion.

Secondly, I have had a quick look into your files and, as I was expecting, I have found that you have update ship specs with more accurate figures. My point is: by exporting ship models and measuring them into a 3d editing application, we can update the in-game recognition manual with sizes accurate to the milimeter. Yet, I hope that your measures are not that accurate, as I doubt that recognition manuals in use with te Kriegmarine (or with any other navy for that matter) were that accurate. As you probably know, even ships of the same class could vary significantly in sizes/speeds attained, and vessels specs, especially for new classes, wasn't something that belligerents were too eager to publicize. Often, a good dose of approximation and every day's experience were the best U-boat captains had in their hands.

Don't take my remark as a negative criticism but just as a suggestion :salute:

vdr1981 12-12-15 06:47 PM

OK, I can see that the mod is not really compatible with latest patch for TWoS (probably because you started your work some time ago ) but some of your changes could certainly be handy for future TWoS updates, if that's OK with you, of course...:yep:

Sjizzle 12-13-15 03:49 AM

download link is broken .....

Sjizzle 12-13-15 05:07 AM

Quote:

Originally Posted by vdr1981 (Post 2365777)
You have edited almost all ship cfg files available in the game/modpack?
:o:up::up::up:

That's a hell of the job indeed. :yep: Looking forward to test it! Thanks!:yeah:

What about 16:10 resolution? 16:10 is stock in TWoS...

in your modlist is Large Optics for TDW UI 8 by 5 did u change the default resolution for TWoS ?

vdr1981 12-13-15 09:16 AM

Quote:

Originally Posted by Sjizzle (Post 2365854)
in your modlist is Large Optics for TDW UI 8 by 5 did u change the default resolution for TWoS ?

TWoS is optimized for 16:10 resolutions because my monitor has max resolution of 1680x1050 pixels...
Addons for different resolutions are within the modpack.

Anyway, maybe because of the lack of support for 16:10 displays or something else, but I'm experiencing significant inaccuracies when measuring distances using vertical angle measurement and RAOBF only...Can anyone confirm this?

Sjizzle 12-13-15 10:03 AM

Quote:

Originally Posted by vdr1981 (Post 2365900)
TWoS is optimized for 16:10 resolutions because my monitor has max resolution of 1680x1050 pixels...
Addons for different resolutions are within the modpack.

Anyway, maybe because of the lack of support for 16:10 displays or something else, but I'm experiencing significant inaccuracies when measuring distances using vertical angle measurement and RAOBF only...Can anyone confirm this?

can u add also a 8:5 reso patch for large optics from |TWoS i have friend who has 8:5 resolution and need that thx

vdr1981 12-13-15 10:51 AM

Quote:

Originally Posted by Sjizzle (Post 2365924)
can u add also a 8:5 reso patch for large optics from |TWoS i have friend who has 8:5 resolution and need that thx

He doesn't need one because 8:5 is the same as 16:10 and this "patch" is by default in TWoS...:yep:

MataHari 12-14-15 05:12 PM


Here's a list of the features modified:

1. OBS Periscope and ATK Periscope graticules redrawn for greater accuracy, while keeping the historical layout as much as possible.

2. The RAOBF middle grid matches the Periscope graticules.

3. The Field-of-view of the OBS Periscope is wider then the ATK's.

. . \data\Menu\Gui\Layout\RAOBF_Middle graphic files (700x700)

. . . . . . . . . TWoS mod . . . . . . . MataHari's mod
. . . . OBS : V=11 pixels/10mRad ____ V= 8.40 pixels/10mRad
. . . . . . . H=11 pixels/10mRad ____ H=14.67 pixels/degree
. . . . ATK : V=11 pixels/10mRad ____ V=15 pixels/10mRad
. . . . . . . H=11 pixels/10mRad ____ H=15 pixels/10mRad

. . \data\Menu\Skins\German\Gui\Layout\Periscope graphic files (1024x1024)

. . . . . . . . . TWoS mod . . . . . . . . MataHari's mod
. . . . OBS : V=13 pixels/10mRad _______ V=10.0 pixels/10mRad
. . . . . . . H=22 pixels/degree _______ H=17.5 pixels/degree
. . . . . . . (13 pixels/10mRad) / (5.7degree/100mRad) = 22.8
. . . . . . . (10 pixels/10mRad) / (5.7degree/100mRad) = 17.5
. . . . ATK : V=13 pixels/10mRad _______ V=17.85 pixels/10mRad
. . . . . . . H=13 pixels/10mRad _______ H=17.85 pixels/10mRad

. . . . Field-of-View = 725 pixels

. . TWoS mod:
. . . OBS : 725/(13/10)=557.7mRad x(5.7/100)=31.8 degrees.
. . . ATK : 725/(13/10)=557.7mRad x(5.7/100)=31.8 degrees.

. . MataHari's mod:
. . . OBS : 725/(10/10)=725mRad x(5.7/100)=41.3 degrees.
. . . ATK : 725/(17.85/10)=406.2mRad x(5.7/100)=23.2 degrees.

. . Notes : mRad = milli-Radian (or mill for short)
. . . . . . Optical Marks = 10 mRad
. . . . . . ArcTan(100 mRad) = 5.7 degrees (approximately).

4. The Cameras.cam file calibrated for the new graticules.

. . The C2-S-B1 Hull Large Merchant Ship is chosen as the reference ship:
. . Mast Height=30.0 m, Length=140.0 m, Width=19.2 m.

. . A Test SingleMission with the C2-S-B1 at 400m, 500m, and 800m is used
. . to calibrate the AngularAngle in the Cameres.cam file (Sub at -12 m).

. . MastHeight(mRad) = [MastHeight(m) / Distance(m)] x 1000 [x4 if Hi]

. . Distance . Mast Height . . Optic . . . Pwr
. . . 400 m ____ 75 mRad _____ 7.5 Marks __ Lo
. . . 400 m ___ 300 mRad ____ 30.0 Marks __ Hi
. . . 500 m ____ 60 mRad _____ 6.0 Marks __ Lo
. . . 500 m ___ 240 mRad ____ 24.0 Marks __ Hi
. . . 800 m ___ 150 mRad ____ 15.0 Marks __ Hi

. . \data\Library\Cameras.cam file

. . TWoS mod: . . . . . . . . 16:10 . . . 16:9 . . . . 4:3
. . #77 : Periscope OBS ____ 69.4911 ___ 69.63075 ___ 64.76225
. . #85 : Periscope ATK ____ 69.4911 ___ 69.63075 ___ 64.76225

. . MataHari's mod: . . . . . 16:10 . . . 16:9 . . . . 4:3
. . #77 : Periscope OBS ____ ??????? ____ 91.27 ______ 75.00
. . #85 : Periscope ATK ____ ??????? ____ 59.75 ______ 46.50

. . ################### ATTENTION - GENERAL CALL #################
. . I would appreciate it very much if someone would be nice enough
. . to find the values for 16:10 monitor resolution.
. . ################################################## #############

5. All ships manually measured for Mast Height, Length, Width, and Draft, and values entered in the Identification Manual.

. . \data\Sea\[UnitClass]\[UnitClass].cfg text files.

6. Ship's Flag Height manually measured, and drawn in the Identification Manual.

. . \data\Sea\[UnitClass]\[UnitClass]_sil.dds graphic files.

7. Ships Search Criteria updated in the Identification Manual:
. . . . Category, Bow, Funnel, SuperStructure, Islands.

. . \data\Sea\[UnitClass]\[UnitClass].cfg text files.

8. Missing ClassNames=UnitNames added to the Identification Manual.

. . \data\Roster\Names.cfg text file

. . . . [SEA]
. . . . Tug_Z=Ported SV Tug Boat
. . . . PSTyohei_Z=Ported Uekel Small Passenger Type
. . . . NAMC_Z=Medium Freighter
. . . . JPFish01=Fishing boat 1
. . . . JPFish02=Fishing boat 2
. . . . OSHaruna_Z=Ported SteelViking Tanker

9. RAOBF Circular Slide Rule redrawn for more accuracy and visibility.

. . \data\Menu\Gui\Layout\RAOBFInner.dds graphic file.
. . \data\Menu\Gui\Layout\RAOBFOuter.dds graphic file.

. . Test 1:
. . . . Distance=400m (4hm)
. . . . Mast Height=30m
. . . . Optic (Hi)=30.0 Marks (300mRad)

. . . . With the mouse pointing at 30 (Mast Height in m) on the Middle ring, left-click and
. . . . rotate the Middle ring until it is next to 30 Optic Marks (or 300mRad) on the Outer ring.
. . . . Read off the bottom right red pointer at 4 on the Outer ring (for Hi Power),
. . . . the distance in hm on the Middle ring => 4 (or 400m).

. . Test 2:
. . . . Distance=400m (4hm)
. . . . Mast Height=30m
. . . . Optic (Lo)=7.5 Marks (75mRad)

. . . . With the mouse pointing at 30 (Mast Height in m) on the Middle ring, left-click and
. . . . rotate the Middle ring until it is next to 7.5 Optic Marks (or 75mRad) on the Outer ring.
. . . . Read off the top red pointer at 100 on the Outer ring (for Lo Power),
. . . . the distance in hm on the Middle ring => 4 (or 400m).

. . Test 3:
. . . . Rotate the Middle ring and allign 1 next to the top red pointer at 100 on the Outer ring.
. . . . This is the trinogometric Sin function:
. . . . . . The Inner ring is the angle in degrees.
. . . . . . The Middle (external) ring is the Sin value:
. . . . . . . . Sin(90)=1.0
. . . . . . . . Sin(30)=0.5

10. Nomograph redrawn for greater accuracy and readability.
. . The Nav Map Seal moved for the new nomograph.

. . \data\Menu\Gui\Layout\Nomograph.dds graphic file.
. . \data\Menu\Gui\Layout\NavMapSeal.dds graphic file.


fitzcarraldo 12-14-15 07:37 PM

Download link broken in SUBSIM Bonus Mods.

Regards.

Fitzcarraldo :salute:

Sailor Steve 12-14-15 09:54 PM

Hey, Canuckette! It's good to see you back again.

I don't play SH5, so there's not much else I can say. :sunny:

Sjizzle 12-15-15 02:19 AM

can u fix the download link or upload it somewhere else ?

fitzcarraldo 12-15-15 05:51 AM

Quote:

Originally Posted by Sjizzle (Post 2366306)
can u fix the download link or upload it somewhere else ?

+ 1.

Regards.

Fitzcarraldo :salute:

gap 12-15-15 12:48 PM

Quote:

Originally Posted by MataHari (Post 2366239)

Here's a list of the features modified:

Thanks :up:

I suggest you to link this list to your first post in this thread, for better visibility. :)

Quote:

Originally Posted by MataHari (Post 2366239)
5. All ships manually measured for Mast Height, Length, Width, and Draft, and values entered in the Identification Manual.

What do you mean with "manually measured"? Stock manual ship measures were a mess, but all of the ships featured by TWoS, with the exception the units imported from SHIV, had their relevant dimensions corrected by toniloCoyote, who used an ingenious method for measuring them. As far as I can tell, though with some approximation, the figures provided by him are fairly accurate. Did you find significant discrepancies with your own measures?

To give you an idea of how approximate were ship specs stated in most cases in WWII recognition handbooks, I suggest you to have a look into one of the ONI manuals available at this link, and compare the specs stated there with information on the same ship classes available today.

Quote:

Originally Posted by MataHari (Post 2366239)
8. Missing ClassNames=UnitNames added to the Identification Manual.

. . \data\Roster\Names.cfg text file

. . . . [SEA]
. . . . Tug_Z=Ported SV Tug Boat
. . . . PSTyohei_Z=Ported Uekel Small Passenger Type
. . . . NAMC_Z=Medium Freighter
. . . . JPFish01=Fishing boat 1
. . . . JPFish02=Fishing boat 2
. . . . OSHaruna_Z=Ported SteelViking Tanker

:up:

I think vdr1981 has finally replaced ship class names once derived from the forum name of the modder who had originally imported them, with more generic names or, wherever possible, with real class names which are now featured by TWoS. Not to look ungrateful, but I couldn't agree more with his decision. It looked odd reading those familiar names in game; it was something that, at least for me, broke the illusion of being thrown in the middle of WWII warfare, and reminded me of nodes, 3D meshes, unit controllers and long testing sessions. I am glad that someone dealt with them, but I would rather prefer reading their names in the credit notes. :D


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