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-   -   [REL] Stormy`s DBSM collection SH5 (https://www.subsim.com/radioroom/showthread.php?t=164552)

Tenebrae 06-12-22 07:28 PM

Hey, mod sounds great except the part where it probably collides with the Enigma machine shortcut whilst used in tandem with TWOS.


I did have a look through the thread but couldn't see anything. To put it simply: with all the mod parts on pressing the little Enigma machine "E" icon in-game does nothing. With it off it works as intended.


Thought I'd let you know. :salute:

Stormfly 06-17-22 05:09 PM

Quote:

Originally Posted by Tenebrae (Post 2813620)
Hey, mod sounds great except the part where it probably collides with the Enigma machine shortcut whilst used in tandem with TWOS.


I did have a look through the thread but couldn't see anything. To put it simply: with all the mod parts on pressing the little Enigma machine "E" icon in-game does nothing. With it off it works as intended.


Thought I'd let you know. :salute:

do you use the new version for TWOS, can someone comfirm that problem ?

Tenebrae 06-18-22 08:14 AM

Quote:

Originally Posted by Stormfly (Post 2814380)
do you use the new version for TWOS, can someone comfirm that problem ?




Hi,



Sorry I forgot to go into detail: I am on TWOS 2.2.24 and SH5 v1.2, uconnect version (well, it was a DVD version but I don't think anyone uses those anymore so I just got a digital copy from ubisoft).


I will try to see if I can narrow down the actual "part" from the mod that is disabling it or if it's just the whole thing that is disabling the Enigma.


Also, here's my JSGME mod soup in case someone more experienced can spot another probable conflict:


TWoS Campaign Advance Verifier_Testing
TWoS FX_Reduc. Fires and Expl._Incr. Flooding via Zones
TWoS Officer Icons as Stations
TWoS SM Interior_Food Stocks
TWoS Wooden Lifeboats
TWoS Real Navigation
TWoS Ship Auto Recognition
TWOS restore captain's icon 8 by JCWolf
TWoS Campaign Start_VIIB_UFlaK
TWoS Harbors Chimney Smoke
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
Dunkelgrau Kriegsmarine Colores v2.0
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
TWoS Encrypted BdU Orders
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
gap - The SH5 EcoMod v0.2.1 - Testing missions
Radio
Gramophone
TDW Round Fire Button v12 by Torpedo
TWoS Glass Covered GUI Dials
_1_Stormys DBSM_TWos SH5 v1.3 Basemod
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks


EDIT: Nevermind, I had "_z_last_Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3a _for_SDBSM_Stormy_new_sounds_test NewUi`s 7.5.0" enabled when that behaviour happened. I disabled it and voila, habemus Enigmam!

Thanks,
Tenebrae


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