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-   -   Approach Range mod? (https://www.subsim.com/radioroom/showthread.php?t=256051)

Swordsman422 09-26-23 08:28 PM

Approach Range mod?
 
Hey guys,

Was I dreaming or was there once a mod compatible with DotMod that added an approach range option of 50,000 yards? If so, can someone point me to it please?

Thanks.

Treetop64 10-19-23 06:01 PM

Quote:

Originally Posted by Swordsman422 (Post 2885892)
Hey guys,

Was I dreaming or was there once a mod compatible with DotMod that added an approach range option of 50,000 yards? If so, can someone point me to it please?

Thanks.

It's already in DotMod. It's an adjustable option in one of Options tabs. You can make the initial engagement ranges as short or long as you like, separated for both subsurface and surface combat (though I'm not sure how that works with mixed combat, i.e. ship vs. sub or vice versa - there's no clear explanation of it).

Just be careful about making initial contact for subsurface combat in particular too long, or you risk looking around forever and never finding anything (unless you use the DevMode UI cheat).

I use an increase of 15000 or 20000 for sub and 50000 for surface, but experiment and suit for taste. YMMV.

Exocet25fr 10-20-23 06:53 AM

WOW!, i missed this options :doh:

Thanks a lot!:up:


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