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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Brown1 07-02-16 09:46 AM

Quote:

Originally Posted by vdr1981 (Post 2416167)


I feel very stupid, but I don't see anything like that on the UI..

vdr1981 07-02-16 10:20 AM

Quote:

Originally Posted by Brown1 (Post 2416173)
I feel very stupid, but I don't see anything like that on the UI..

Well, if you hover your mouse over the bottom of the screen, officers command bar will pop-up and then you can select appropriate commands.

You can also watch few videos from the FAQ and tips section...:yep:

Can you post few screenshots of your UI so that I can confirm that everything is installed correctly?

Brown1 07-02-16 10:28 AM

Quote:

Originally Posted by vdr1981 (Post 2416190)
Well, if you hover your mouse over the bottom of the screen, officers command bar will pop-up and then you can select appropriate commands.

You can also watch few videos from the FAQ and tips section...:yep:

Can you post few screenshots of your UI so that I can confirm that everything is installed correctly?

You really deserve a medal for putting up with my flu addled brain.
My game seems to be downloading something, not sure what. Once that's complete I'll try hovering the mouse. Not too sure why I didn't pick that up in the video... If that doesn't work which I'm sure it will I'll pop up a screenie.

Thanks for all the work you're doing.

vdr1981 07-02-16 10:30 AM

Quote:

Originally Posted by Brown1 (Post 2416199)
You really deserve a medal for putting up with my flu addled brain.
My game seems to be downloading something, not sure what. Once that's complete I'll try hovering the mouse. Not too sure why I didn't pick that up in the video... If that doesn't work which I'm sure it will I'll pop up a screenie.

Thanks for all the work you're doing.

You're quite welcome...:up:
Once you get familiar wit new UI commands things will go smooth for you , I'm sure...:yep: Cya...:salute:

wolfman Ben 07-02-16 08:16 PM

awesome
 
Quote:

Originally Posted by vdr1981 (Post 2165720)
It's been very hard for me to witnessing everyday frustrations of new SH5 captains and to read the same threads month after month, year after year, over and over again...I hope that something like this will make "life" at least a bit easier for newcomers or for anyone else who doesn't have much free time or to spend countless hours improving and searching for working modlist.
Although the mod it self is intended for average SH player you may find it somewhat "hardcore". Real navigation will make your job much harder and you'll find your submarine very vulnerable to enemy fire and annoyingly sluggish and slow underwater. Your "tonnage" will become much more appreciated with this expansion.



http://s6.postimg.org/5nwzv3uk1/56565225.jpg

http://s6.postimg.org/ccvwrwtwx/65656.jpg

All credits go to contributing authors of every individual mod!


Mods and tweaks included in The Wolves of Steel 1.05 - Subsim Community SH5 Megamod:
 
Code:

Accurate German Flags
Accurate German Medals_by ual002
SD_MapLocationNameFix_v1_2
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SteelViking's Sky Banding Mod
gap - Real Diveplane Gauges v. 1
gap - HD 1 deg Scope Bearing v 1.0
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch - Revised
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - Sobers Best Ever Tweaks - Wakes Fix
DynEnv v2.9 - No U-Mark
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_5_ byTheBeast
Equipment_Upgrades_Fix_v1_4_Hinged Snorkel_CTD Fix
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes - MagDet range 2.5m (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files v2
FXU_0_0_22_Shells Explosions_No Debris
FXU_0_0_22_Debris Particles_CTD Fix
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflection
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
FXU_0_0_22_UBoot_Sensors.fx
Large Optics for TDW UI for NewUIs_TDC_7_5_0
Large Optics for TDW UI 16 by 9_Fixed
Large Optics for TDW UI Manos Scopes Glass Effects
Large Optics for TDW UI RAOBF + Nomograph Fix
RadcapricornLarge Optics No Milliradian Scale Binoculars
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
Stopwatch by Shmal
Sjizzle's - Charts for NewUIs part 1_07.06.2013 (13)
Sjizzle's - Charts for NewUIs part 3_24.06.2013 (6)
Sjizzle's - Charts for NewUIs part 4_20.07.2013 (4)
Sjizzle's - Charts for NewUI's_06.08.2015 ( merged part_2 and part_5)
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 (1)
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Sensors Difficulty Settings (init.aix)_v0.1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
OPEN HORIZONS II v2.5
SH5 External Cargo 1.0
OPEN HORIZONS II v2.5_TWoS Enhancement
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
MQK LocationMaps_IO
MQK ShapeTextures_NO
MQK Gradient_IO
IO_StrategicMap_7_5_0_for_TDWv750
IO_StrategicMap_7_5_0_for_TDWv750 Grid Req Fix
IO_MapCourseLine_normal pencil_mod
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.3_IO Strat.Map_NewUIs v7.5.0
OHII v2.5 - Neutr.Nations in Allied Convoys_Temp.Fix II
OHII v2.5 - Convoys_Ships Enhancement_0.1.2
OHII v2.5 - Change days in bunker_24d_Flotillas.upc
TF capital ships behavior_Testing v0.1.1
Iron Crosses Disabled for No Tonnage Bar_IO Strat.Map_by vdr1981
Church's Compass Dials Mod v2.2 - Option Two
EQuaTool 01.01 by AvM - Large Style
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Patrolsearch autoscriptsV04
autoscripts1.0_WOS_tuned
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Real U-Boat Performance - Type VII v1.7.2
Reworked U-boat Guns (incomplete version)
gap - armaments & equipments patch v 0.2
Shells_zon
torpedoes_g7a-e(.zon)_v0.2.1
R.S.D. - Reworked Submarine Damage v5.8.1 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.8.1 - German Patch
Ship Capsize & Listing Effects 1.0_by vdr1981
Ship C&L Effects 1.02 - Test
Speech fixes and additions (german version)
Sub Center on Map Fix_SF&A (ger.version) Compatible
Shadow Improvement ModLR
Small_trees_SH5_V1
sobers water splash anim SH5
sobers green crew training V4 SH5
sobers no footstep sound mod SH5 V2
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers CrewAI mod SH5
sobers shipwreck mod V8 SH5
Oby's Fix for Sobers shipwreck mod V8 SH5_no rocks
Pascal-sh5-VIIC-correct periscope in tube
pascal-sh5-VIIB-correct periscope in tube
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
Wasserbomben_SoundFix_Basic_1.1
SkyBaron's Bold SFX for SH5 1.0
Shallow Waters Voice Be Gone
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Geleitschutz Gesichtet_WO Audio Fix
SH5_Sinking_ship_hydro_fix
SH5_Starshells_patch
SH5_No Funny Bandages
Disabled Unrealistic Commands_(ini files)_v1.01
KDB+GHG Upgrade
DBSM_Music_1_0_4
My Fog & Underwater 0.3
My Waves v0.2
My Sound Mix
Silent UI Sounds
No Crew Whispering
Grossdeutscher Rundfunk New Remix 1939-1945
Grossdeutscher Rundfunk New Remix 1939-1945_CTD Fix
Radio Stations_(radio.ini)
AilBubbles 1.0
AilImpurity 1.2
AilWhiteInterior 1.0
TWoS_New Ships Enhancement
TDW_No_Contact_Colors_1_1_0
TDW_No_Color_Dashed_Contact_Line_1_1_0
TDW_No_Contact_Tails_1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
SH5_MataHari's_More_Accuracy_for_TWoS_1.04_RAOBF Textures
Attack Disc by Andrey_Hard
SH5_FW Coastal Defenses by Vecko & gap
A Fistful of Emblems v1.51_TWoS Compatible
A Fistful of Emblems v1.51 (Weathered)_TWoS Compatible
SH5_Playable U-FlaK_0.1
RUSTED GLORY SH5_VIIA_Textures only
gap - Alternative Cursors & KM Map Tools v2_Parts
nVidia missing lights
SH5_Credits
new_KM_binos
smaller flags for Warships 1_0b
Z_Roster_Names.cfg
Z_Tweaks

*If you have recognized your mod and from some reason you don't want your mod included in the Megamod please let me know and I'll react immediately!
*DO NOT add any additional mods if you are not 100% sure what you are doing! Most of the standalone mods are incompatible with this expansion .






*Setup notes:



Step 1:
Make a clean SH5 installation and make sure that the game is patched to v1.2.0. It is recommended for you to use "custom"installation option and to check "German voices". Note that the expansion is optimized for game installation in English language texts with German voices.

Step 2:
Enter the game, start new campaign and exit the game as soon as cinematic intro starts.

Step 3:
Open Main.cfg file (Documents/SH5/data/cfg) and make following changes...
Code:

[TIME COMPRESSION]
; The first value is the default one, the second value is used when 'travel mode' is activated.
; The two values should be separated by a comma.
; If only one value is specified, that value is used for both default and travel mode.
TimeStop=0
RealTime=1
LandProximity=1,64
CriticalDamage=1
CrewEfficiency=256
AirEnemyDetected=1
SoundEffects=4
CharacterAnim=32
FriendDetected=512
EnemyDetected=512
RadioReport=512
Particles=32
PrayState=1
HunterState=1
3DRender=512
Maximum=512
; These are highly recommended settings which should provide the highest possible level of realism and game stability.
; You can copy/past lines above

and, down below in the same file...
Code:

[DEVELOPING]
Modding=Yes  ;<=Note removed ";" mark
;MenuEditor=Yes
;DebugScripts=Yes

Open CareerHistory.cfg (Documents/SH5/data/cfg) and make following changes...
Code:

HasCompletedTutorial=true
Step 4:
Download and extract content of The Wolves of Steel 1.05 - Subsim Community SH5 Megamod archive into your main Silent Hunter 5 folder. By default, path to your main SH5 folder should be "C:\Ubisoft\Silent Hunter 5".
Download the latest update and extract it to your "Silent Hunter 5/MODS" folder.

Step 5:
Start JSGME.exe found in the main Silent Hunter 5 folder (it will ask you something about the "MODS" folder, just press "OK") and enable contained mods in this order...(JSGME may appear frozen while enabling the megamod, just let it finish it's job / Say 'Yes' to all JSGME warnings)
Code:

1. The Wolves of Steel 1.05
2. The Wolves of Steel 1.05 - Update No. xx
3. The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith (optional, but highly recommended)
4. The Wolves of Steel 1.05 - *x* Resolution Patch (optional, stock settings are for 16:9 displays)

All about JSGME - Generic Mod Enabler

Step 6:
Properly activate TDW generic patcher and restore "TWoS 1.05_Snapshot.gps". The patcher, snapshot and install instructions are already placed in the main game folder (Silent Hunter 5/TDW_GenericPatcher_v_1_0_168_0).
(Steam version doesn't support generic patcher and therefore this megamod too)

How to properly activate TDW Generic Patcher.

Step 7:
SH5 may appear frozen on start, nothing unusual, wait a few sec...Start new campaign and choose "Skip tutorial? >> Yes". Don't forget to save/reload the game first time your avatar appears in the bunker (do this every time you start new campaign or advancing to the next one)...Happy hunting...



*DO NOT add any additional mods if you are not 100% sure what you are doing or you may induce all kind of stability and gameplay related issues!
Keep in mind that most of the standalone mods outhere are incompatible with this expansion.
Please don't discuss in this thread any potential issues caused by your own custom modlists and unsupported mods.
Also, make sure to pay special attention to FAQ and Tips section and feel free to ask in this thread for any additional elucidation.



*Full game reinstallation is highly recommended when replacing old with new megamod version (for example v1.04 to v1.05) !
In order to save your progress, you should backup your bunker gamesaves only, located in "Documents/SH5/data/cfg/SaveGames" folder.
However, old gamesaves compatibility is not guarantied at all and you may easily broke your game by doing this.




Video Tutorial: How to install The Wolves Of Steel Megamod!
* Only first 19 min of the tutorial are necessary, other is personal preference of the author

Courtesy of Sheafer (aka TheNorseCast):yeah:

looks awesome

Choum 07-03-16 05:54 AM

Is it a normal thing or a problem on my setup that the U-Flask (in the single mission for example) have no crew on the forward flak in front of the submarine ?

palmic 07-03-16 06:52 AM

Quote:

Originally Posted by Choum (Post 2416306)
Is it a normal thing or a problem on my setup that the U-Flask (in the single mission for example) have no crew on the forward flak in front of the submarine ?

Did you "alt-tab" from the running game and back? If so, this could be the the reason, there's only one solution - restart game.

ThaFr0ggy 07-03-16 07:24 AM

It's an issue with the U-FlaK:

Current issues:
Front gun - no visible crew
Front gun not operational for player (shielded, 37mm) until it's replaced with quad 20mm trough bunker upgrade. (All other flak stations are OK)

vdr1981 07-03-16 10:17 AM

Quote:

Originally Posted by ThaFr0ggy (Post 2416319)
It's an issue with the U-FlaK:

Current issues:
Front gun - no visible crew
Front gun not operational for player (shielded, 37mm) until it's replaced with quad 20mm trough bunker upgrade. (All other flak stations are OK)

I just couldn't make them work. I don't think that it's even possible after all...:-?

Emil 07-03-16 11:07 AM

In Medeterranian compaign there all Tacktics, Sensores and Weapons for escorts are set as Early. Is it work as designed or designers foregot to change it as Middle ?

WildBlueYonder 07-06-16 03:13 PM

I still am confused about the campaing.

I finished the Danzig bay mission (it's Sept 2nd, ENDTIME SCHEDULED Sept 5th) , the next should be British coastal water, but should I get home before the 5th or just cruise along at sea and then automatically I will be teleported on the 5th?

hardhans 07-06-16 03:20 PM

Just head back to port and dock, will be given new mission before setting off again.

WildBlueYonder 07-07-16 06:18 AM

So let's say I dock on the 3rd, will I still be able to get a new mission even if the end date of the one I'm on is on the 5th?

palmic 07-07-16 07:11 AM

Quote:

Originally Posted by WildBlueYonder (Post 2417144)
So let's say I dock on the 3rd, will I still be able to get a new mission even if the end date of the one I'm on is on the 5th?

When Your mission in TWOS expire, you can see its already inactive at top left corner of map view on patrol.

You just have to return home and ask for another mission in dock. That should be all.

WildBlueYonder 07-07-16 08:25 AM

Yes, my question was, should I return home after expiration date, or before?

Also, a side note, do you use the 4 Bearings method at all?


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