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-   -   [REL] DGUI 1920x1080 for GWX and Stock SH3 (https://www.subsim.com/radioroom/showthread.php?t=247186)

diego_gut 10-31-20 05:16 PM

DGUI 1920x1080 for GWX and Stock SH3
 
INTRODUCTION

This GUI was designed to be used for manual targeting. It does not have the notepad and it provides tools to make it easier to get a firing solution manually. It also tries to be historically correct. However, it works great with auto targeting. If you do not select "Manual targeting system", when you target a ship the id and firing solution will be automatically displayed on the TDC.

Another way of playing would be to select "Manual targeting system" and not select "No Weapon Officer assistance". In this way, you can do manual targeting but if you don't feel like doing it you can just ask for the ship id or solution to the Weapon Officer.

The RAOBF disk does not work if you do not select "Manual targeting system".

FEATURES

- 1920x1080 resolution.
- Full TDC on all stations.
- AI upscaled TDC dials.
- Correct AOB and Bearing dials.
- Custom reticle with the vertical scale in milliradians and the horizontal scale in degrees, similar to the original ones.
- Calibrated reticle on both periscopes. You can accurately measure using the vertical and horizontal scales at both 1.5x and 6x zoom.
- Authentic looking Uzo with only a vertical line as reticle and 7.1x zoom.
- Commander binoculars with 8x zoom.
- Proportional and accurate fields of view and zoom in all optics, calibrated using the periscope as reference.
- All other cameras calibrated so that ships look about the same size from the bridge as from the periscope at 1.5x zoom.
- Lower light levels on both periscopes with the attack periscope being darker.
- Full screen map
- Plotting tools you can draw on top of.
- Dragable and activable chronometer.
- Dragable analog clock that looks like the original.
- Switchable large dials for Telegraph, Depth 260 and Compass.
- AI upscaled Telegraph and Depth dials. Also part of the compass.
- Electric charge, compressed air and CO2 indicators tied to the big depth indicator.
- Fuel indicator tied to the big telegraph.
- RAOBF Disk on the attack periscope.
- Lagewinkelsheibe to help you estimate AOB, tied to the big compass.
- Integrated orders.
- Additional charts.
- Lower memory footprint than other 1920x1080 GUIs.

CURRENT VERSION 1.6

CHANGE LOG
 

DGUI V1.6

- Fixed torpedo depth dials on Uzo, Attack and Observation periscopes.


DGUI V1.5

- Added a more authentic looking AOB dial
- Changed night filter
- Changed confirm dialog graphic and adjusted text position
- Changed map tools position
- Enlarged dial selection buttons and removed tooltips
- Replaced notepad with a slightly darker one
- Fixed tooltip for binocular watch order
- Unblocked included exe for easier loading
- Optimized many files for significant memory savings

DGUI V1.4

- Added a wooden table to both maps and readjusted their size
- Changed the graphic for the map
- Changed the default zoom and added one zoom level to the attack map
- Added 44kts chart to the layout page
- Substituted Torpedo Tiefe chart for 30kts chart
- Inverted torpedo buttons on Uzo, attack and observation periscopes
- Added free move to the Conning Deck camera
- Increased the movement range on the attack periscope seat view
- Fixed the deck gun, binocular and Uzo views so that they can move with the waves
- Made the TDC manual selection button bigger
- Optimized some files to reduce memory use
- Included TychoSh3Patch v4 for custom patching

DGUI v1.3

- Added integrated orders mod with some differences but similar functionality
- Added charts contributed by Toyotagt86
- Added back all types of shells for better compatibility
- Added some extra commands ( check new_commands.txt )
- Added command changes to the German version (untested)
- Added missing strings to commands
- Added Go Back command to Captain Log
- Changed default zoom of Attack Map
- Included a Sh3.exe file with the necessary patches applied. After recent discussions on subsim.com this appears to be ok because this is far from a complete game. You will not be able to run Silent Hunter III unless you have the full game. I did this to make life easier for less experienced modders.

DGUI v1.2

- Fixed TychoSh3Patch.map. I mistakenly shipped the one I was using for calibration.
- Added Go Back command to more screens and modified some of them.
- Added shortcuts for more stations (Obs periscope, Uzo, Radio Messages and Captains log)
- Fixed new career screen

DGUI V1.1

- Added dragable analog clock
- Added RAOBF Disk
- Modified attack periscope graphics to make them compatible with RAOBF Disk
- Modified bearing indicator on attack periscope so that it does not show on top of RAOBF Disk
- Modified attack periscope reticle to fit the new graphics
- Modified attack periscope red mask to fit the new graphics
- Modified observation periscope red mask so that it does not include the screens
- Substituted gaussian blur for vignette and adjusted light filter on both periscopes
- Added a more readable and accurate true bearing ring to the big compass
- Fixed bug introduced with v1.0 that made visible some extra pixels to the side of the chronometer
- Removed Fahrt Tafel from the navigation map. The U-Jagd chronometer and RAOBF Disk do the same thing. Also, it has a different style than the other tables.

DGUI V1.0

- Added new training screen contributed by Anvar1061. It fixes spelling errors. Thank you!
- Fixed ship display so that words are not divided on both periscopes and Uzo
- Added new thiner and longer indicators for the U-Jagd chronometer
- Added new indicators for the Telegraph
- Minor file optimizations

DGUI V1.0 BETA 1

-Initial release

CREDITS
 

CREDITS

This GUI would not have been possible without the previous work of many moders. Thanks a lot to everyone of them.

- HITMAN: His GUI was the inspiration for this one and it contains his great code, research and ideas. I made new optic graphics because of the new resolution but they are similar to the ones in his GUI, I also used some of his graphics.

- Brodaga222: I included his great graphics for menu screens and some of his dials, the attack map panel and some other stuff.

- The GWX Team: I included GWX drawable charts, integrated orders mod, night filter and probably a lot of graphics that originally were made for GWX and have found their way to more recent GUIs. Also, in general they have made a great contribution to SH3.

- Tycho: I included his GridXXXX mod and most importantly his patch is the key for some of the features of this GUI.

- Seeadler: Without his great work modifying d3d9.dll this would have been impossible.

- Ahnenerbe: I didn't take anything directly from his GUI but Brodaga222 states that ARB is based on Ahnenerbe WideGui.

- Leitender: I used graphics from his compass mod.

- Anvar1061: Contributed the graphics for the training screen and the base file I used for flotillas.cfg.

- Toyotagt86: Contributed several very nice charts.

- JAFO-: I used his RAOBF Disk fix.

- Makman94: I upscaled the face of his analog clock to use in DGUI. Along with Hitman, he inspired me to do a manual targeting oriented GUI and I got ideas from his work.

- Onelifecrisis: I am sure many later GUIs contain his work and so it is probably in mine.

- Karamazovnew: I included his great TDC switch and I used parts of his AOB dial.

- JonZ: I modified his original chronometer and his recognition manual is in here.

- Joegrundman: I included his U-jagd chronometer.

- Vanjast: I learned a lot from reading his comments on menu_1024x768.ini which I included in mine.

- FLB Sale: I used his big depth dial as a basis for mine.

- Rubini and Conus00: As OLC I am sure their work is the basis of most of the later GUIs.

Again, thanks a lot to everyone and if you see something you own here please let me know to credit you or take it out.

INSTALLATION INSTRUCTIONS
 

Starting with version 1.3 I am including a Sh3.exe file with the needed patches already applied. I applied the patches myself over my steam Sh3.exe. I also ran an antivirus scan to make sure there was nothing bad.



- IF YOU DON'T NEED TO APPLY YOUR OWN PATCHES:

- Move your DGUI_vxx directory to the MODS folder in your SH3 installation and install using JSGME



- IF YOU NEED TO APPLY OTHER PATCHES

- Apply Hsie's patch first according to his instructions.

https://www.subsim.com/radioroom/sho...d.php?t=174225

- Apply Stiebler patch second (this is optional).

- Apply Tycho's SH3 Patch next, it must be installed for this GUI to work properly. Use the one included here because it is customized for DGUI. You need to select the following options:

Expand Nav and Attack maps render limit
Disable hardcoded scopes reticle
Functional draggable chronometer

You may choose any other option but they are not required.

- Copy your patched Sh3.exe to DGUI_vxx directory.

- Move your DGUI_vxx directory to the MODS folder in your SH3 installation and install using JSGME


DOWNLOAD

http://www.mediafire.com/folder/1za29pmg9cnud/DGUI

https://i.postimg.cc/1tKj4x31/attperiscopev11.jpg

https://i.postimg.cc/kGpwt7rz/raobfv11.jpg

https://i.postimg.cc/FKVZVy5j/obsperiscopev11.jpg

https://i.postimg.cc/sxv4zbBc/uzov11.jpg

https://i.postimg.cc/Gty6JRmz/attmap.jpg

https://i.postimg.cc/Wbd5cqgv/map1v11.jpg

https://i.postimg.cc/BZTgDtqk/lagewinkel.jpg

https://i.postimg.cc/Y0RYPG0S/depth.jpg

https://i.postimg.cc/pTYF9hDB/telegraph.jpg

diego_gut 10-31-20 05:18 PM

RESERVED
 
Many of these are well known to ARB users but may be useful to those who are not.

https://i.postimg.cc/VL2DfsWb/map2v11.jpg

https://i.postimg.cc/J00z1GK0/menu.jpg

https://i.postimg.cc/vTnJ083j/careerv12.jpg

https://i.postimg.cc/Hk9n9DJp/career-menu.jpg

https://i.postimg.cc/rphp71C3/barracs.jpg

https://i.postimg.cc/y63NrSJp/awards.jpg

https://i.postimg.cc/yd6TQDs2/singlev11.jpg

CapZap1970 10-31-20 06:29 PM

Looks very good!!! :Kaleun_Thumbs_Up:
Congratulations on that! Hope it is available soon !



CapZap

diego_gut 10-31-20 06:31 PM

It is ready for testing, I just want to be sure I can share it.

Anvar1061 11-01-20 02:33 AM

https://www.subsim.com/radioroom/ima...humbs_Up-1.gifhttps://www.subsim.com/radioroom/ima...humbs_Up-1.gifhttps://www.subsim.com/radioroom/ima...humbs_Up-1.gif

diego_gut 11-03-20 11:16 PM

-Added Lock button to all stations.
-Changed the fire and tube buttons to go with it.
-Updated screenshots to show those changes.

I will start preparing a beta release if no authors have any objections to what's included.

diego_gut 11-05-20 11:05 PM

Posted the first beta.


Can anyone tell me how to change the thread's name?


Regards,


Diego

Anvar1061 11-06-20 02:06 AM

https://www.subsim.com/radioroom/ima...humbs_Up-1.gifhttps://www.subsim.com/radioroom/ima...humbs_Up-1.gifhttps://www.subsim.com/radioroom/ima...humbs_Up-1.gif
Ask the Moderator to change
https://www.subsim.com/radioroom/member.php?u=223849

Anvar1061 11-06-20 04:24 AM

@ diego_gut

https://www.subsim.com/radioroom/ima...aleun_Wink.gif
https://www.subsim.com/radioroom/sho...3&postcount=12
You need to think about the Commands_en(de).cfg files. They don't fit many more modern mods.

diego_gut 11-06-20 02:08 PM

Thank you, I am clueless with regard to the German language. I received your fix and I will check it out tonight.


Regards,


Diego

diego_gut 11-13-20 08:43 PM

I just posted version 1.0 with a few fixes and modifications. It is save game compatible.


The features I am considering for a future version are:


- RAOBF disk for the attack periscope
- Command review and some form of integrated orders, perhaps with support for U-Boat compilation.
- A dragable analog clock


Regards,


Diego

Professor M 11-17-20 09:00 AM

:Kaleun_Salute:

diego_gut 11-21-20 04:33 PM

New dragable clock:


https://i.postimg.cc/rwTvZ4rz/clock-in-game.jpg

Real clock used as model:


https://i.postimg.cc/Y989jkBz/model.jpg

Anvar1061 11-22-20 01:52 AM

Quote:

Originally Posted by diego_gut (Post 2708505)
New dragable clock:

Are they already in v1. 0 or are they in the future v plans?

diego_gut 11-22-20 03:39 PM

It will be in version 1.1 which is ready. I am just testing it. It will include the RAOBF Disk and Clock and some other tweaks and fixes. I had to make changes to the attack periscope to make it work well with the Disk.


I did this first because it was quicker, for the orders mod I have to do more research. For it, I will solve compatibility with patches.


Regards,


Diego


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