Here's a summary of things you could look at/try out:
See if S3D restarts ok. If not, try reinstall the 'normal' way (uninstall, reboot, reinstall). If this still fails, go the brute route:
S3D works without problems from Windows 2000 to Windows 10 (32/64 bit). It won't be until we stop losing MS support for DirectX 9 or .NET 2 before S3D's days are over :D |
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Additional Controllers for the S3D - This application is outdated and its components are included in the application "Silent3Ditor Configurator” Similar problems happened earlier, before the release of the controller update, with the simultaneous work of S3d and other 3d-editors - see the topic history earlier - treatment methods - cleaning the registry as described by skwasjer. |
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Sorry guys, I didn't want to trigger a quarrel here.
I am actually an happy user of S3D configurator. Before this tool I had to hex-edit certain SH5 controllers that couldn't be neither handled by Silent 3ditor nor saved in Goblin, or I had to resort to some complicated workarounds. For this reason I will never complain about Rosomaha's work, quite the opposite, but I don't think that that was propbeanie's intention either. That said, whatever caused the problem, and after many fruitless attempts by me, this suggestion by skwas made the trick :up: Quote:
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Basic modding
Hi guys,
Is there any documentation about using Silent3ditor? Because I'm modeling the Seehund midget submarine's interior, and in some moths(years) I want to create a mod of it, but I don't have any experience in it yet.And here comes the other question.Can S3D create submarine mods for SH5 too?Or just 3 and 4? Thank you! |
Welcome back!
ErdiFerenc!:Kaleun_Salute:
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A Warm Welcome To The Subsim Community > ErdiFerenc
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below |
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in skwasjer's profile page here on subsim, there are some useful links related with Silent 3ditor and its usage. S3D's homepage itself contains several useful tutorials, and you can find some video tutorials at this link. The documentation above should keep you busy for a few hours. Should you still have any doubts or unanswered questions after going through it, you can always ask here. There is always someone around ready to help. As for your second question my answer is yes and not. In short: S3D can only edit 3D files that are in .dat format, plus the related binary files (.sim, .zon, .val, etc.) where unit/object controllers are stored. Conversely, SH5's main 3D format is the gr2 (granny) format which S3D can't open. SH5 makes a limited use of the .dat format, an working dat units can be imported in SH5, so in theory dat-format playable units could be possible, but there are several drawbacks/limitation related to the said file format and SH5 that make its usage not advisable with playable units, where you want all the eye candies on... |
Thanks
Thank you all for the answers!:Kaleun_Salute:
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Import/Export problem after deleting vertices
I'm stuck on an import/export issue and turning to fellow subsimmers for help again:
I have a model in Blender, that I have succesfully exported to .obj and then imported in S3ditor. So far so good. Now, if I delete even a single vertice in Blender and then try to export the model again with exactly the same settings as before, I get "un expected token encountered" error. Below, copy of my import/export settings in S3D and Blender: https://i.imgur.com/Q19TsGs.jpg What's funny - if I delete faces in Blender, export/import still works with those settings (despite the fact that deleting faces also destroys some vertices). I encountered this after making some changes to my Fairmile model in order to simplify its mesh. |
Normal map issue
Hi!
Kapuhy unfortunatelly i dont know the solution for your problem, but I still have got one too. I luckily imported the Seehund 3d model and added the Diffuse and the AO map, but as I tried the normal map, a strange problem appeared: https://drive.google.com/file/d/1Ccd...ew?usp=sharing Do someone know the solution? Thanks! |
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An answer by him might take a while though, as he doesn't visit the forum too often. In the meanwhile, have you tried using the same workaround I had suggested to you in the Gr2E thread? Quote:
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Hi,
thanks for the answer. Is the resolution too low or what is the matter? So some more screens: https://drive.google.com/open?id=1od...8Ej6M8YGYjYcAU If i enable the normal map a strange white line appears on the hull.On one side of the line is the normal map good, but on the other side it is inverted.I looks like the silent hunter can not decide which side of the hull is up and which down and balls up the normal map. Thanks :lurk: |
If that turm and other on-deck equipment are supposed to be on the submarine that is in the "water", then the node placements are "off" and the numbering relationships for such needs to be changed. However, the same problem exists in all of your screen grabs there that gap was referring to before, in that all the pictures have the same basic "perspective", in that it looks like the turm and deck gun etc., might be "stuck" to the top of your screen. If you could pull the camera back a bit further, so a person can see an overall of the sub in an image, and maybe do a close-up from the conn on the submarine, showing the relationship between it and what appears to be a turm "floating" in the sky?... :salute:
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unfortunately making a diagnosis of your problem based on the pictures you have posted, is not an easy task. I see the white line on the port side of the hull (if I got you correctly that's your main issue), but it doesn't look like anything I have seen before. Provided that the 3D mesh you have imported is not flawed by some topological error which is worsened by the use of a normal map, the following tutorial on SH4 normal mapping might be of some use to you: https://www.subsim.com/radioroom/sho...61&postcount=1 That's about all I can say without actually seeing your files. If you send them to me I might be able to offer you a better assistance :salute: Quote:
I think ErdiFerenc's unit is still a WIP. That floating conning tower seems to me a leftover from the submarine that he used as template for importing the Seehund, but let's focus on the normal map problem first :) :salute: |
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Thank you Gap.
Your private message box is full, so i cannot send anything to you. |
Gap could you delete some of your private messages?
thank you |
Hello:
I am trying to to use the S3D program to modify certain files in SH3 but for some reason I can´t install it. Every time I try it gives me error messages. The error code is 2503 and 2502 I have Windows 10 installed Any help with this is most welcome Thanks. CapZap |
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the install process is fairly straightforward. don't install from the unzip process. try moving the zip file to c:\temp. then unzip it there. then launch the msi file. good luck. |
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