Clear out you PM box Skwasjer.
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P.S. I think Collada is not good way ... |
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@Anvart, what do you suggest? Anyway, it's a bit too late. It'll work with Collada apart from some minor things that need to be done manually (as stated earlier). I don't see any big problem with that. S3D makes modding in general easier, not easy and noobproof. |
Hi SKW,
have any hint or proposal for Collada Maya plugin? Many thanks |
The same site that I recommend for the Max plugin (ColladaMax), www.feelingsoftware.com, has a Maya plugin (ColladaMaya), although I can't test it myself.
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Alright, I'm scheduling an intermediate release in the next few days with some new features (see below for screenies). Unfortunately, while model import programming is progressing, it is not done yet so it won't be in this release but I just want to push these finished features out the door. Also, work on integrated model viewer is nearly completed (for now models are untextured). These two (hot) requests will be finished in a few weeks more. Since the addon is to be released soon I plan on releasing yet another small update asap to support any new or changed controllers.
One of the best new features is the ability to add/remove array items in the data of controllers. With this functionality, many things that were previously impossible (without using hexeditor) are now very easy where previously you had to use an export/import chunk workaround (if you could find one you need). Any kind of array is supported (afaik), so now you can really start playing around with ie. particle controllers, torpedo data, etc. I'm already seeing a new wave of mods fly out the door! The property editor will get one final overhaul in the future, and that is to support adding completely new (empty) controllers from scratch. Arrays: http://sh4.skwas.net/s3d/arrays.jpg Find by text or id: http://sh4.skwas.net/s3d/find.jpg Go to chunk by index: http://sh4.skwas.net/s3d/goto.jpg Id generator: http://sh4.skwas.net/s3d/idgen.jpg |
:up: Excllent, dude. I could have used almost all of those features last week:rotfl: Thanks for making these options available now. :rock:
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Now your talking.
:up: May be getting close to "Retire the Hex Editor" time. :D |
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Excellent! I already see something I can do for the torpedoes in that screenshot up above. :cool:
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WOW :rock:
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Im kinda new to S3D and was wondering, how do you create a new node? Im trying to add an extra gun to a ship, thanks in advance.
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Wow, I wonder if the Dev team has this tool? :lol:
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For those that have the automatic update notification disabled, or work with an older version of S3D:
Version v0.6 - Download link in main post (or follow link in footer to my site) I strongly recommend everyone to update to this release! This release replaces any previous v0.5 release! New
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Thanks Skawjer. Your S3D programme is more than brilliant :up:
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skwas, the ability to add new arrays is great! Because of that feature I was able to make the torpedo mod for RFB that much more detailed. Besides adding new arrays for dud failure rates, one can also add arrays for new time periods as well.
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Moin Skwas,
Iīve updated to beta0.6. While beta0.5 was running stable I got an error message when attempting to load a file. http://i182.photobucket.com/albums/x...or_Msg_001.jpg WinXP Home Version2002 Service Pack 3, v.3264 netfx and dx9 are up to date Regards, DD |
@LukeFF: :up:
@DD, hmm, my German isn't too good. Google makes 'A call target has caused an exception' of it, but it doesn't make much sense to me. Does it happen with every file (dat/sim/etc)? Does it also happen when opening an sh(3).sdl file? Does it start loading (with the progress indicator) or does it immediately pop up this error... Some more info would be helpful. Maybe you can send the file in question (in case of a heavily modded file). If that's not the case, and/or it also happens on stock files, then it is some other issue I am overlooking. The weird part is I haven't really changed much in the department of loading a file. There may be a conflict if previous version didn't uninstall correctly, which can be resolved by removing the settings folder: <Documents And Settings>\<user>\Local Settings\Application Data\skwas (<-- rename/remove folder) In de mean time, do you still have a copy of v0.5.4? |
Thanks for the fast answer,
<A target address has caused a fatal exception error> fits best, imho. It occurs with every file I try to open, no matter if itīs stock or modded, *.dat, *.sim, *.zon, *.dsd, ... It pops immediately after I press the OK button. BTW, netframework 3.0 is installed. Renamed the folder, as suggested, but to no avail. V0.54 is still around somewhere. Thanks for asking. So, donīt worry. Regards, DD |
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