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-   -   Shadow Glitch (https://www.subsim.com/radioroom/showthread.php?t=207011)

V13dweller 08-28-13 07:11 AM

Shadow Glitch
 
I am getting a strange shadow glitch that is new to me, any insights?

http://www.mediafire.com/convkey/375...b86mk9d47g.jpg


As you can see, this is Shocking.
I am not sure what has caused this.

Also, my submarine is not becoming fully dark, at night time.
Also my crew members on deck are also slightly lit up.

My mod list, it is vaguely based of Sobers Megamod, but I have swapped and added some of my preferred mods, made with as little collisions as I could.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
silentmichal's interior mod 1.2.1
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
WoGaDi Mod BetaSix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
NewUIs_TDC_7_2_0_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
OPEN HORIZONS II_full v2.2
smaller flags for Warships 1_0b
Cerberus62 Historical Ship Equipment 1.4
Auxiliary Cruiser Guns v.0.0.01
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Magnetic Detonators 4m by TDW
Grossdeutscher Rundfunk
gap - German Navy radar fix
gap - armaments & equipments patch v 0.2
Enhanced FunelSmoke_by HanSolo78
FREE UPGRADES Patch 1
Pascal-sh5-Crew-Uniforms
Realistic ammo amount for AA and deck guns
Reboot's Hot Soup 1.1
SeaWolf torpedo tweak
SH5Lifeboat_Wooden
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Soldati Weapon Fix
Sub_Bubbles_v0_0_3_ byTheBeast
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
The Ships That Never Were v.0.0.01
Uboat_Snorkel_1_1_0_by_TheDarkWraith
RemoveLogoIntroTheDarkWraith

Fifi 08-28-13 03:30 PM

If your computer can handle it, try this mod: Shadow Improvement Mod :yep:
http://www.subsim.com/radioroom/show...44&postcount=1

V13dweller 08-28-13 06:30 PM

My PC can handle it this game on max settings at over 60 FPS, so It should handle this, I will look into it when I get back.
Thank you for your input.

THE_MASK 08-28-13 09:25 PM

I have the bad shadows also . Its either ati card or mods . Do you have an ati card ?

V13dweller 08-29-13 12:57 AM

I have an Nvidia GTX 570.

V13dweller 08-29-13 01:23 AM

I installed the shadow mod, but now there is a nice dark shadow, but a horrible outside shadow that is all jagged.
It's better, but not enough for me.
Could this be a Video Card issue?
http://www.mediafire.com/convkey/f40...56dea4d16g.jpg

tonschk 08-29-13 07:19 AM

It is not really easy to get accurate shadows with SH5

http://i194.photobucket.com/albums/z...4_073225-1.jpg
http://i194.photobucket.com/albums/z...080628-1-1.jpg

Fifi 08-29-13 04:12 PM

Quote:

Originally Posted by V13dweller (Post 2107117)
Could this be a Video Card issue?

I have an Nvidia 580, and get better shadow than your picture...
I think your outline shadow issue is coming from your card :yep:
I get pretty clean shadow, not perfect, but slightly pixellized on edges.
Yours are pretty weird indeed...
Did you changed something via inspector or something?

V13dweller 08-29-13 07:06 PM

My GPU is running on factory default settings bar the drivers.

tonschk 08-31-13 03:45 AM

In this thread you can find a bit more info about SH5 dynamic shadows related info/issues/behaviour

http://www.subsim.com/radioroom/showthread.php?t=205278


Hopeless :wah:, the usual problem, the shadows far away are better and more accurate and the shadows closer to the player are more blurred, In my opinion the resolution must the opposite, therefore better resolution closer to the player

http://i194.photobucket.com/albums/z...psf7bf9087.png

gap 08-31-13 10:57 AM

Quote:

Originally Posted by tonschk (Post 2108077)
Hopeless :wah:, the usual problem, the shadows far away are better and more accurate and the shadows closer to the player are more blurred, In my opinion the resolution must the opposite, therefore better resolution closer to the player

It seems to me that some shading is applied to the edges for making shadows to look smoother. This is not visible in far shadows because the shaded area is lesser than one pixel wide.

If the above statement was true, we should look for a way to reduce this shading, because as it is now it results an odd blurring effect :hmmm:

tonschk 09-01-13 04:41 AM

SH5 has three Cascade Shadows Maps (CSM), I think the code of the SH5 for the CSM has an error and instead of casting shadows with better resolution closer to the player, the SH5 borked code for the shadows develop better resolution for shadows far away from the player and worst resolution for shadows closer to the player

http://s24.postimg.org/kdrn8s7at/CSM.png

gap 09-01-13 06:03 AM

I see :hmm2:

http://msdn.microsoft.com/en-us/libr...(v=vs.85).aspx

tonschk 09-01-13 07:06 AM

In my opinion, unless a SH5 developer or somebody with code skills can fix the SH5 code for the shadows, tweaking just the SH5 shadows settings is nearly useless :wah:

[Shadows]
NumCascades=3
LowResolution=1024
HighResolution=1536

[Interior]
FarPlane=1.0
ExtrudeCamera=5.0
DepthBias=0.0005
DepthSlopeBias=1.0
Split0=0.07
Split1=0.27
Split2=1.0
FilterSizeSplit0=1
FilterSizeSplit1=1
FilterSizeSplit2=1

[Bridge]
FarPlane=15.0
ExtrudeCamera=12.0
DepthBias=0.002
DepthSlopeBias=2.0
Split0=0.07
Split1=0.3
Split2=1.0
FilterSizeSplit0=2
FilterSizeSplit1=1
FilterSizeSplit2=1

[Exterior]
FarPlane=160.0
ExtrudeCamera=50.0
DepthBias=0.0015
DepthSlopeBias=1.0
Split0=0.1
Split1=0.33
Split2=1.0
FilterSizeSplit0=2
FilterSizeSplit1=1
FilterSizeSplit2=1

V13dweller 10-12-13 09:03 PM

I have tried tweaking GPU settings to no avail.

I hope this is not something I will have to live with.


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