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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Fifi 10-17-18 02:24 AM

Ah ok :up:

That’s an other thing you just teached me :)
Unknown contact in the notepad is what i can hear but not Beno!
I thought it was my game that was going wrong...

But what i was trying to explain is, when i have an unknown contact in notepad and when i click « send to TDC » button, i no longer have Beno telling me what kind of contact it is (closing merchant/warship etc) like before update.
Now i get all the TDC dials instead...
It was very useful to me when he told me what i could hear :yep:

I still hope my game isn’t going wrong, because before update i didn’t have the TDC dials when clicking send to TDC...

I’m playing TWOS without other mods than TWOS one.
And only change in patcher is the collateral damages deactivated.

Lanzfeld 10-17-18 06:53 AM

Vecko.....

Not sure if this means anything to you since this mod has been around a while but in my opinion the uboat is spotted by merchants way too easily on clear days. Even when I have a ship on the horizon.... as soon as it’s bridge is visible it seems to spot me and start zigzagging. We’re talking 1939 here.

Does anyone else find this true on clear days?

Fifi 10-17-18 08:01 AM

Quote:

Originally Posted by Lanzfeld (Post 2572885)
Vecko.....

Not sure if this means anything to you since this mod has been around a while but in my opinion the uboat is spotted by merchants way too easily on clear days. Even when I have a ship on the horizon.... as soon as it’s bridge is visible it seems to spot me and start zigzagging. We’re talking 1939 here.

Does anyone else find this true on clear days?

Right now i’m In August 1940, and they spot me quite often with no fog at 8000m. Waves or no waves.

To me the change was quite obvious few months ago, but not in 1939.

Have to say it’s a real challenge to torp a zig zagging ship!
But they all react differently! Not the same each time.
Last one even stopped for a short moment, and headed in other direction zig zagging... after a moment he stopped zig zagging and i sank it :D

Now destroyers are able to spot me from very far and i’m Very often in trouble :wah:

vdr1981 10-17-18 08:40 AM

Quote:

Originally Posted by Fifi (Post 2572869)
Ah ok :up:

That’s an other thing you just teached me :)
Unknown contact in the notepad is what i can hear but not Beno!
I thought it was my game that was going wrong...

But what i was trying to explain is, when i have an unknown contact in notepad and when i click « send to TDC » button, i no longer have Beno telling me what kind of contact it is (closing merchant/warship etc) like before update.
Now i get all the TDC dials instead...
It was very useful to me when he told me what i could hear :yep:

I still hope my game isn’t going wrong, because before update i didn’t have the TDC dials when clicking send to TDC...

I’m playing TWOS without other mods than TWOS one.
And only change in patcher is the collateral damages deactivated.

I think I know what you mean now. You actually discovered sort of "cheat function" of now removed "send to TDC" button which was allowing our AI sonarman to detect even contacts in his deaf angles and outside of detection range.
I wasn't aware of this before and I can not really understand the logic behind it...:hmmm:

vdr1981 10-17-18 08:42 AM

Quote:

Originally Posted by Lanzfeld (Post 2572885)
Vecko.....

Not sure if this means anything to you since this mod has been around a while but in my opinion the uboat is spotted by merchants way too easily on clear days. Even when I have a ship on the horizon.... as soon as it’s bridge is visible it seems to spot me and start zigzagging. We’re talking 1939 here.

Does anyone else find this true on clear days?

Try to enable "Units_visual_sensor_available_light" patches and see how it goes for you...

Lanzfeld 10-17-18 09:29 AM

Quote:

Originally Posted by vdr1981 (Post 2572901)
Try to enable "Units_visual_sensor_available_light" patches and see how it goes for you...

How do I enable this?

Also.... while I don’t think merchants should spot me on the horizon I do believe that enemy warships should be able to spot me because of their superior optics. Do you know if this patch effects warships and merchants the same?

Thank you for your time and mod work!:Kaleun_Salute:

vdr1981 10-17-18 09:44 AM

Quote:

Originally Posted by Lanzfeld (Post 2572912)
How do I enable this?

You'll find the option in TDW's Generic File Patcher...

Quote:

Also.... while I don’t think merchants should spot me on the horizon I do believe that enemy warships should be able to spot me because of their superior optics. Do you know if this patch effects warships and merchants the same?

Thank you for your time and mod work!:Kaleun_Salute:
The patch is for all AI units regardless of their type (planes, warships, merchants ect).

Lanzfeld 10-17-18 10:26 AM

Which tab under the file editor/viewer is it under?

I’ve checked all the tabs and I don’t see it

Lanzfeld 10-17-18 10:41 AM

Oh I think I get it....

I run the generic patcher again.....
then I make the changes there......
and then I take the snapshot?

Then the snapshot is what will be used in the game? Can I do this while in the middle of a patrol?

vdr1981 10-17-18 11:56 AM

Quote:

Originally Posted by Lanzfeld (Post 2572927)
Oh I think I get it....

I run the generic patcher again.....
then I make the changes there......
and then I take the snapshot?

Then the snapshot is what will be used in the game? Can I do this while in the middle of a patrol?

No need for snapshot. Just enable the patch and close the application. Should be OK in mid-patrol as well. :yep:

ironcold 10-17-18 12:10 PM

Quote:

Originally Posted by Fifi (Post 2572869)

But what i was trying to explain is, when i have an unknown contact in notepad and when i click « send to TDC » button, i no longer have Beno telling me what kind of contact it is (closing merchant/warship etc) like before update.
Now i get all the TDC dials instead...
It was very useful to me when he told me what i could hear :yep:

I have the same Probs since 2.2.8.
When i want to mark a contact in Hydrophone, TDC Dials pop up and I´m not able to follow the Contact or let do this Job "Benno".

vdr1981 10-17-18 12:26 PM

Quote:

Originally Posted by ironcold (Post 2572933)
I have the same Probs since 2.2.8.
When i want to mark a contact in Hydrophone, TDC Dials pop up and I´m not able to follow the Contact or let do this Job "Benno".

Re-read posts No #11027 and #11032...

lvl4F 10-17-18 12:27 PM

Greetings dear captains, I would like to know if there a the possibility of changing the pack of textures in low, that comes by default in the DynEnv V2.9. "Main Mod Low Resolution Patch"

I have a good pc, and I would like to improve even more the graphics, with a pack of textures in high and any other visual improvement, I also take the opportunity to ask, if it exists or if someone can advise me, about some mod that improves the simulator graphically.

Many thanks to the creators of this magnificent megamod, it really a very well done job, and thanks to the captains who dedicate their time in answering my concerns.

Fifi 10-17-18 01:39 PM

Quote:

Originally Posted by vdr1981 (Post 2572900)
I think I know what you mean now. You actually discovered sort of "cheat function" of now removed "send to TDC" button which was allowing our AI sonarman to detect even contacts in his deaf angles and outside of detection range.
I wasn't aware of this before and I can not really understand the logic behind it...:hmmm:

Exactly :up:
As you said it was kind of cheat... but very useful :yep:
I’m completely unable to determinate if a contact is closing or going away or staying constant... (in real nav of course)
I just can follow the bearing, that’s about it.
2.2.8 makes the game even more difficult to me :arrgh!:
(But i like it)

Lanzfeld 10-17-18 04:03 PM

Okay another thing I found with the range selector on the TDC. Especially at ranges between 1000 and 2000 meters......it is terribly inaccurate. I tested it with auto TDC and map contacts on. When you lock up a target and measure the range and then look at the TDC the adjustable knob setting does not match what the measured range is. Four instance when the range is reported at 1400 merers the knob selector looks like it’s at around 1800 meters.

So it seems the best way to enter a range when you are doing manual TDC is to type in the number down below in the XO window

Maybe I’m making a mistake. I’ll test it more.

( I only test these things because I care!)

Fifi 10-18-18 11:35 AM

Don’t Know if it’s accurate or not, but fortunately the distance is not important as target speed and AOB :yep:

Damn, those destroyers in 1940 are tough :timeout:
Did they already have the hedge dogs at this time?? God!
I thought my career was ended...had 4 of them on top of me...been depth charged 3 whole hours!! :o
Was about to surrender when they turned away...i think their convoy was too far away and without their escort. Or they runned out of depth charges!

Anyway i survived this time because and only because of my deep depth.
First time i dive to 190m :doh:

Lanzfeld 10-18-18 11:43 AM

Well distance becomes more and more important the father away you are from a zero degree GYRO angle. :up:

So if I’m doing a 60 degree shot it’s critical.

But please don’t tell me not to do these shots because of a game graphical error!

vdr1981 10-18-18 11:53 AM

Quote:

Originally Posted by Lanzfeld (Post 2573096)
Well distance becomes more and more important the father away you are from a zero degree GYRO angle. :up:

So if I’m doing a 60 degree shot it’s critical.

But please don’t tell me not to do these shots because of a game graphical error!

That is why you have a tooltip with correct range every time you manually adjust range dial. I guess you've noticed that...

Lanzfeld 10-18-18 12:06 PM

Yes sir.....on that tooltip!:Kaleun_Salute:


Also.....fun fact:

The Coal Freighter 2900T’s draft is NOT nearly as deep as 7 meters in the game like the ID manual says! More like 3 or 4. :hmmm:

Lanzfeld 10-18-18 02:40 PM

Just a quick poll.....

Do you guys give a status report every day or do you wait for BdU to ask for one?

I think it was historical give a report a day wasn’t it?


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