SH5 Mod Guide for Beginners
New to SH5 and are not sure what mods to use:doh:
Here are some of the main mod types. You must first ensure that you are updated to SH5 v1.2 The game version number is shown at the top right side of your screen when you are in the main menu. Goto C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\GU.exe to force an update if the auto update did not work. The next thing you should consider is your PC. If you are using a 32bit operating system - adding mods can push your machine over its memory limits and cause CTD. You can take some steps to reduce this happening. This is done by following this guide to enable a 3gig switch that will allow your system to give itself more memory. 3gig switch info ***Edit: - as it turns out, SH5.exe is alraedy set to use the full allocation of memory. As such, using the 4 gig patch will reverse this - so DO NOT USE in SH5. I will leave the link as it may be handy for other games 4gig switch info *** If your PC is good and you have a 64bit os - SH5 with mods should work fine. How to install mods. When installing mods for SH5 you should use JSGME. This is a small app that will make adding mods both easier and safer. Ensure you also read the guide to using JSGME or watch a vid tutorial here JSGME and guide and more info here (by Mikemike47) Gaps "Tip of the day" for installing JSGME When to install mods. Only install mods when you are off your boat. So when in the bunker save your game and exit. Install mods and then reload game and your saved game. This is because most of the information is preloaded in you docs/sh5 as part of your save game and will be read by the game during the whole patrol. If some information changes when on patrol (by adjusting you mod list) ctds can happen. Some mods can be installed when you are on your boat - read the mods installing instructions to see if this is the case. Bug Fixes AI & Human Historical Gun Fix This fixes some of the issues found with the stock game with guns. It applies a general rebalance of armaments /ammo / zones and armour. (by Gap) Torpedo Speed Fix This fixes a bug when you give promotion points to your torpedo man. This makes your torps run faster. The bug is that your TDC does not know your torps are now running faster so does not offset to take this into account. Installing this fix will reset your torps to the original speed. NOTE: you do not need this fix if you never give your torp man points or use any mods that remove your crews special abilities. Hydro ctd This bug causes a ctd when you listen to enemy subs in the hdro station. NOTE: You do not need this fix if you use TDWs Ui mod or OHII. SH5.exe patches to fix bugs and add functionality This bug in the hydro reduces the bearing range that you hydro can pick up contacts. It means that there is only a very narrow bearing when you can hear ships. This fix increases the bearing range where you can hear contacts. CO2 bug fix is for the schnorkel that you can use with TDWs UI mod. This stops CO2 increasing when schorkel is in use. Dud torp fix will enable duds Mag torp fix will allow the magnetic detonators to work (to the range specified in the torpedoes .sim file). Fixes the resupply bug where you were only allowed to use once per patrol. Now you can resupply again if a tanker has the stores. Automatic closing/opening of sub's internal compartment doors when battlestations ability (key F7) Added a new patch - Crew wakeup - that 'wakes up' the crew and makes them do their job (contact spotting/reporting) Independent engine controls Contact reports wolfpack patch - where BtU may send a wolfpack to attack contacts that you report NOTE: this fix will not work for steam users. The fix is applyed by running a patcher app to update your SH5.exe See here for a guide for how to install and use the patcher Boat can't maintain depth and Download here This bug will not let your boat hold depth when you are very deep and have no speed. Note:***under review - TDW may add this to his UI mad as an add-on*** Radar Fix by Jace11 - this WIP mod will fix the games broken AI radar for all ships and aeroplanes Mods There are many great mods out there but I am only going to cover some of them for the key areas of the game. Crew Mods These will imporove how your crew move, act and look MightyFine Crew Mod This great mod is the most downloaded mod from the subsim download area. and More Crew Commands by Dialog (MCCD) This mod will allow you to give command your boat by talking to your crew. and Reworked Morale & Abilities This great mod will fix your crews abilities allowing for better use of the promotion points you award. Environment Mods These will enhance your view outside your boat. Real Environment New weather and much more. or Dynamic Environment New weather and much much more UI Mods These will give you better control over your boat and crew Multiple UIs for SH5 with TDC and Automation This is the big one with so many features even the author can't remember them all. This mod comes with an options editor where you can pick the features you do want and leave out the ones you don't. Can be set to SH3, 4 or 5 styles. or CSP Magui Interface for SH5 Looks fantastic and has a very well organised layout. or Ui-Boat A whole new layout of controls with many very handy crew commands Equipment This will give you extra equipment Equipment and Upgrades by TheBeast Adds many new upgrades to the equipment that you can buy (with renown points) for your boat. and R.S.D. - Reworked Submarine Damage As it says on the tin - now your boat will take damage as it should AI Improvments Gives the AI many new tactics for killing you IRAI Improves the AI for Warships, Merchants and Aeroplanes. Can be adjusted to your skill level and Depth charge water disturbances Gives you a short window where enemy hydro is less effective after a depth charge attack. New FX Adds new explosions and other effects to your game. FX Update Fire, smoke, better sinking and much more. U-Boat Skins Some great new looks for your boat. NOZAURIO'S SKIN (U-Boot-Type-VIIB & VIIC) Fantastic quality. or SH5 Tarnmatte Anechoic Coating (SH5 Type-VIIC) Looks great - even has missing tiles and rust stains or Danevang's Paint Shop 1.0 (skin pack Type-VIIC) Lots to choose from Campaign Mods These will change your stock campaign Lite campaign LC This will reduce the amount of tonnage you require for objectives in the stock campaign. or Open Horizons II This one changes all the ojectives from the stock campaign. Adds full campaign to 1945, ships and much, much, much more Sounds Mods New and better sounds Capthelms Audio Mod Good quality and easy to install or Stormy`s DBSM collection SH5 New speech, sounds and much much more (requires german speech) or Venatore's SHV Mod Bunker Better sounds for just about everything Interior Mods These will change the look of the inside of your boat. SteelViking's Interior Mod Very good quality interior that also fixes many dials to work correctly (perhaps should be in the bug fix section) Sobers reduced textures addon for those with video issues (whire out screen) with Steels mod. and Naights Submarine Textures Like your boat dark and scary - this one is for you. Balanced Mod List Getting a good balanced list should be your aim when you start out. I cannot emphasize this enough. The more mods from each type that you add, the greater the chance that a mastake is made and you will join the ctd gang. So to make a mod list using each of the above mod types - it should look something like this:- This is also the correct order for install (where it matters) MightyFine Crew Mod Reworked Morale & Abilities Dynamic Environment SH5 Tarnmatte Anechoic Coating (SH5 Type-VIIC) Equipment and Upgrades by TheBeast FX Update IRAI German U-Boat Crew Language Pack Stormy`s DBSM collection SH5 Multiple UIs for SH5 with TDC and Automation Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith <<<<<may be within TDWs UI mod as an add-on soon Open Horizons II Happy Hunting :salute: Some stable mod lists that have been tested Sjizzle's mod list (based on CSP Magui interface) http://www.subsim.com/radioroom/showthread.php?t=204308 Fifi's mod list (includes small, med and large lists) http://www.subsim.com/radioroom/showthread.php?t=203711 Sobers List See this thread here - it also has all the links and information on how to setup. Nice one Sober:) Some wise words - please read this if your wish to make your own mod list Or My current mod list 18/01/14. In time you can than add to your balanced list with some of the other mods out there. You should only do this one mod at a time and then test for a good few days/weeks, ensuring there are no issues before adding any more - This will help in the long run. This is my list - Note: I still only have one of each key mod types installed Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MightyFine Crew Mod 1.2.1 Alt w beards German U-Boat Crew Language Pack No Logo Intro Menu_Animation v. 01.00 by AvM NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0 Equipment_Upgrades_Fix_v1_4_byTheBeast Cerberus62 Corrected Depth Charge Projector 1.0 smaller flags for Warships 1_0b FX_Update_0_0_*_ByTheDarkWraith Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 additional crew sounds beta6 SteelViking's Interior Mod V1.2 IRAI_0_0_**_ByTheDarkWraith SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 NewUIs_TDC_*_*_*_ByTheDarkWraith Trevally Automated Scripts Trevally Harbour & Kiel Canal Pilot Manos Scopes 8x5 Trevally Tutorial - All v0.2(for OHIIv1.3) EQuaTool 01.01 by AvM OPEN HORIZONS II_full NewUIs_TDC_***_Real_Navigation R.S.D. - Reworked Submarine Damage |
Please let me know if I am making any errors with the above guide:)
Some handy links :- TDWs apps Also please note tonschk posts below for some tutoral links:) |
Very useful and well put together! Thank you for your work!:salute:
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Kylania Sober and stoianm have good SH5 tutorials
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can you post links:up: |
HOW TO START A CAMPAIGN: Sober's ultimate tutorial thread
http://www.subsim.com/radioroom/showthread.php?t=180044 A 25MB step by step guide to "how to use the Attack Disk" . Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\Documentat ion\Attack_Disc_Handbook.pdf |
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Sorry Trevally I forgot this ....... http://www.subsim.com/radioroom/showthread.php?t=178048
and this ......... stoianm video tutorials ............ http://www.subsim.com/radioroom/showthread.php?t=181538 Trevally tutorials ...... http://www.subsim.com/radioroom/showthread.php?t=177725 TheDarkWraith SH5 applications and programs ........http://www.subsim.com/radioroom/showthread.php?t=189681 |
Thanks for this can't you get it as a sticky?
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This was great stuff Trev. I tried to copy lists before from heavyweighters but they were usually very long and sometimes tweaked to fit .Thx dear..I mean m8:D
Should Irais no hydrophone on surface be added? |
Real Environment
New weather and much more. Dynamic Environment New weather and much much more which is the best ?? :88) or what differences have ? I´m a veteran from sh3 but i´m moving to sh5 now and i need some information to choose some mods :D |
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I think wclears mod was a part of MO (the megamod that s still a beta from oct 2010) and I was very pleased with the change dynamic mode made.:salute: |
Great thread, worth a sticky:salute:
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Thank you Trevally, this thread is great. I agree should be stickied :yeah::yep:
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