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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Niume 02-25-19 11:39 AM

Hello i am veteran of sh3 and i tried using twos with sh3 but is it possible to make controls simmiliar to sh3 like crash dive is C, Clock is X, and so on?

Sjizzle 02-25-19 12:15 PM

Quote:

Originally Posted by Niume (Post 2593606)
Hello i am veteran of sh3 and i tried using twos with sh3 but is it possible to make controls simmiliar to sh3 like crash dive is C, Clock is X, and so on?

key commands file can be found Silent Hunter 5\data\Cfg\command.cfg
there was also a small app to edit the key commands but i don't recall his name sorry

Tonci87 02-25-19 03:55 PM

I would like to give a bit of feedback on Operation Weserübung, in the hope that it can be improved a bit in the future.

There were a few things that bothered me.

Operation Hartmut (the submarine warfare part of operation Weserübung) started way too early in the game. It should start on the 6th of April. Norway should become an enemy nation then, at the earliest. I was able to sink Norwegian ships from the second of April onwards.

The German task force arrived too late at Narvik, and when the arrived there were too many of them. The german taskforce arrived in the Fjord on the 11th of April while it should enter the Fjord early in the morning on the 9th.

When the Germans arrived in the game, they arrived with Scharnhorst and Gneisenau, escorted by a good number of destroyers. 15km behind that group two Deutschland class Battleships arrived with an additional destroyer escort.

In real life ten german destroyers went into the Fjord, while Scharnhorst and Gneisenau remained at sea to cover the operation.

In game a british destroyer squadron, escorting a few merchants arrived in the Fjord on the evening of the 11th. (I engaged a lone British destroyer ingame on the 9th. No idea where it came from)

The first battle of Narvik in real life was on the 10th when a group of five British destroyers attacked the Germans. The second battle was on the 13th.

I didn´t wait that long to see if they would arrive because I was out of Torpedoes.


I did not have a single dud torpedo. That might sound weird that I wish I had a few....

I had a very successful patrol
Tonci. Patrol #7. 4/15/1940
 
-------------------------------------------------------
Patrol #7
-------------------------------------------------------
3/23/1940 5:11:06 PM Out on patrol from the base Wilhelmshaven
3/25/1940 11:31:00 AM Destroyed Granville-Type Medium Freighter, 4177 tons, Long 4° 23' E, Lat 62° 22' N
3/27/1940 Objective achieved Recon Trondheim naval base
4/2/1940 8:45:00 AM Destroyed Intermediate Tanker 4500t, 5047 tons, Long 14° 46' E, Lat 68° 03' N
4/3/1940 5:43:00 AM Destroyed Granville-Type Medium Freighter, 4135 tons, Long 14° 54' E, Lat 68° 07' N
4/4/1940 10:55:00 AM Destroyed Large Tanker 11000t, 11073 tons, Long 14° 40' E, Lat 67° 57' N
4/4/1940 4:06:00 PM Destroyed Coal Freighter 2900t, 3087 tons, Long 14° 20' E, Lat 67° 58' N
4/4/1940 4:16:00 PM Destroyed Intermediate Tanker 3500t, 3496 tons, Long 14° 19' E, Lat 67° 58' N
4/5/1940 10:05:00 PM Destroyed Small NP Tanker, 2646 tons, Long 14° 55' E, Lat 68° 05' N
4/8/1940 10:21:00 PM Destroyed Coal Freighter 2900t, 3051 tons, Long 14° 56' E, Lat 68° 05' N
4/9/1940 5:47:00 AM Destroyed Cimmaron Class Tanker, 7603 tons, Long 14° 38' E, Lat 67° 59' N
4/9/1940 6:56:00 AM Destroyed N3SA1 Small Merchant, 1858 tons, Long 14° 31' E, Lat 67° 53' N
4/9/1940 7:10:00 AM Destroyed B Class Destroyer, 1360 tons, Long 14° 31' E, Lat 67° 53' N
4/9/1940 12:58:00 PM Destroyed Medium Composite Freighter, 3972 tons, Long 14° 53' E, Lat 68° 09' N
4/10/1940 7:15:00 AM Destroyed Granville-Type Medium Freighter, 4254 tons, Long 14° 25' E, Lat 67° 59' N
4/11/1940 8:41:00 PM Destroyed Medium Bulk Cargo Freighter, 3609 tons, Long 13° 22' E, Lat 67° 28' N
4/15/1940 9:58:28 AM Completion of a patrol in the base Wilhelmshaven
Torpedoes launched: 14
Impact: 6
Missed: 4
No exact data: 4
Sinking tonnage: 59,368
Merit: 2380
Raiting increased by 2
Patrol time: 23 days
-------------------------------------------------------


So my proposals to improve Operation Weserübung:

1.) Make Norway an enemy Nation on the 6th of April. Also Radio Messages saying that Operation Hartmut has started are sent way too early.
2.) Extend Operation Weserübung until the end of the 13th of April.
3.) Make a german destroyer flotilla arrive in the Fjord on the 9th.
3.) A british destroyer flotilla should arrive on the 10th
4.) Make the Warspite with Destroyer escort arrive on the 13th.


Is it somehow possible to increase the chance of duds early in the war?

dark270 02-25-19 04:01 PM

thanks, u guys are the best, long time lurker, but rarely posted till last couple of days. some great mods here, i played sh3 gwx,sh4 fotrs, and now sh5 twos, all great!!!

bstanko6 02-25-19 05:11 PM

@Tonci...
I see this is your 7th patrol. Did you upgrade your torpedo man? If you did there is a good chance of less duds.

Tonci87 02-25-19 05:17 PM

Quote:

Originally Posted by bstanko6 (Post 2593692)
@Tonci...
I see this is your 7th patrol. Did you upgrade your torpedo man? If you did there is a good chance of less duds.

Yeah but I only upgraded him one level.

Sjizzle 02-26-19 09:41 AM

Vecko this is a small present for u

https://youtu.be/nt_KM8Zkw64

if u wish to have this animation let me know and i will send it to u and remove it from youtube...

fitzcarraldo 02-26-19 01:02 PM

Thanks for the new update. Installed and working fine on previous savegames.

Great job, Vecko! :Kaleun_Cheers:

Like the new starting screen. :Kaleun_Applaud:

Fitzcarraldo :Kaleun_Salute:

vdr1981 02-27-19 03:14 AM

Quote:

Originally Posted by Sjizzle (Post 2593825)
Vecko this is a small present for u

https://youtu.be/nt_KM8Zkw64

if u wish to have this animation let me know and i will send it to u and remove it from youtube...

:up::up::up::salute: Thank you Sjizzle!

Sjizzle 02-27-19 04:00 AM

Quote:

Originally Posted by vdr1981 (Post 2593958)
:up::up::up::salute: Thank you Sjizzle!

here we go
DOWNLOAD

Belmondo 02-27-19 09:46 AM

Hello, how to get rid of green cover on officers, hatch, map, uzo

Sjizzle 02-27-19 10:17 AM

Quote:

Originally Posted by Belmondo (Post 2594025)
Hello, how to get rid of green cover on officers, hatch, map, uzo

what u mean there?
do u have a screenshot ?

Belmondo 02-27-19 11:37 AM

Quote:

Originally Posted by Sjizzle (Post 2594036)
what u mean there?
do u have a screenshot ?


I do not know how to insert a photo

kapuhy 02-28-19 03:55 PM

Quote:

Originally Posted by Sjizzle (Post 2594036)
what u mean there?
do u have a screenshot ?

Maybe this?

Belmondo 03-01-19 12:33 PM

This green https://www.youtube.com/watch?v=c8Tk_blZwg4

vdr1981 03-01-19 03:11 PM

Quote:

Originally Posted by Belmondo (Post 2594482)

That is not SH5 with TWoS expansion as far as I can tell...
http://www.subsim.com/radioroom/show...34#post2564834

Belmondo 03-01-19 05:39 PM

Quote:

Originally Posted by vdr1981 (Post 2594515)
That is not SH5 with TWoS expansion as far as I can tell...
http://www.subsim.com/radioroom/show...34#post2564834


It's just that one of the mods did not work. Thanks to that I've found a mistake

vdr1981 03-01-19 07:19 PM

Quote:

Originally Posted by Belmondo (Post 2594538)
It's just that one of the mods did not work. Thanks to that I've found a mistake

Many mods will not work, not only one, but this is not the thread for broken modlists...:03:

Niume 03-02-19 04:04 AM

What other mods work with twos? any dynamic enviroment mods?

Sjizzle 03-02-19 05:56 AM

Quote:

Originally Posted by Niume (Post 2594585)
What other mods work with twos? any dynamic enviroment mods?

only mods provide by Vecko in TWoS install package... there are enviroment mods in twos do not add any other one...


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