SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Red Storm Rising (https://www.subsim.com/radioroom/forumdisplay.php?f=199)
-   -   How do you "match" another submarines' depth? (https://www.subsim.com/radioroom/showthread.php?t=97614)

Badger6052 09-01-06 08:59 PM

How do you "match" another submarines' depth?
 
Sept. 1 2006

A silly question I would think to those a little more experienced with Dangerous Waters/Sub Command - but I have know idea how you determine another subs depth! Could someone give me a hand!?:hmm::hmm::hmm:

Bill Nichols 09-02-06 06:59 AM

Best you can do is to determine if the other sub is on the same 'side' of the layer as you or not. Do this by seeing how its passive sonar signal changes when you move across the layer.

streakeagle 01-31-11 10:05 PM

In real submarines, you can determine the depression/elevation of the sound hitting your array. With a spherical array, the tracker automatically tracks both bearing and d/e angle. The towed array has conical beams, so the angle measured by the tracker is always a mix between vertical and horizontal components. But if you put the contact on your beam, you get his bearing, and if you put him on your bow, you get the d/e angle. Because sound bends and bounces so much in the water, the vertical angle is ignored a lot of the time, but under certain conditions, it can help you determine the range to the contact. If you knew the exact path the sound is taking and you knew the exact range to the target, you could in theory estimate the depth of the contact. However, passively derived information is seldom anywhere near accurate enough to predict target depth. In relatively shallow water with the right bottom type, the d/e angle can be used to estimate range assuming bottom bounce path with a single bounce. The inability to determine the depth of the target is not very critical except in two circumstances: close aboard contact and torpedo presets. With close aboard contacts, the bearing rate is so high that you don't care about the d/e angle, you just maneuver as best as possible to avoid a collision. Torpedoes with wire guidance can let you know where the target is if they can acquire it, but their beams are somewhat narrow, so if your best guess at the target depth is wrong, or the target changes depth, you may never find it with the seeker. Fortunately, most sub captains respond to torpedo shots with all-ahead flank, allowing passive means to be used to continue tracking the target even if the depth is wrong. The hardest targets to find and kill are those that are dead quiet, aren't moving relative to the line of sight, and are masked by surface clutter (stormy waves, heavy rain, etc.) or bottom clutter (especially bottoms that reflect active frequencies). Having the courage to come to a stop near the surface or bottom while a torpedo is coming is something few sub captains have, but there isn't a torpedo in the world that can find and hit such a target except by luck. Of course, if aircraft are around, hanging out near the surface is a death wish due to visual and MAD detection risks. In "blue water" combat with fair weather, there is no bottom or waves to mask the sub, so playing depth and course change games are about all you can do to foil an opponent that has detected you. The Baton Rouge came up with a great way to completely solve the range, depth, and classification problems encountered during cold war sub chases. Point at the contact until you hear the ring of steel hulls bouncing off each other (range 0, depth within 20 to 40 feet of yours), then go to periscope depth to classify the contact visually when he surfaces to assess the damage.

arief.satriyo 03-21-12 10:13 AM

D/E angle
 
is there any mod out there (whether for DW or Sub Command) that modeled D/E angle..??


All times are GMT -5. The time now is 10:46 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.