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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

palmic 05-14-16 11:53 PM

Quote:

Originally Posted by vdr1981 (Post 2404538)
Storm with lightnings? :hmm2:

I believe it was without lightnings, but i cant say for sure, i was at the bridge very rarely..

kylania 05-15-16 12:06 AM

Quote:

Originally Posted by Derp (Post 2404565)
Sorry if i shouldn't ask it here but what are some minor mods that i can use together with WoS?

Welcome to Subsim Derp! :salute:

What mods in particular were you wondering about?

Sjizzle 05-15-16 01:18 AM

Quote:

Originally Posted by Derp (Post 2404565)
Sorry if i shouldn't ask it here but what are some minor mods that i can use together with WoS?


don't use any additional mods with TWoS if u wanna have a stable game play .....

kylania 05-15-16 02:20 AM

Quote:

Originally Posted by Sjizzle (Post 2404588)
don't use any additional mods with TWoS if u wanna have a stable game play .....

I had to use the Das Boot crew images mod at least. :)

palmic 05-15-16 03:11 AM

Quote:

Originally Posted by vdr1981 (Post 2404538)
Storm with lightnings? :hmm2:

It looks ok now, no storm arrived and i'm at u12 now :)

THEBERBSTER 05-15-16 05:27 AM

A Warm Welcome To The Subsim Community > Derp
Subsim <> How To Donate <> See The Benefits <> Support The Community
The Wolves Of Steel Frequently Asked Questions (FAQ’s) & Game Tips (Please Look Here First Before Posting A Question) (Do not post your problems here if you have added additional mods to TWOS make a new thread)

Adding mods to TWOS is a touchy subject and not to be asked here.
TWOS contains well over a 100 mods.

Jimbuna 05-15-16 08:18 AM

Welcome to SubSim Derp :salute:

fitzcarraldo 05-15-16 06:28 PM

Welcome to SUBSIM, Derp!


My actual list with TWoS:

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\MODS]

1. The Wolves of Steel 1.05
2. The Wolves of Steel 1.05 - Update No. 12
5. The Wolves of Steel 1.05 - Wind & Smoke addon
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
DasBootSehrohr
BritishAsdicMkIFinal
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
Pascal-sh5-Crew-Uniforms-July 2014
RUSTED GLORY SH5
sobers talking conning crew mod
TWOS Contact Color
All sounds March 2014
d3d_antilag101

This is a "light gameplay" with TWoS. Stormy´s DBSM (only Basemod and Fix, both complete), seems work fine, no problems in the problematic Med Campaign (Battle of the Med), with 58 savegames and reloads.

The DBSM mod remaps the key commands but all works. F7 is Battle Stations and F8 is Rig for Silent Running. I have a tendency to use the buttons command of the UI, so not many keys pressed.

I use SH3 UI style, not tested the list with the others styles.

I have a problem with the weather reports. They tell me ever the same, except in rare cases. I save a game with 15 m wind, and reload with 5 m wind and the report continues to tell 15 m wind. Same with cloud reports. This problem is present with the basic TWoS list, without my additional mods. With my list, the problem persists.

Many thanks for the new update and all the support, Vecko, and best regards. (BTW, I changed to patch 12 and reloaded my old savegames of the Med campaign and worked, no need to restart the campaign).

Fitzcarraldo :salute:

Ijustwanttoplay 05-16-16 12:31 PM

Hi,

I'm new to sub gaming (always been a huge fan of sub movies and history) and I recently picked up SH5. I was advised to install TWOS before even firing it up, and I did just that. I elected not to install Real Navigation as I have no idea how to do it. I'm finding the game very intimidating and overwhelming. I've gone through a lot of in game tutorial texts but I still feel lost.

Is there is "how to" youtube series to help me get up and running? The only thing I can really compare it to Kerbal Space Program and youtube was instrumental for me to learn and enjoy the game.

I started watching Norsecast playthrough, but he doesnt seem to explain the HOW behind a lot of what he does.

Thanks!

kylania 05-16-16 01:40 PM

Welcome Ijustwanttoplay!

Is there any particular part of the game that's causing you confusion? Navigating? Plotting intercepts? Actually conducting an attack?

TheNorseCast's play through is pretty great and he tries to put enough detail into why and how he's doing things.

For my part here's a video of how to intercept a hydrophone contact step by step. It's using an earlier version of the UI from TWOS, but most things should work the same.

https://www.youtube.com/watch?v=6MXE5Vm3Cgw

Ijustwanttoplay 05-16-16 02:03 PM

Thanks kylania!

Currently its everything. The UI, navigating, the officers functions, TDC, trigonometry... lol. I think I just need to dedicate a lot of time to it and try to go slowly...

Jimbuna 05-16-16 02:25 PM

Welcome to SubSim :sunny:

THEBERBSTER 05-16-16 04:39 PM

Hi I
Post #59 Convoy Hunting For Ships In The Same Row By Stoianm
Post #60 Convoy Hunting For Ships In The Same Column By Stoianm
Post #96 R.P.M. Hydrophone How To Get The Contact's Speed
Post #108 U-Jagd Tutorial For Silent Hunter 5
Post #160 Using The RAOBF Wheel In Silent Hunter 5
SH5 Attack On Move > YouTube Tutorial > Manual TDC > Real Navigation
SH5: Sink Ship Manually From 20m Depth Using The Hydrophone And Map Plotting > YouTube Tutorial
TDC Real Navigation Tutorial With 100% Realism by hawaiian_hero (English)

Peter

palmic 05-17-16 02:51 AM

Quote:

Originally Posted by Ijustwanttoplay (Post 2404971)
Thanks kylania!

Currently its everything. The UI, navigating, the officers functions, TDC, trigonometry... lol. I think I just need to dedicate a lot of time to it and try to go slowly...

Welcome and good luck :salute:

Keep watching TWOS tutorial videos at YT, check posts of THEBERBSTER :yeah:

THEBERBSTER 05-17-16 07:29 AM

Is Breaking The Fortress mission do able since the coastal fortifications have been added?
Peter

Aktungbby 05-17-16 10:45 AM

Welcome aboard!
 
Ijustwanttoplay!:Kaleun_Salute:

vdr1981 05-17-16 02:40 PM

Quote:

Originally Posted by THEBERBSTER (Post 2405117)
Is Breaking The Fortress mission do able since the coastal fortifications have been added?
Peter

Sure, why not...

THEBERBSTER 05-17-16 05:12 PM

Hi Vecko
I just wondered if anyone had tried BTF since the coastal fortifications had been put in.
I am looking at the West entrance with the island in the middle as a possible entry point.
My logic tells me it might less well defended than the entrance on the Eastern side.
The channel between the island is probably around 1000 metres wide.
At night with searchlights blazing going to periscope depth may not be an option as I expect it will be very shallow in places.
Peter

Coldcall 05-18-16 10:38 AM

Quick question not seen answer to on the FAQ, tips page for TWOS.

Is there a tonnage requirement (even though there is no tonnage bar)? I understand the mini campaigns are date enabled or disabled, but will the amount of tonnage i sink in for instance British eastern Coast mini campaign have any effect on upcoming campaigns being accessible?

And if there are hidden tonnage requirements are they listed somewhere?

I already missed the breaking the Fortress mini objective as was too busy on British eastern coast missions. It´s now November 15th, back at base, having sunk approx 45k tons on Eastern coast missions, but seeing that it will take another 20 days to get back to sea, I guess that I cannot do another BEC mission as it finnishes in 14 days. So I guess I need to pick mission on Northern patrol mini campaign as that seems all that will be available by the time i get to sea again.

vdr1981 05-19-16 04:17 AM

Quote:

Originally Posted by Coldcall (Post 2405350)
I understand the mini campaigns are date enabled or disabled, but will the amount of tonnage i sink in for instance British eastern Coast mini campaign have any effect on upcoming campaigns being accessible?

No...You may only have to pay attention to "How to pass from one campaign to the next one" tip and you're good to go...Also, your tonnage is quite decent.


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