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That change would make all German units part of Allied coalition and friendly unit kill would still be friendly unit kill. The game freezes only when you kill units from same coalition, regardless of your side...In SH5 our side is "Side=2" (AKA Axis). But that is not the issue here... :hmmm: The main problem for me is to understand why the game continues to spawn "Side=0" ships (aka neutral coalition) inside allied convoys if you say that something like should not be the case? Could random convoys be assigned with coalition status in the first place? Was Trevally even able to affect ships nations inside randomly spawned convoys and traffic, or is it completely random? |
Good day fellow Kaleun's :arrgh!:
Are there any good tutorial for manual torpedo attacks using real nav and WoS? I picked up real nav with the latest release and am really digging it :yeah: but find it very difficult to hit my targets at all. I tried using the Crew for taking speed and firing solution but they always seem to fail. :dead: I am a total noob at this so any help is appreciated :) |
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Watch the Let's Play I've linked below (playlist) as he uses a very easy and effective plotting technique for sinking ships in Wolves of Steel on full realism. https://www.youtube.com/playlist?lis...cPOAbTiHh0D0Lp :salute: |
A Warm Welcome To The Subsim Community > jannlord :subsim:
You Will Always Find Someone Here To Help You :sunny: New To Silent Hunter <> Need Help <> Click On My Thread Link. :salute: Subsim <> How To Donate <> See The Benefits <> Support The Community :yeah: Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos :ping: :salute::salute::salute: |
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Implementing/exploiting those features would add a whole new dimension to the game, putting our expeience of captains to test. :yep: |
RE radio messages .
TheDarkWraithUserOptions The percentage chance that the radio operation will intercept a radio message . RadioMessagesInterceptChance = 50 Should this be increased to 90% chance ? |
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Hi,Gap!
Are there any particular consequences in game if I have been spotted and got a red radio message? |
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How do you recognize a if a ship is friendly or enemy? I have to dive really near the ship, am almost at fire torpedo resolution range and position... and then it is US eg. and I am not allowed. Is it the same for you? Frustration sometimes when you invest 20min with TC to come near only to see it is not for you.
Or is there a trick that will you have to recognize sooner if enemy or friend? |
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[SideEntry 152] ; /////////// U N I T E D S T A T E S O F A M E R I C A (E A R L Y E S C O R T S A N D P R E - W A R S K I R M I S H E S) \\\\\\\\\\\\ (Unescorted Merchant Ships, especially around Central and South Atlantic between South America and Africa, Warships Escorting North Atlantic Convoys [SC, HX, ON, etc.]) |
Hi All:salute:
I am not sure if I can be any help with the issues being discussed, but here is what I know:- like Gap said - the nations that split into free nations are treated by the game as two separate countries. So this should not be an issue if player checks the flag. The flags are different for each. Convoy make up is mostly random, but from a fixed pool. So if convoy HX*** has a pool including a free nation, there will be a % chance set for how many ships will be used in that convoy. % chances vary from convoy to convoy based on internet information about that convoy. Radio messages can help here. Setting messages to inform player when a new free nation starts etc. This should be done in "red" message format to show the player this information is for them. Within the radio message the % chance of receive for red massages should be 100% and set to repeat until received (boat may be underwater during transmission) Hope this helps:) |
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If an English mother tongue wants to preparate some make-up BdU messages along these lines, I am ready to assist him with all the needed information. A final revision by you would also help :) |
Firstly Thanks for all your work on this mod - excellent stuff.
A quick question - is there a way to change the SH3 dials UI back to the ones used in TWOS 1.03? |
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