SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Sub/Naval & General Games Discussion (https://www.subsim.com/radioroom/forumdisplay.php?f=177)
-   -   Euro Truck Sim 2 (https://www.subsim.com/radioroom/showthread.php?t=201988)

Lionclaw 10-25-13 08:23 AM

The Volvo's have lower interior sound level for the engine compared to the other trucks, so I tried fiddling about a bit with the levels.

Edited the interior.sii for both Volvo's, added 0.3 to each rpm level e0-7, e10-17.

Tried it before, but it didn't work. I write protected the the archive after I archived it. And suddenly it worked. :doh:

Just to verify that it worked I added 1.0 to the levels, yep it works. Sounded strange though. :haha:

Used the "scs extractor" to extract def.scs. http://www.eurotrucksimulator2.com/mod_tools.php

Copy the file before extracting it and place it in a folder. Copy the extractor to the same folder, and grab the file and drop it on the extractor.

the file is located in: Euro Truck Simulator 2\Ny mapp\def\vehicle\truck\volvo.fh16_2012\sound

that's for the Volvo included in the latest update, there's a fh16 folder as well.

I used Notepad++ to edit the volume levels.


Code:

SiiNunit
{
accessory_sound_data : int.volvo.fh16.sound
{
    exterior_sound: false

    start: .start
    stop: .stop
    start_no_fuel: .startbad

    engine[]: .e0
    engine[]: .e1
    engine[]: .e2
    engine[]: .e3
    engine[]: .e4
    engine[]: .e5
    engine[]: .e6
    engine[]: .e7

    engine_load[]: .el0
    engine_load[]: .el1
    engine_load[]: .el2
    engine_load[]: .el3
    engine_load[]: .el4
    engine_load[]: .el5
    engine_load[]: .el6
    engine_load[]: .el7

    turbo: .t

    air_gear[0]: .airgear0
    air_gear[1]: .airgear1
    air_gear[2]: .airgear2

    air_brake[0]: .airbrake0
    air_brake[1]: .airbrake1

    motor_brake: .mbrake
    horn: .horn
    reverse: .reverse
    change_gear: .changeg

    blinker_on: .blinker_on
    blinker_off: .blinker_off
    wipers_up: .wipers_up
    wipers_down: .wipers_down

@include "/def/vehicle/truck/common_sound_int.sui"

}

sound_data: .start
{
    name: "/sound/truck/volvo/int/volvo_int_engine_start.ogg"
    looped: false
}

sound_data: .startbad
{
    name: "/sound/truck/volvo/int/volvo_int_engine_start_bad.ogg"
    looped: false
}

sound_data: .stop
{
    name: "/sound/truck/volvo/int/volvo_int_engine_stop.ogg"
    looped: false
}

sound_engine_data: .e0
{
    name: "/sound/truck/volvo/int/volvo_int_engine_idle.ogg"

    looped: true

    pitch_reference: 600

    min_rpm: 300.0
    max_rpm: 690.0
    volume: 0.6
}

sound_engine_data: .e1
{
    name: "/sound/truck/volvo/int/volvo_int_engine_0700.ogg"

    looped: true

    pitch_reference: 700

    min_rpm: 610.0
    max_rpm: 900.0
    volume: 0.65
}

sound_engine_data: .e2
{
    name: "/sound/truck/volvo/int/volvo_int_engine_1000.ogg"

    looped: true

    pitch_reference: 1000

    min_rpm: 720.0
    max_rpm: 1050.0
    volume: 0.65
}

sound_engine_data: .e3
{
    name: "/sound/truck/volvo/int/volvo_int_engine_1200.ogg"

    looped: true

    pitch_reference: 1200

    min_rpm: 920.0
    max_rpm: 1300.0
    volume: 0.7
}

sound_engine_data: .e4
{
    name: "/sound/truck/volvo/int/volvo_int_engine_1400.ogg"

    looped: true

    pitch_reference: 1400

    min_rpm: 1150.0
    max_rpm: 1500.0
    volume: 0.75
}

sound_engine_data: .e5
{
    name: "/sound/truck/volvo/int/volvo_int_engine_1600.ogg"

    looped: true

    pitch_reference: 1600

    min_rpm: 1360.0
    max_rpm: 1730.0
    volume: 0.8
}

sound_engine_data: .e6
{
    name: "/sound/truck/volvo/int/volvo_int_engine_1800.ogg"

    looped: true

    pitch_reference: 1800

    min_rpm: 1550.0
    max_rpm: 2000.0
    volume: 0.85
}

sound_engine_data: .e7
{
    name: "/sound/truck/volvo/int/volvo_int_engine_2000.ogg"

    looped: true

    pitch_reference: 2000

    min_rpm: 1760.0
    max_rpm: 3000.0
    volume: 0.9
}
sound_engine_data: .el0
{
    name: "/sound/truck/volvo/int/volvo_int_exhaust_idle.ogg"

    looped: true

    pitch_reference: 500

    min_rpm: 300.0
    max_rpm: 690.0
    volume: 0.7
}

sound_engine_data: .el1
{
    name: "/sound/truck/volvo/int/volvo_int_exhaust_0700.ogg"

    looped: true

    pitch_reference: 750

    min_rpm: 610.0
    max_rpm: 900.0
    volume: 0.8
}

sound_engine_data: .el2
{
    name: "/sound/truck/volvo/int/volvo_int_exhaust_1000.ogg"

    looped: true

    pitch_reference: 900

    min_rpm: 720.0
    max_rpm: 1050.0
    volume: 0.9
}

sound_engine_data: .el3
{
    name: "/sound/truck/volvo/int/volvo_int_exhaust_1200.ogg"

    looped: true

    pitch_reference: 1100

    min_rpm: 920.0
    max_rpm: 1300.0
    volume: 1.0
}

sound_engine_data: .el4
{
    name: "/sound/truck/volvo/int/volvo_int_exhaust_1400.ogg"

    looped: true

    pitch_reference: 1300

    min_rpm: 1150.0
    max_rpm: 1500.0
    volume: 1.05
}

sound_engine_data: .el5
{
    name: "/sound/truck/volvo/int/volvo_int_exhaust_1600.ogg"

    looped: true

    pitch_reference: 1500

    min_rpm: 1360.0
    max_rpm: 1730.0
    volume: 1.1
}

sound_engine_data: .el6
{
    name: "/sound/truck/volvo/int/volvo_int_exhaust_1800.ogg"

    looped: true

    pitch_reference: 1800

    min_rpm: 1550.0
    max_rpm: 2000.0
    volume: 1.15
}

sound_engine_data: .el7
{
    name: "/sound/truck/volvo/int/volvo_int_exhaust_2000.ogg"

    looped: true

    pitch_reference: 2000

    min_rpm: 1760.0
    max_rpm: 3000.0
    volume: 1.2
}

sound_data: .t
{
    name: "/sound/truck/volvo/int/turbo_int.ogg"
    looped: true

    volume: 0.4
}

sound_data: .airgear0
{
    name: "/sound/truck/volvo/int/gear_air_1.ogg"
    volume: 0.6
}

sound_data: .airgear1
{
    name: "/sound/truck/volvo/int/gear_air_2.ogg"
    volume: 0.6
}

sound_data: .airgear2
{
    name: "/sound/truck/volvo/int/gear_air_3.ogg"
    volume: 0.6
}

sound_data: .airbrake0
{
    name: "/sound/truck/volvo/int/air_brake1.ogg"
    looped: false
}

sound_data: .airbrake1
{
    name: "/sound/truck/volvo/int/air_brake2.ogg"
    looped: false
}

sound_engine_data: .mbrake
{
    name: "/sound/truck/volvo/int/engine_brake_int.ogg"
    looped: true   
    is_2d: true
    pitch_reference: 1850
    min_rpm: 750.0
    max_rpm: 3000.0
}

sound_data: .horn
{
    name: "/sound/truck/volvo/int/horn.ogg"
    looped: true
}

sound_data: .reverse
{
    name: "/sound/truck/volvo/int/reverse.ogg"
    looped: true
}

sound_data: .changeg
{
    name: "/sound/truck/volvo/int/gear_change.ogg"
}

sound_data: .blinker_on
{
    name: "/sound/truck/volvo/int/blinker_on.ogg"
    is_2d: true
    volume: 0.35
}

sound_data: .blinker_off
{
    name: "/sound/truck/volvo/int/blinker_off.ogg"
    is_2d: true
    volume: 0.35
}

sound_data: .wipers_up
{
    name: "/sound/truck/volvo/int/wiper_up.ogg"
    is_2d: true
    volume: 0.45
}

sound_data: .wipers_down
{
    name: "/sound/truck/volvo/int/wiper_down.ogg"
    is_2d: true
    volume: 0.45
}

@include "/def/vehicle/truck/common_sound_int_data.sui"

}

Code:

SiiNunit
{
accessory_sound_data : int.volvo.fh16_2012.sound
{
    exterior_sound: false

    start: .start
    stop: .stop
    start_no_fuel: .startbad

    engine[]: .e0
    engine[]: .e1
    engine[]: .e2
    engine[]: .e3
    engine[]: .e4
    engine[]: .e5
    engine[]: .e6
    engine[]: .e7

    engine_load[]: .el0
    engine_load[]: .el1
    engine_load[]: .el2
    engine_load[]: .el3
    engine_load[]: .el4
    engine_load[]: .el5
    engine_load[]: .el6
    engine_load[]: .el7

    turbo: .t

    air_gear[0]: .airgear0
    air_gear[1]: .airgear1
    air_gear[2]: .airgear2

    air_brake[0]: .airbrake0
    air_brake[1]: .airbrake1

    motor_brake: .mbrake
    horn: .horn
    reverse: .reverse
    change_gear: .changeg

    blinker_on: .blinker_on
    blinker_off: .blinker_off
    wipers_up: .wipers_up
    wipers_down: .wipers_down

@include "/def/vehicle/truck/common_sound_int.sui"

}

sound_data: .start
{
    name: "/sound/truck/volvo/int/volvo_int_engine_start.ogg"
    looped: false
}

sound_data: .startbad
{
    name: "/sound/truck/volvo/int/volvo_int_engine_start_bad.ogg"
    looped: false
}

sound_data: .stop
{
    name: "/sound/truck/volvo/int/volvo_int_engine_stop.ogg"
    looped: false
}

sound_engine_data: .e0
{
    name: "/sound/truck/volvo/int/volvo_int_engine_idle.ogg"

    looped: true

    pitch_reference: 600

    min_rpm: 300.0
    max_rpm: 690.0
    volume: 0.6
}

sound_engine_data: .e1
{
    name: "/sound/truck/volvo/int/volvo_int_engine_0700.ogg"

    looped: true

    pitch_reference: 700

    min_rpm: 610.0
    max_rpm: 900.0
    volume: 0.65
}

sound_engine_data: .e2
{
    name: "/sound/truck/volvo/int/volvo_int_engine_1000.ogg"

    looped: true

    pitch_reference: 1000

    min_rpm: 720.0
    max_rpm: 1050.0
    volume: 0.65
}

sound_engine_data: .e3
{
    name: "/sound/truck/volvo/int/volvo_int_engine_1200.ogg"

    looped: true

    pitch_reference: 1200

    min_rpm: 920.0
    max_rpm: 1300.0
    volume: 0.7
}

sound_engine_data: .e4
{
    name: "/sound/truck/volvo/int/volvo_int_engine_1400.ogg"

    looped: true

    pitch_reference: 1400

    min_rpm: 1150.0
    max_rpm: 1500.0
    volume: 0.75
}

sound_engine_data: .e5
{
    name: "/sound/truck/volvo/int/volvo_int_engine_1600.ogg"

    looped: true

    pitch_reference: 1600

    min_rpm: 1360.0
    max_rpm: 1730.0
    volume: 0.8
}

sound_engine_data: .e6
{
    name: "/sound/truck/volvo/int/volvo_int_engine_1800.ogg"

    looped: true

    pitch_reference: 1800

    min_rpm: 1550.0
    max_rpm: 2000.0
    volume: 0.85
}

sound_engine_data: .e7
{
    name: "/sound/truck/volvo/int/volvo_int_engine_2000.ogg"

    looped: true

    pitch_reference: 2000

    min_rpm: 1760.0
    max_rpm: 3000.0
    volume: 0.9
}
sound_engine_data: .el0
{
    name: "/sound/truck/volvo/int/volvo_int_exhaust_idle.ogg"

    looped: true

    pitch_reference: 500

    min_rpm: 300.0
    max_rpm: 690.0
    volume: 0.7
}

sound_engine_data: .el1
{
    name: "/sound/truck/volvo/int/volvo_int_exhaust_0700.ogg"

    looped: true

    pitch_reference: 750

    min_rpm: 610.0
    max_rpm: 900.0
    volume: 0.8
}

sound_engine_data: .el2
{
    name: "/sound/truck/volvo/int/volvo_int_exhaust_1000.ogg"

    looped: true

    pitch_reference: 900

    min_rpm: 720.0
    max_rpm: 1050.0
    volume: 0.9
}

sound_engine_data: .el3
{
    name: "/sound/truck/volvo/int/volvo_int_exhaust_1200.ogg"

    looped: true

    pitch_reference: 1100

    min_rpm: 920.0
    max_rpm: 1300.0
    volume: 1.0
}

sound_engine_data: .el4
{
    name: "/sound/truck/volvo/int/volvo_int_exhaust_1400.ogg"

    looped: true

    pitch_reference: 1300

    min_rpm: 1150.0
    max_rpm: 1500.0
    volume: 1.05
}

sound_engine_data: .el5
{
    name: "/sound/truck/volvo/int/volvo_int_exhaust_1600.ogg"

    looped: true

    pitch_reference: 1500

    min_rpm: 1360.0
    max_rpm: 1730.0
    volume: 1.1
}

sound_engine_data: .el6
{
    name: "/sound/truck/volvo/int/volvo_int_exhaust_1800.ogg"

    looped: true

    pitch_reference: 1800

    min_rpm: 1550.0
    max_rpm: 2000.0
    volume: 1.15
}

sound_engine_data: .el7
{
    name: "/sound/truck/volvo/int/volvo_int_exhaust_2000.ogg"

    looped: true

    pitch_reference: 2000

    min_rpm: 1760.0
    max_rpm: 3000.0
    volume: 1.2
}

sound_data: .t
{
    name: "/sound/truck/volvo/int/turbo_int.ogg"
    looped: true

    volume: 0.4
}

sound_data: .airgear0
{
    name: "/sound/truck/volvo/int/gear_air_1.ogg"
    volume: 0.6
}

sound_data: .airgear1
{
    name: "/sound/truck/volvo/int/gear_air_2.ogg"
    volume: 0.6
}

sound_data: .airgear2
{
    name: "/sound/truck/volvo/int/gear_air_3.ogg"
    volume: 0.6
}

sound_data: .airbrake0
{
    name: "/sound/truck/volvo/int/air_brake1.ogg"
    looped: false
}

sound_data: .airbrake1
{
    name: "/sound/truck/volvo/int/air_brake2.ogg"
    looped: false
}

sound_engine_data: .mbrake
{
    name: "/sound/truck/volvo/int/engine_brake_int.ogg"
    looped: true   
    is_2d: true
    pitch_reference: 1850
    min_rpm: 750.0
    max_rpm: 3000.0
}

sound_data: .horn
{
    name: "/sound/truck/volvo/int/horn.ogg"
    looped: true
}

sound_data: .reverse
{
    name: "/sound/truck/volvo/int/reverse.ogg"
    looped: true
}

sound_data: .changeg
{
    name: "/sound/truck/volvo/int/gear_change.ogg"
}

sound_data: .blinker_on
{
    name: "/sound/truck/volvo/int/blinker_on.ogg"
    is_2d: true
    volume: 0.35
}

sound_data: .blinker_off
{
    name: "/sound/truck/volvo/int/blinker_off.ogg"
    is_2d: true
    volume: 0.35
}

sound_data: .wipers_up
{
    name: "/sound/truck/volvo/int/wiper_up.ogg"
    is_2d: true
    volume: 0.45
}

sound_data: .wipers_down
{
    name: "/sound/truck/volvo/int/wiper_down.ogg"
    is_2d: true
    volume: 0.45
}

@include "/def/vehicle/truck/common_sound_int_data.sui"

}


Herr-Berbunch 10-25-13 09:24 AM

Quote:

Originally Posted by Stealhead (Post 2130975)
Can those of you who do use mods for ET2 list some of the mods(and links) that you use please?

Looking for mods like the one that adds real logos.Things like that.

I've not played it for a while but I got my mods from here - http://ets2.lt/

Edit: I'll find which mods when I get home later.

Stealhead 10-26-13 05:09 PM

I only found a few truck mods that I really like most are too tacky for me I like my trucks to look like what they are working vehicles.

So far I found a pretty nice Kenworth K100 which is a cab over engine so it fits nicely on European roads.There are some mods for engine in front of cab trucks as well but I think they will be hard to drive due to long nose.

I am a little leery of some of the mod sites for this game looks suspect when a mod photo has someones name blurred out in photos if you ask me kind of screams suspect.I go to the main SCS site.


I really like the Volvo trucks I have one of the top line FH16 with the super clean and quite interior full sleeper and the 600hp engine.That is my usual truck sometimes get I a little bored with its posh interior.And I will drive one of my MAN XL or any truck really I have at least one of every makers base model for my drivers.

Herr-Berbunch 10-26-13 06:16 PM

Found my mod list.

Realistic Physics Mod v1.6 for 4x2
CatsEyes V4.01 Fixed
Better Headlights-for-AI
realna_letadla_by_elik
BP Skin by Millsyb
UK Skins Pack 03 By Millsyb
lone_hud_mirror_70pct
Anbauteile_Mega-Mod_by_TC
pete379jp_other_bright_night_v2
GameFixes
GameFixesRealTruckNames
GameFixesEnglishSpellingFix
Real Logos v0.5 beta


I think I'm only updated to 1.3.1 or 1.4 :hmmm: Haven't played in a long while but all those mods were good, and from that ets2.lt site I posted earlier, aside from the skin packs by Millysb that were from a now-defunct site but I think were available widely.

Stealhead 10-26-13 07:32 PM

I am 1.6 but seems like the mods I have tired worked fine of course I have only tried two that added new trucks the Kenworth and a 2008 Scania.

I am betting that the game fixes would not be of much use to me.My understanding is that v1.5 and 1.6 fixed a good deal things.

Might check out the better headlights for AI the trucks in 1.6 do not use brights that I have seen.

The thing about some of the sites is that they use bull crap download services for some links very annoying having to find the link to the actual file and not some other crap.

I found a fairly new light improvement mod gonna try it and see how it looks.

Stealhead 10-27-13 03:21 PM

Well the lights mod works very well it seems to make the low beam lights a bit more bright but still have a proper distance.

The bigger detail is that now when other vehicles flash their brights at you especially from the behind or the sides you'll see the cab get brighter briefly(from the reflection in the mirrors if the vehicle is behind you). Cars will now flick their brights when they go to pass on a two lane road.

This mod was designed for version 1.6 so not sure if it will work as well on an older version.

http://ets2.lt/en/real-headlights-v-1-5-1/

Skybird 01-31-15 12:32 PM

I considered to reinstall Subways or Train Sim to have an occasional relaxing ride in the late evening hours, but then decided to finally try this game instead. Surprisingly, it delivers me the same experience that in would indeed expect from a train sim, just that i have more influence, and more manual things to do. So far I enjoy it in a strange way, although the driving model imo could have been done way much better even for this title that does not qualify as simulation, but is a game. I ended up with ignoring all the - almost unnoticable - FFB ingame settings, and replacing them with auto-centering from Windowds default setup for G27, of all bad options this still work the best in this game. I seem to benefit from having not jumped aboard before version 1.16 added x64 support and superior memory management. Many issues I read there have been in the past, seem to have been solved in the past two years. Plus there is a wider playground (the "East"), and Scandinavia is announced, together with new light and weather system.

The physics and driving simulation part does not match OMSI and of course not Assetto Corsa, still: a nice game to relax with in a calm hour you may find at the end of the day. I can see myself returning to this every once in while, for longer time to come. I do not always want stress when playing a computer sim.

Skybird 02-02-15 10:18 AM

This game really caught me on the wrong foot, I am hopelessly addicted to exploring this huge, huge world. Every tour I see something new, new landscape, new road situations.

Anyhow, a new DLC is about to get released, Scandinavia, and they released new picture material today. They say it will look and being simulated even more detailed than the older parts of their ETS universe.

http://steamcommunity.com/games/2273...00968917115448

http://3.bp.blogspot.com/-d6B2q2oncV...ansion_map.jpg

Oberon 02-02-15 02:42 PM

There are mod packs that extend the landscape further:

http://www.youtube.com/watch?v=DH1cEXeaLLQ
http://www.youtube.com/watch?v=WgmSjj_eHLQ

http://www.youtube.com/watch?v=zFAr-7rF-qs

CCIP 02-02-15 03:52 PM

Yeah, TSM Map mod is one to look for.

I really like it - or some areas in it anyway. Driving through the mountains of Tunisia for the first time was pretty breathtaking! I thought that in some of the recent additions to it have been subpar though, and in a couple of places they just went overboard with all the toys (Casablanca, last time I checked it out, was just a crazy collection of every possible object, with a steep spiral climb through the middle of town. wha?? :doh: )

Excellent modding community out there though, and it's great to see the support it's been given by developers.

Wolferz 02-26-15 05:15 PM

It's hopeless...
 
I am totally addicted to this sim.
Thanks Skybird.:yeah:

Now my wife is a trucker's widow... again.

She says that if she ever meets you, you're a dead man.:03::O::haha:

I can't wait for the American version this summer. California drivers are just as crazy as all others.:doh: Let's see how they get modelled in ATS.

PS:
If you fellows are going to drive a Volvo, it needs a 750 HP power plant under your virtual backside.:woot:

Wolferz 04-06-15 09:08 AM

Scandanavia DLC...
 
Release date 05-07-15.:yeah:

Herr-Berbunch 04-18-15 11:34 AM

Two questions
 
Has anyone tried the multiplayer mod yet, if so how fun is it?

Would anyone here be interested in starting a virtual trucking company?

Kptlt. Neuerburg 05-07-15 02:17 PM

Woot the Scandinavia DLC has been released! And now my install of ETS 2 is getting the dreaded dx9 error, where the screen goes black, but the audio is still there, I've never gotten this error before the 1.17 patch. I did a Google search but it didn't totally give me any info on how to fix it.:nope:

Schroeder 05-07-15 03:32 PM

Quote:

Originally Posted by Kptlt. Hellmut Neuerburg (Post 2312226)
Woot the Scandinavia DLC has been released! And now my install of ETS 2 is getting the dreaded dx9 error, where the screen goes black, but the audio is still there, I've never gotten this error before the 1.17 patch. I did a Google search but it didn't totally give me any info on how to fix it.:nope:

Well, my truck has lost almost all power (can hardly accelerate with a 12t load), has lost cruise control and engine braking (tried to reassign those to different keys on my controller and even the keyboard but to no avail, the functions are just dead.). Steering feels completely differently too. So far a 1.something GB total disaster.:-?
Is there a way to go one version back on Steam?


All times are GMT -5. The time now is 06:54 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.