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-   -   [WIP] Wolves of the Kaiser:1914-1918 Mod (https://www.subsim.com/radioroom/showthread.php?t=156161)

Turbografx 09-26-09 04:25 PM

Sweet mod idea!

This is the most excited I've been for SH4 since seeing Tomi's engine room work. Finally, WWI subsim with graphics that don't want to make you puke!

iambecomelife 09-26-09 06:23 PM

Quote:

Originally Posted by Bubblehead1980 (Post 1179108)
nice...really looking forward to the day this comes out.

Curious, what type of ASW will be in the game? Can not say I know much about WW I ASW.I know they had depth charges and primitive sonar, did they have ASW aircraft ?

There were quite a few ASW planes and airships. However, they didn't have nearly as many successes as in WWII. Perhaps 2-3 sinkings, plus one British submarine sunk in error by a French seaplane. Mines will be your greatest enemy, followed by escort craft & Q-Ships.

FIREWALL 09-26-09 06:41 PM

@ IABL My Dr. has informed me I'm not long for this world. :cry:

So could you hurry up and finish so I can have a chance to play this before I go to meet my maker ?


Thx Sincerily FIREWALL http://img8.imageshack.us/img8/2334/...ioemoticon.gif


Sledgehammer427 09-26-09 07:21 PM

you know IABL, all of your ideas sound great and all, but it just struck me how easy they all sound.

"torpedo launchers" spawning liferafts
*forehead slap*
explosive jollyboats
*forehead slap*
the list
*slap*
goes on

iambecomelife 09-26-09 08:30 PM

Quote:

Originally Posted by Sledgehammer427 (Post 1179301)
you know IABL, all of your ideas sound great and all, but it just struck me how easy they all sound.

"torpedo launchers" spawning liferafts
*forehead slap*
explosive jollyboats
*forehead slap*
the list
*slap*
goes on

The ideas aren't hard - it's mainly the time and meticulousness. For instance, it took me MUCH longer than necessary to get object launchers on merchantmen simply because I made an error with the equipment nodes' sequence (node # 13 had overlapping dates).

Soon I hope to have a few uniform pics to show you...

iambecomelife 09-26-09 09:47 PM

Some uniforms put together using photoshop and the few references I can find. One officer & one crewman. Eventually I may create an actual 3d cap bage model with improved resolution. I have added shoulderboards and a necktie to the officer figure. The color of the crewman's jacket is basically a guess, so if you can correct it please let me know.

http://i33.photobucket.com/albums/d5...life/Unis1.jpg

http://i33.photobucket.com/albums/d5...life/unis2.jpg

http://i33.photobucket.com/albums/d5...life/unis3.jpg

iambecomelife 09-26-09 09:52 PM

Armed merchant ship in dazzle camoflage.

http://i33.photobucket.com/albums/d5...life/Dazz1.jpg

Hitman 09-27-09 03:26 AM

Nice uniforms, but if you read real life accounts of commanders (F.e. Max Valentiner) you'll see how they were actually in even worser condition than their WW2 counterparts LOL. Valentiner describes themselves upon boarding an enemy merchat as looking like a horde of indians, with faces painted orangeish by the oil and grease, half nude because the clothes did not withstand well so much humidity, and red eyes popping out.:haha:

iambecomelife 09-27-09 07:04 AM

Quote:

Originally Posted by Hitman (Post 1179374)
Nice uniforms, but if you read real life accounts of commanders (F.e. Max Valentiner) you'll see how they were actually in even worser condition than their WW2 counterparts LOL. Valentiner describes themselves upon boarding an enemy merchat as looking like a horde of indians, with faces painted orangeish by the oil and grease, half nude because the clothes did not withstand well so much humidity, and red eyes popping out.:haha:

Yikes. My thinking was that their uni's would have been a bit cleaner than in WWII because many patrols had a shorter duration. It's a shame b/c I love the more formal look that some of the Kaiserliche Marine uniforms had, as opposed to the more functional Kriegsmarine clothing.

I suppose I can add some dirt/grease textures to overlay onto the uniforms & bodies.

BTW, good news - last night I managed to get ships to launch boats with the torpedo launcher. Now it's just a matter of cloning the launcher, adding different boat types, texturing, and so on.

keltos01 09-27-09 07:10 AM

Quote:

Originally Posted by iambecomelife (Post 1179416)
Yikes. My thinking was that their uni's would have been a bit cleaner than in WWII because many patrols had a shorter duration. It's a shame b/c I love the more formal look that some of the Kaiserliche Marine uniforms had, as opposed to the more functional Kriegsmarine clothing.

I suppose I can add some dirt/grease textures to overlay onto the uniforms & bodies.

BTW, good news - last night I managed to get ships to launch boats with the torpedo launcher. Now it's just a matter of cloning the launcher, adding different boat types, texturing, and so on.

nice uniforms !

could you pm me the hows to do that for our Japanese Campaign : we need IJN uniforms not german there !


Great work, I am still looking at what WWI sub to model, RL is busy and I work on the IJN campaign first.

I might go to the army museum in Brussels soon (this week ?) , tell me if I can photo / copy anything you can't get your hands on ok ?



Keltos

Turbografx 09-27-09 10:37 AM

IAMBL,

You might want to consider contacting Deamon/Heinrich. He was/is working on an WWI indie subsim and had produced some good Uboat models. He might also be able to help with other information from his research.

iambecomelife 09-27-09 11:54 AM

Quote:

Originally Posted by keltos01 (Post 1179421)
nice uniforms !

could you pm me the hows to do that for our Japanese Campaign : we need IJN uniforms not german there !


Great work, I am still looking at what WWI sub to model, RL is busy and I work on the IJN campaign first.

I might go to the army museum in Brussels soon (this week ?) , tell me if I can photo / copy anything you can't get your hands on ok ?



Keltos

Most of the data you need is under Data\Library\Characters\MARINE.dat.

Open the file with S3ditor and expand node #3 - it expands into a huge list of all of the heads, bodies, and legs that the game uses.

The models can be exported and imported using Wings3d, etc. The textures are under Data\Textures\Tnormal\Tex. I edited them using Photoshop.

Thanks for your offer. I would appreciate any information on Belgian ports during the war, as well as all kinds of pictures of clothing. Naval uniforms (especially German), dockworkers' clothes, & doctors' & nurses' uniforms, maybe.

iambecomelife 09-27-09 11:55 AM

Quote:

Originally Posted by Turbografx (Post 1179523)
IAMBL,

You might want to consider contacting Deamon/Heinrich. He was/is working on an WWI indie subsim and had produced some good Uboat models. He might also be able to help with other information from his research.

Thanks; we've been in contact via PM, and I will talk to him again in the next few days.

Hitman 09-27-09 12:59 PM

Quote:

Yikes. My thinking was that their uni's would have been a bit cleaner than in WWII because many patrols had a shorter duration. It's a shame b/c I love the more formal look that some of the Kaiserliche Marine uniforms had, as opposed to the more functional Kriegsmarine clothing.
Not necessarily shorter, there were some very long patrols in the Mediterranean, and anyway the main difference is that submarine technology was starting and also general motors/mechanics were not as developed ( Specially the diesel engines). They discovered the hard way that humidity condensation was a huge problem, that it would shortcut electric wires, and used grease all around as insulator, as plastic was not yet discovered or well used. Add to that the fact that some diesels were 2 stroke and reversible, and that 4 stroke ones were over-oiled and lost and burnt a good deal of the lubricant oil, and you get a good picture of how dirty and unhealthy those boats were. Look at the fac of the guy behind, he looks really dirty: http://img1.photographersdirect.com/...m/pd576393.jpg

The two others might have cleaned up a bit for the picture or be officers, but undoubtedly there is lots of dirt and grease in that engine room.

keltos01 09-27-09 02:37 PM

Quote:

Originally Posted by iambecomelife (Post 1179551)
Most of the data you need is under Data\Library\Characters\MARINE.dat.

Open the file with S3ditor and expand node #3 - it expands into a huge list of all of the heads, bodies, and legs that the game uses.

The models can be exported and imported using Wings3d, etc. The textures are under Data\Textures\Tnormal\Tex. I edited them using Photoshop.

Thanks for your offer. I would appreciate any information on Belgian ports during the war, as well as all kinds of pictures of clothing. Naval uniforms (especially German), dockworkers' clothes, & doctors' & nurses' uniforms, maybe.

thanks

keltos


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