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-   -   Gulf war in Fleet Command (https://www.subsim.com/radioroom/showthread.php?t=253053)

Mustang19 07-02-22 11:27 PM

Gulf war in Fleet Command
 
https://github.com/ingrahammark7/tes...d/gulfwar1.scu

Contains all of the Day 1 master attack plan targets.

There are no subs as the red sea is off map, but on your request I can add any unit. Every ship that was in the gulf, and every squadron, that is possible to put in the game is in this mission.

The Iraqi navy is Swary class small boats. These are probably not a specific boat class, and not even a specific arabic word. They are just represented by Boghammars. There are also Osas, and the iraqi air force complete with the feared Super Frelons which deterred an entire carrier group. In the game they do not have exocets, but the Iraqi air force does have missiles.

Otto Harkaman 07-03-22 03:41 AM

wow, I just looked at the scenario in Fleet Command, I am surprised it didn't crash.

How many units were you able to put into the scenario?

Mustang19 07-03-22 02:37 PM

Quote:

Originally Posted by Otto Harkaman (Post 2816604)
wow, I just looked at the scenario in Fleet Command, I am surprised it didn't crash.

How many units were you able to put into the scenario?

Its 4415 units, with 2219 buildings and 2196 combat units. The first day of the gulf war supposedly had 1,300 planes minus they didn't use the warthogs. I represented warthogs with su 25 as they aren't in the game. When SAMs are flying the unit count will get into the high thousands.

This is as accurate simulation of the gulf war you can make in a video game. DCS, harpoon and stuff like that struggle with scenarios over a thousand units.


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