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-   -   [REL]SteelViking's Bunker Fixes (https://www.subsim.com/radioroom/showthread.php?t=183659)

SteelViking 05-14-11 11:45 PM

[REL]SteelViking's Bunker Fixes
 
Very small mod here folks. More of a collection of things that were bugging me in the sub bunker that I fixed, so I decided to package them up and release them as a mod in case anyone would like to have them.

V1.0 Change log:
-Various shadow mapping errors fixed
-Missing caustics added
-Wording on Munition crates made readable
-A few more characters added
-One character who was cleaning nothing(he was not holding anything) was given a prop
-One character who acted as if he had a tool in his hand but did not was given a tool.

Download Link: http://www.mediafire.com/?86583u9ouq55ywm

SteelViking 05-14-11 11:47 PM

I am very open to suggestions from anyone as to what else to change in the sub bunker.

People's appearance is very alterable I should note.

Vorkapitan 05-15-11 03:35 AM

Steelviking,

Sounds good for immersion....really need things like this!

:salute:

sentenc3 05-15-11 04:28 AM

Thanks for the work:salute:, it would be possible to do this? ... place military character and add a gateway to the uboot for asking .... and now, the crew is forming on the deck or boot?:D


http://i289.photobucket.com/albums/l...1-20-09-14.jpg
http://i289.photobucket.com/albums/l...1-19-31-69.jpg

tonschk 05-15-11 10:00 AM

:salute: Very Good SteelViking , :yeah: Well done :D

SteelViking 05-15-11 12:08 PM

Hey, I just had a cool idea, sentenc3 made me think of it.

What if I make some of the folks just waiting around the crew members from the sub?

I would really like to see that myself.

Let me know what you think folks.
:salute:

stoianm 05-15-11 12:10 PM

Is a nice ideea... everything that increase the game immersivity is awsome:up:

SteelViking 05-15-11 12:21 PM

Hmmm, if I add our crew to the bunker, I need to find a way to take them away after entering the sub. Otherwise it will look like you are leaving them behind.:hmmm:

tonschk 05-15-11 12:27 PM

Quote:

Originally Posted by stoianm (Post 1664432)
Is a nice ideea... everything that increase the game immersivity is awsome:up:

:DL I Agree :up:

Zedi 05-15-11 01:57 PM

TDW had some plans to add crew on deck, so maybe we can push things forward and remake the movie by let the crew to go aboard by themselves and wait on deck for the captain.. heck, I start to hallucinate already but the moding lately is just out of control and seems that nothing is impossible from now on :D

SteelViking 05-15-11 02:11 PM

Quote:

Originally Posted by Zedi (Post 1664486)
TDW had some plans to add crew on deck, so maybe we can push things forward and remake the movie by let the crew to go aboard by themselves and wait on deck for the captain.. heck, I start to hallucinate already but the moding lately is just out of control and seems that nothing is impossible from now on :D

Well, for starters, we would need to place a gang plank from the bunker walkway down to the sub. Then take it away upon engine start or something. Hmm, treading new ground here.:hmmm:

TheDarkWraith 05-15-11 02:14 PM

Quote:

Originally Posted by SteelViking (Post 1664493)
Well, for starters, we would need to place a gang plank from the bunker walkway down to the sub. Then take it away upon engine start or something. Hmm, treading new ground here.:hmmm:

You need to add waypoints also to do this :yep:

Magic1111 05-15-11 02:17 PM

Hi Folks !

Aces do this for SH3 with Super-MOD GWX !

Please look at the pictures:

http://www.subsim.com/radioroom/showthread.php?t=182993

The crew stand on a human playable sub and we can they appear and disappear with key-command ! Very cool MOD !

Best regards,
Magic:salute:

Zedi 05-15-11 02:19 PM

Dont take it that seriously :) But what is doable is to put crew on deck with idle animations waiting for the captain to get oboard, then they climb the con tower and get into the sub. You will need help from TDW on this, but I think is pretty doable.

Stormfly 05-15-11 02:20 PM

iam not shure, but i think there is a crewstate "bunker" in some of the crew ai scripts, next investigation could be why the watch crew is using binoculars in this state.

moving them to other positions on deck while in bunker state should be possible, if the bunker state is working at all.

For a boarding scene, the problem could be that the boarding animations would repeat, even if you`re about leaving the bunker making speed.


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