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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

wolfbaron 04-07-17 05:05 PM

Unassigned boat U-XX
 
guys just a small problem..after i name my avatar i still see captain name oskar something and during/after first patrol BDU radio is referring to me with that nae and boat is called U-XX....what can be wrong here ?

palmic 04-07-17 05:26 PM

Quote:

Originally Posted by wolfbaron (Post 2477493)
guys just a small problem..after i name my avatar i still see captain name oskar something and during/after first patrol BDU radio is referring to me with that nae and boat is called U-XX....what can be wrong here ?

Based on my SH5 folder d:\games\Silent Hunter 5:
  • run d:\games\Silent Hunter 5\data\Applications\OptionsFileEditorViewer\Option sFileEditorViewer.exe
  • file -> set sh5 install path to d:\games\Silent Hunter 5
  • file -> set path to menu.txt d:\games\Silent Hunter 5\Data\Menu\menu.txt
  • file -> open -> d:\games\Silent Hunter 5\data\Scripts\Menu\TheDarkWraithUserOptions.py
  • scroll right to ship journal tab
  • set your ship sign (for example to u-96) and your kaleun name
  • file -> save
  • close app and play

wolfbaron 04-07-17 06:12 PM

Quote:

Originally Posted by palmic (Post 2477495)
Based on my SH5 folder d:\games\Silent Hunter 5:
  • run d:\games\Silent Hunter 5\data\Applications\OptionsFileEditorViewer\Option sFileEditorViewer.exe
  • file -> set sh5 install path to d:\games\Silent Hunter 5
  • file -> set path to menu.txt d:\games\Silent Hunter 5\Data\Menu\menu.txt
  • file -> open -> d:\games\Silent Hunter 5\data\Scripts\Menu\TheDarkWraithUserOptions.py
  • scroll right to ship journal tab
  • set your ship sign (for example to u-96) and your kaleun name
  • file -> save
  • close app and play




Thank you sir

palmic 04-07-17 06:33 PM

:salute:

elder_gutknecht 04-08-17 03:43 AM

Zuff
It's normal for ghost ships, but you can guess its route, although usually it's a wasting time and a long travel to intercept

hauangua 04-08-17 03:47 AM

Quote:

Originally Posted by vdr1981 (Post 2477425)
I have uploaded new megamod version (v2.0) which will basically consolidate all changes from v1.06.00 to v1.06.12 (the updates were getting too large and very hard to manipulate with.)
New TWoS 2.0 should be savegame compatible with v 1.06 although some changes won't be visible until next fresh career start (this depends largely of your TWoS version at the moment of your career start ) ...
Cheers...:salute:

Hi Vecko
TWoS2 is same TWoS 1.6+12update
right?

THEBERBSTER 04-08-17 04:02 AM

Hi Vecko
Quote:

New TWoS 2.0 should be savegame compatible with v 1.06 although some changes won't be visible until next fresh career start (this depends largely of your TWoS version at the moment of your career start ) ...
Are you saying if you have v1.06 and update 12 you will see the changes without starting a new career?

If you have v1.06 and older updates then you will need to start a new career to see all the v2.0 changes?

Just like to say once again thank you for all your hard work.
Peter

vdr1981 04-08-17 10:32 AM

Quote:

Originally Posted by hauangua (Post 2477573)
Hi Vecko
TWoS2 is same TWoS 1.6+12update
right?

Basically yes... with couple of more tweaks and fixes...

hauangua 04-08-17 11:46 AM

Quote:

Originally Posted by vdr1981 (Post 2477681)
Basically yes... with couple of more tweaks and fixes...

better reinstall TWoS and restart Carrier :salute:

Able72 04-08-17 03:19 PM

Found a repeatable Bug. I think
 
Ok, small thing really, but since I am just getting back into Sub Sim's (been something like 6 or 7 years?) I'm running through the tutorials provided in the Wolves of Steel modpack. Big thumbs up on the improvements by the way. I was one of those poor suckers that pre-ordered it and played it fresh out of the box, broken and all.

Anyway, back to the point at hand.

IF you load and play through one tutorial, then exit to main menu, then try to load up to play through a second tutorial, it will CTD. Has happened to me 3 times in a row now. *UPDATE* You have to manually "Escape" out of the mission and exit back to the main menu for this to happen. If the mission ends and exits on its own, then this CTD does not happen.

Thank you again for the Wolves of Steel mod. I love it. Makes a truly pretty sub sim actually playable. I think Ubisoft ought to hire your team if they ever decide to build SH6. At the very least they should offer your team a small commission on every sale of the game since you first released your modpack. I would imagine there are many sales they made that that is the only reason it was purchased. Thank you again for all your work.

wolfbaron 04-08-17 06:32 PM

Wolfpack concept , 1940-1941
 
guys during convoy encounters , i have some inquiries
1- how to actually have other wolves attacking with you , any one experienced it ?
2- i always send contact report and shadow last ship in convoy for hours but BDU say nothing exciting , sometimes they say nothing .
3- is there a way to trigger the wolfpack or participate .


Side note : i love the latest update so far except this bug where name do not change and uboat is U-XX

Regards
Wolf

Tonci87 04-08-17 08:09 PM

Quote:

Originally Posted by wolfbaron (Post 2477759)
guys during convoy encounters , i have some inquiries
1- how to actually have other wolves attacking with you , any one experienced it ?
2- i always send contact report and shadow last ship in convoy for hours but BDU say nothing exciting , sometimes they say nothing .
3- is there a way to trigger the wolfpack or participate .


Side note : i love the latest update so far except this bug where name do not change and uboat is U-XX

Regards
Wolf

I discovered that it is advantageous to shadow a convoy from in front when you ask for reinforcements.
If those actually spawn, they will do so in your vicinity. If you are behind the convoy, they will be unable to catch up.

In any case, the submarine AI is unfortunately very limited. donīt expect too much from them. You can be glad if they manage to draw away an escort or two....

vdr1981 04-09-17 04:17 AM

Quote:

Originally Posted by wolfbaron (Post 2477759)

Side note : i love the latest update so far except this bug where name do not change and uboat is U-XX

There is no bug... You're supposed to use Options File Editor in order to match your Ship's Journal captain name and U-boat number with those visible in your Cpt Log (Ship's Journal tab).

palmic 04-09-17 07:00 AM

It is not bug of this update, but Coastal freighter has invalid length set in shipping manual or visible model.
(I met him for the first time)

i Have 16x10 display (1920x1200) and i am using 8x5 mod.

When i am trying to getting the solution via RAOBF i see him as 11x3 (WxH)
At RAOBF 3 means about 3100m distant, the problem now is, that He should be max 10 width now (it will be 10 if he would have 90AoB which means max visible width). 11 is effectively behind 90.
I am approaching him for more than 30 minutes and it is this way from first time i got him into RAOBF...

(UPDATE) - Hmmmm .... At closer distance it became valid, he got now about 85AoB which is valid...
Maybe some fog or sea illness :)

palmic 04-09-17 07:20 AM

2 late Torpedoes, both successfull :yeah:

second hit
outstanding merchant

:arrgh!:


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