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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Greendevil303 10-17-16 11:43 AM

This may be a dumb question but do the difficulty settings dictate enemy AI? I'm playing on realistic and the enemies race around like speed boats (metaphorically speaking). Should I tone it down a notch, maybe play on medium? Or do the difficulty settings even affect the actual "difficulty" of the game?
Also, I really suck at torpedo solutions. Actually I more or less point and shoot LOL. Does the TDC have an auto solution setting? I really want to enjoy this game but, may sound like a cop-out, I just find everything way to "manual" and incredibly frustrating. I'm on my 4th patrol and have only sank 1 ship and shot down 4 aircraft. But BDU says I'm doing a great job! :haha:
Thanks for any advice.

Husksubsky 10-17-16 04:57 PM

Quote:

Originally Posted by vdr1981 (Post 2437273)
Note that the test version should be savegame compatible but any changes will be visible only after fresh Campaign start or advancement to the next campaign chapter...


Should be compatible.. I really wanna continue my campaign but would love enigma and especially hearing slow ships.:hmmm: Can I find 1.05 17 somewhere? or maybe pancake those mods on top of my 1.05 15
Apart from that..Big thanks for your work Vecko.

A little heads up from some memory discussion some pages back where a 4 gb gpu was mentioned. If Im not mistaken a gpu memory actually eats/mirrors in the system RAM and thus could a big gpu memory actually give more trouble instead of less. Pls correct this if anyone are hardcore hardware experts.

verganojoda23 10-17-16 09:37 PM

can anyone share the enigma machine mod? is it possible?
 
can anyone pls upload or transfer me the enigma machine mod_ i have my own mod list and i only need to add the enigma machine to make it perfect, ill share it later, but i want to know if it is possible..
thank you for your time and effort!

Warham 10-17-16 11:14 PM

http://i85.fastpic.ru/big/2016/1018/...4d99e692a7.png

vdr1981 10-18-16 01:44 AM

Quote:

Originally Posted by Warham (Post 2441204)

Haha, I knew you want to do that...:up:

Micksp 10-18-16 07:14 AM

Quote:

Originally Posted by Greendevil303 (Post 2441078)
This may be a dumb question but do the difficulty settings dictate enemy AI? I'm playing on realistic and the enemies race around like speed boats (metaphorically speaking). Should I tone it down a notch, maybe play on medium? Or do the difficulty settings even affect the actual "difficulty" of the game?
Also, I really suck at torpedo solutions. Actually I more or less point and shoot LOL. Does the TDC have an auto solution setting? I really want to enjoy this game but, may sound like a cop-out, I just find everything way to "manual" and incredibly frustrating. I'm on my 4th patrol and have only sank 1 ship and shot down 4 aircraft. But BDU says I'm doing a great job! :haha:
Thanks for any advice.

Hello mate,

All you need to do is simple:
Go to attack scope
Lock on the target - SPACE
Answer to XO question according TDC - Never Mind
Select the tube, speed of desired torpedo
Flood the tube
Unlock the target - Space
Pointh the scope to the part you whant to hit
Fire
If you need, you may fire seccond torpedo at another part of the target - no more locks needed.
:Kaleun_Cheers:

gap 10-18-16 08:51 AM

Quote:

Originally Posted by vdr1981 (Post 2440545)
Old N-type freighter "War Melody" in TWoS: She's very detailed and looks quite nice IMO...

She does :yep: :up:

Quote:

Originally Posted by Warham (Post 2441204)

OLt zS Paul Van Dyk? :hmmm:

vdr1981 10-18-16 01:20 PM

People who use original Silentmichal's interior mod 1.2.4+hotfixb, note that I have confirmed once again that this mod , in combination with TWoS, will lower overall game stability and cause CTD in one of mine tests. This can be especially noticeable with type VIIC.

However, it appears that the very same mod which contains The Beast's modifications and fixes (silentmichal's interior mod 1.2.4 - No Food and Fixes) has no effect on game stability and I'm seriously thinking about adding this version of this awesome mod to TWoS 1.06. :yep:

THEBERBSTER 10-18-16 03:54 PM

Hi Vecko
Seconded.:up:
Many thanks by the way for the upgrade working well.
On my way to Infiltrate a spy.
Peter

Lanzfeld 10-18-16 03:54 PM

Vecko,
Does this mean that we can rig for silent running on surface and it makes a difference on how far out the escorts car hear us with their ears?

vdr1981 10-18-16 04:50 PM

Quote:

Originally Posted by Lanzfeld (Post 2441367)
Vecko,
Does this mean that we can rig for silent running on surface and it makes a difference on how far out the escorts car hear us with their ears?

Yes, but noise signature will be somewhat reduced only for slow speeds up to 6-7 knots or so. That's the best I can do...
I've also learned that "orange" hydro zone indicator is not so accurate after all , especially if you test detection ranges with veteran/elite escorts (not entirely sure but it seems so in some situations).

You may wish to edit IRAI Init.aix file in order reduce/tweak escorts ability maximums. Tell us if you manage to find "golden middle"...:yep:

vdr1981 10-18-16 05:50 PM


The beginning of the end...

kevinsue 10-19-16 01:52 AM

Quote:

Originally Posted by vdr1981 (Post 2441329)
People who use original Silentmichal's interior mod 1.2.4+hotfixb, note that I have confirmed once again that this mod , in combination with TWoS, will lower overall game stability and cause CTD in one of mine tests. This can be especially noticeable with type VIIC.

However, it appears that the very same mod which contains The Beast's modifications and fixes (silentmichal's interior mod 1.2.4 - No Food and Fixes) has no effect on game stability and I'm seriously thinking about adding this version of this awesome mod to TWoS 1.06. :yep:

Ahhh! I've been waiting for ages to have this mod incorporated in TWoS since the first release. I've always wanted to try getting the officers to sit at the dining table at meal times. Helmsman and dive plane operator animations could be used with the officers heads, cloths etc to get them sitting down etc. Just need to find out if scripts can be set up with time as a precondition. We really need those Granny tools (c'mon guys...chuck a couple of bucks into the https://www.gofundme.com/2fdrwjg to make this possible) to be able to view the animations! Even the number of crew slots could be tweaked by scripting all required slots to appear in the one room, when your avatar is looking in that particular room giving the impression of many more crew members. It would give so much atmospherics to have crews off watch all sitting down and eating their meals in their various stations...:yep:

vdr1981 10-19-16 07:57 AM

Quote:

Originally Posted by kevinsue (Post 2441424)
... It would give so much atmospherics to have crews off watch all sitting down and eating their meals in their various stations...:yep:

...aaand probably more CTDs .:)

vdr1981 10-19-16 11:59 AM

Gap, can you explain me why system with Waterreflection controller applied in units sim file was actually never used with imported dat units? :hmmm:
From what I see, reflections on water surface work just fine? This methot is used in Uekel's MTNS mod years ago? :o

Is there any hidden and not so obvious reason why not to do this?:hmmm:



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