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-   -   Using TMO 2.5 with RSRD Question (https://www.subsim.com/radioroom/showthread.php?t=255404)

sortofredhead 05-07-23 09:57 PM

Using TMO 2.5 with RSRD Question
 
When I installed TMO 2.5 and the TMO RSRD Mod, I notice that although TMO manual references several different Campaigns to choose from (like 6-8), I see only 2 for a career starting on Dec 6th 1941, Sub_Pac and task Force 3/15/71.
Is this because of the RSRD TMO mod?

Thank you for any assistance.

propbeanie 05-08-23 07:01 AM

TMO keeps all "start" locations active, once they "come online" in the game, and only uses a few "forced" transfers. RSRDC will always "transfer" the player as time advances in the game. The difference between the two is that in TMO, Pearl is always active as a starting location, and once the Asiatic Fleet is at Fremantle, that is always active. RSRDC on the other hand, will transfer the player from Pearl to Midway when Midway opens, and then to Guam when it's available. While the Asiatic Fleet does like it does with Manila to Surabaya to Fremantle, will then transfer to Mios Woendi, while Brisbane, when it comes on, transfers to Milne Bay and then the Admiralities when Manus comes online. Both of those then transfer to Subic Bay in Feb 1945 (or later??).

sortofredhead 05-08-23 12:53 PM

Quote:

Originally Posted by propbeanie (Post 2866839)
TMO keeps all "start" locations active, once they "come online" in the game, and only uses a few "forced" transfers. RSRDC will always "transfer" the player as time advances in the game. The difference between the two is that in TMO, Pearl is always active as a starting location, and once the Asiatic Fleet is at Fremantle, that is always active. RSRDC on the other hand, will transfer the player from Pearl to Midway when Midway opens, and then to Guam when it's available. While the Asiatic Fleet does like it does with Manila to Surabaya to Fremantle, will then transfer to Mios Woendi, while Brisbane, when it comes on, transfers to Milne Bay and then the Admiralities when Manus comes online. Both of those then transfer to Subic Bay in Feb 1945 (or later??).

Thank you. So what I believe you have answered is that the RSRDC mod addon for TMO overrides the list of TMO campaigns available initially. I notice that in my first patrol every torpedo I fired hit and exploded with no duds, which I found surprising (after having tried TMO BH initially which I dropped due to some CTD's).

propbeanie 05-10-23 08:36 AM

Yes. RSRDC overwrites the TMO Flotillas.upc, as well as the CareerStart.upc files, which control what you see in the game at the main menu, as well as some of the sub-menus. As to the "duds" situation, there are two places in the game that control the duds. The first being the Main Menu, when you first start the game, under Options and Gameplay Options. Tick the box and you have duds in Single Missions, War Patrols, as well as the Multi-Player missions. When you start a career, you have to set those Gameplay options while in the Captains Office, when you are behind the desk. Click on the wooden radio console to your left, and you will get another Gameplay Options choice, which must be set for each Career that you might be running. So you could have however many careers running concurrently, up until you run out of computer hard drive space for the Saves, and each could potentially have different Gameplay and other options set for each Career. All of the Single Missions and other choices available on the Main Menu, run off of the Main Menu Options choices...

Also, each time you change mod configurations, such as going from Stock to Bubble's TMO, or from Bubble's to Ducimus's TMO, or add RSRDC on top of that, or when you go back to Stock ("horrors!!!") you should empty the Save folder, which is what the game runs off of anyway. You have to empty that folder though (C:\Users \UserName \Documents \SH4), so that the game itself loads the new mod configuration data into it. The whole structure is re-created when you run the game. It does re-set all of your gameplay options, including the screen settings, as well as deleting all of your Career progress... but it eliminates incompatibilities between mod changes. :salute:

sortofredhead 05-12-23 10:30 AM

Quote:

Originally Posted by propbeanie (Post 2867169)
Yes. RSRDC overwrites the TMO Flotillas.upc, as well as the CareerStart.upc files, which control what you see in the game at the main menu, as well as some of the sub-menus. As to the "duds" situation, there are two places in the game that control the duds. The first being the Main Menu, when you first start the game, under Options and Gameplay Options. Tick the box and you have duds in Single Missions, War Patrols, as well as the Multi-Player missions. When you start a career, you have to set those Gameplay options while in the Captains Office, when you are behind the desk. Click on the wooden radio console to your left, and you will get another Gameplay Options choice, which must be set for each Career that you might be running. So you could have however many careers running concurrently, up until you run out of computer hard drive space for the Saves, and each could potentially have different Gameplay and other options set for each Career. All of the Single Missions and other choices available on the Main Menu, run off of the Main Menu Options choices...

Also, each time you change mod configurations, such as going from Stock to Bubble's TMO, or from Bubble's to Ducimus's TMO, or add RSRDC on top of that, or when you go back to Stock ("horrors!!!") you should empty the Save folder, which is what the game runs off of anyway. You have to empty that folder though (C:\Users \UserName \Documents \SH4), so that the game itself loads the new mod configuration data into it. The whole structure is re-created when you run the game. It does re-set all of your gameplay options, including the screen settings, as well as deleting all of your Career progress... but it eliminates incompatibilities between mod changes. :salute:

Thank you!


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