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Weathered effects could be some type of lensing flare effect that changes with fuel level or something like the chalk board in TDW's Multi-UI's. That way you just have the one skin with multiple layers. |
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Also, could someone post a link to just the Chalk Board mod please? |
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I don't believe GWX 3 included that.
If it did? I am not aware of it. :hmmm: |
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Seems like is gwx4. This is the video extracted from divingduck.de with the food vanishing: http://www.youtube.com/watch?v=-BXjA9cl0o4 Seems like it was released about 1 year ago .. [09-22-2009]
Just looking at the videos on that page .. I'm stunned. I find it very hard to believe that SH3 got moded so hardcore, the interior looks way better than what we have now in SH5 and is worked in every level of detail, is like a completely different game. Ubi don't deserve these awesome community of moders, I just can't find the right words to express my appreciations in front of these people who made all these things for free, just because they love this sim. Again.. shame on Ubi.. they just collect the money and leave others to finish their products. |
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Each layer could be Transparent(Oppacity) and as layers are added the effect becomes more and more visable as each layer is added. Maybe add four(4) additional layers on top of the starting skin. This would require adding 4 new Nodes to the Submarine Hull and Tower GR2 files. Look at how Ducimus adds his T01A and T02B skins in TMO as a example. Not sure how this would work if someone gets the damage model to show sub damage. |
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If they did SH5 would have died already. This utube vid says it all http://www.youtube.com/watch?v=qbZcS...eature=related |
State machine class guys, you can build in timers and other conditions with it and simply hide objects along the way. In SH4 it is also possible to animate textures (warp/move etc) with texture animation import support in S3D. See the smoke on the coffee mug in the office....
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Only for DAT-files using SH4 technique. I don't know if the controller you are referring to is the same one. If it is you can't use it in goblin because you need to import uv coordinates per each frame. Basically, in such an animation the mesh is static, as is the material, while the UV mapping interpolated on a timeline.
To simply swap texures use SMC or TextureChanger controller though the latter may not work (think it's from SH3 and unimplemented in SH4). To hide/show objects, start animations, play sounds etc, use SMC or other controller depending on effect/conditions needed. |
TheBeast Greetings.
:)Download and install this excellent mod and I noticed I had some of the textures with the name Conning_7C_02_albrecht_bak.dds, which is the texture of the guard tower, I took the liberty to use his original textures of the old tower to the hull of submarine. Add fasteners as the original submarine, of course, still much work ... I am posting some shots of my work, yours included and if you will permit me, I'll keep working on these textures, of course, always with his credits include ... :up:Thanks and congratulations for this good job ... :-?Sorry for my poor English, I am using a translator for correction of my spelling errors ... http://i113.photobucket.com/albums/n...9-15-67RED.jpg http://i113.photobucket.com/albums/n...0-43-46RED.jpg http://i113.photobucket.com/albums/n...0-05-80RED.jpg http://i113.photobucket.com/albums/n...1-19-56RED.jpg http://i113.photobucket.com/albums/n...2-02-81RED.jpg |
Anyone can use my work how ever they like.
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:up:Thanks...
Greetings... |
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