Looking Good :up:
|
There needs to be a detection penalty for leaving the periscope up while surfaced . Everyone leaves the scope up .
You could have a hatch that leads to the deck gun . Same with the AA gun . The main hatch from the command room should lead to the Conning deck near the UZO (have torpedo fire control and compass/direction change next to the uzo) . Three hatches excludes teleporting . I think 3 hatches would work . The gates look silly imo . 3 rooms would work for between 1 and 4 players with this layout imo . So basically 3 rooms . Hydrophone room with Hydrophone and hatch to access the Deck gun . Command room with periscope/torpedo fire/depth/steering/engine speed controls and hatch that leads to the UZo on deck . Have 2 big steering wheels on one side of the room , one for turning and the other for hydroplanes . On one side of the turning wheel have the speed control and on the other side of the hydroplane wheel have the ballast controls . Layout would be depth/steering..........hydroplanes/ballast . Have the wheels far enough apart that you have to take a step between them . On the other side of the room have the torpedo fire control . Engine room with battery management ? and hatch that leads to the AAgun . Even with 1 players and 3 rooms it would work . Have an option to have the hydrophone in the command room if only single player . The deck gun hatch would still be in the hydrophone room though . You don't need animated characters imo , it would wreck the atmosphere of it . |
Cool, that looks like a blast, congrats guys, :salute:
(See the seafort sunk with 20mm flak) -you weren't about 'arcade end' :) |
After a long break I'm coming back to check this game out. :salute:
I like it when the developers registrating on a community forum! :up: Hopefully he responds to the feedback soon. I also want to play this in Multiplayer. Maybe we can team up? Anybody interested? |
They just posted this to their steam news section:
http://steamcommunity.com/games/5520...05196780293897 Gif Preview of Manual Torpedo Loading: https://giant.gfycat.com/DigitalBigh...whiteshark.gif |
Today (5. April) is the Birthday of the HTC VIVE. They reduced the price 100€ only today...
Get it guys! :up: http://store.eu.vive.com/store?Actio...tID=5091056900 |
Any subsimmers want to do some coop? friend me on steam (nafod81).
I get sick of playing with peeps who can't understand simple bearings. |
|
as a member here forever and played every sub game, how does this not have its own forum topic.
how is this game only 2 pages lol Guys, while yea its arcade and lets be real, EVERYTHING WE PLAY IS ARCADE!! This game gives you the sense of REALLY BEING IN A WW2 SUBMARINE!! It's worth every penny and worth every minute of the experience btw, VR is the future, hands down |
I just got my first VR headset and this game was the first I bought for it/. Absolutely awesome and still in active development, although it is now down to a team of 1 as ionizedphil is now on Eternal Patrol. There are still active updates going on, albeit at a slower pace obviously.
The plans for playable destroyers have now had to be scrapped, but the development goes on. RIP Phil |
All times are GMT -5. The time now is 09:48 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.