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-   -   Time for Periscope to Rise/Lower (https://www.subsim.com/radioroom/showthread.php?t=250852)

Mav87th 10-22-21 11:09 AM

Time for Periscope to Rise/Lower
 
Hi

Anyone know where to set how long it takes for the Periscopes of the fleetboat(s) to lower/rise?

I made a couple of soundbites with the real periscope rise and lower sound, but it only takes around 6.6 seconds, which takes longer in SH-4

KaleunMarco 10-22-21 12:00 PM

Quote:

Originally Posted by Mav87th (Post 2775441)
Hi

Anyone know where to set how long it takes for the Periscopes of the fleetboat(s) to lower/rise?

I made a couple of soundbites with the real periscope rise and lower sound, but it only takes around 6.6 seconds, which takes longer in SH-4

the default i believe is 10 seconds but if you wish to change the value, the actual file name/location depends on which side you are attempting to change.


for the US side, data\library\ussubparts\sensorsub_us.sim. Inspect the Extensible parameters.

for the german side, each turm(conning tower) has its own set of periscope parameters. look in data\objects\GermanSubType_turm.SIM. Inspect the Extensible parameters.

i hope that helps.

:Kaleun_Salute:

propbeanie 10-22-21 01:41 PM

In the Sound folder, the actual Up/Down wav file (periscope_UpDown.wav) is 9 seconds long, and appears to have been made of 3x files of 3 seconds each. :arrgh!:

Bubblehead1980 10-22-21 02:18 PM

Quote:

Originally Posted by propbeanie (Post 2775467)
In the Sound folder, the actual Up/Down wav file (periscope_UpDown.wav) is 9 seconds long, and appears to have been made of 3x files of 3 seconds each. :arrgh!:

Prop beat me to it lol. I would say try to loop the file instead of lowering the scope up down time

Mav87th 10-22-21 04:15 PM

Thanks mates.

Well i have two recordings in non looped, non edited format from a Fleetsup of periscope going up and down respectivly, and i want to use that and not edit the sound files. So correcting the time it takes for the scope seems to be the right way of doing that.


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