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-   -   Cold Waters: Ports (https://www.subsim.com/radioroom/showthread.php?t=229821)

Killerfish Games 02-22-17 02:56 AM

Cold Waters: Ports
 
It was a busy weekend at Killerfish Games and after much work we're pleased to announce that ports have made it into Cold Waters.

https://scontent-syd2-1.xx.fbcdn.net...35&oe=593B4C85

Ports serve as strategic locations that can be lost or recaptured as the ground war in Europe unfolds. Some ports have airfields and keeping these under your control will enable friendly recon aircraft to patrol the seas looking for enemy movement. But if the enemy occupies these locations, they will be able to launch their recon aircraft instead.

https://scontent-syd2-1.xx.fbcdn.net...42&oe=592EA77A

Ports are also the focus of insertion missions. For these you will need to return to base, pick up a SEAL team and then make your way to the target port. On arrival, you'll run the gambit of enemy ASW patrol ships as well as aircraft, helicopters and mine fields in an attempt to drop off your SEAL team while remaining undetected. If successful, your spec ops will perform sabotage behind enemy lines.

Steam HUB announcement of Cold Waters Ports

Castout 02-22-17 04:46 AM

Nice!!!

Kaptlt.Endrass 02-22-17 06:35 AM

So, I'm coming a little late to the party...will this be out on mobile ports as Atlantic/Pacific Fleet were?

Castout 02-23-17 10:31 AM

I believe this is a PC-exclusive release. There won't be any mobile games for this one.

FPSchazly 02-23-17 11:55 AM

Looking great! I can't wait. Will getting SEALs be something you can only do in port? Like, would there be a scenario where you have to rendezvous with a SAG or something to grab some SEALs?

Julhelm 02-23-17 05:45 PM

No, you have to return to base to pick them up. Also once embarked, they take up space in the torpedo room leaving you only the tubes to carry weapons in. So choose wisely.

FPSchazly 02-27-17 01:40 PM

Quote:

Originally Posted by Julhelm (Post 2468391)
No, you have to return to base to pick them up. Also once embarked, they take up space in the torpedo room leaving you only the tubes to carry weapons in. So choose wisely.

That is interesting, I like that. Is that based in reality or is that a gameplay decision you guys made?

Also, are SEAL deploy missions going to be the kind of thing that's like high priority? I guess I should also ask if missions are going to have like a priority or importance rating.

Julhelm 02-27-17 05:05 PM

It is indeed based on research I did.

And yes, your tasked mission always has priority, but you're free to engage targets of opportunity at your discretion. However failing your primary task carries consequences for the overall war, unlike in Silent Hunter.

pranab singh 03-02-21 11:47 AM

can someonw tell me hot setup mines while creating mission pls reply


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