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Good day Thank you very much for your interest in this small game discrepancy. If we take into account only the port of Toulon, there were ships of the "Forces of the High Sea". The fleet consisted of: Battleships "Provence", "Ocean", "Concordet". Battlecruisers "Strasbourg", "Dunkirk" Heavy cruisers "Algeria", "Colbert", "Dupleix", "Foch". Light cruisers "Jean de Vienne", "Marsellaise", "La Galissonieére". There were also units of large, small destroyers and several submarines. I will not discuss these here. There were also a large number of smaller warships (minesweepers, submarine fighters, etc.). Some sources state that Dukerque-class ships are listed as battleships. This composition is valid until November 1942, when the fleet self-sunk. Then there is the question of what to do with other French colonial ports. Casablanca, Oran, Dakar, etc. To the question of what date. In my opinion, the best date would be November 1942. There were certainly no major changes to French warships in ports. Although we must take into account that Dunkirk sailed to Toulon for the necessary repairs in February 1942. I hope I helped a little. :Kaleun_Salute: |
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Yes, I am aware of the ship restrictions that TWoS offers us. Yes, I think that your solution will be as close as possible to historical fidelity. Thank you very much for editing the game :) |
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Battleships: Bretagne class (Bretagne and Lorraine), Courbet class (Coubert), Danton-class (Turenne) Battlecruisers: Dunkerque class (Dunkerque) Heavy cruisers: Algérie Light cruisers: La Galissonnière class (La Galissonnière) Most of them are from World of Warhsips (not ripped but published by the 3D artist who modelled them). I doubt we will ever get a permission to use them in another game (evef if only a free mod), but for sure they will provide an excellent template for creating our own models. Quote:
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To be honest, I got confused about the TWOS threads on our forum.
TDW_GenericPatcher_v_1_0_168_0 - what function does this patcher perform? What needs to be patched? :o |
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vdr1981 - You the Best of The Best! :up: :yeah: :subsim: |
silentotto
Does the silentotto option work with The Wolves of Steel mod?
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Ok Thanks.
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Is it me only that having Diesel Engines Animations stuck when longer into patrol , and most of the time fires raging on ships emmits no sounds :06:
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Do enemy submarines come up for air?
Just started this game, great mod from what little I know...
Anyway I spotted a polish submarine of the coast and gave chase, it dived. I`ve been using hydrophone to track it underwater (and `m somewhat afraid we`ll collide at some point). The problem is I`m already out of batteries and check the surface every once in a while but the bastard doesn`t seem to ever surface. Will it, ever? It`s been 1.5 days. Any tips on dealing with subs would also be appreciated. Thank you:) |
Welcome aboard!
Throatmeal2!:Kaleun_Salute:
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Seriously though, I don't think battery level for AI subs is modeled in game. |
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BatteryConsume is not used by the AI Subs so It has unlimited range. One could add that to the Scripts to see what happens. One could also try setting the Diesel\Electric setting in the sim file to YES. What is happening is that you are inside the Detection area. Your to close. How far that area is? I don't know. |
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