SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

ThePrody 03-17-19 03:32 AM

Quote:

Originally Posted by vdr1981 (Post 2597422)
Environment? Rendering distance you mean? If Yes then it's 40 km by default but it can be increased even more trough the Generic Patcher ...




Hi
About that value, is there any particular reason why it needs to be 40 km?
I was thinking that, since ships farther than 18-20 km were already invisible ( being over the horizon already ) , why not changing it to 20km and adjust the Earth radius so that it gives a realistic "ship vanishing hull " over the horizon ?

I know how to adjust the Earth radius but i dont know how to change that rendering distance, if you could help me with that , i am curious to try it and see how it looks like with those values that were optimal in some 20 km SH3 atmosphere mods .
Thanks

vdr1981 03-17-19 04:43 AM

Quote:

Originally Posted by ThePrody (Post 2597525)
Hi
About that value, is there any particular reason why it needs to be 40 km?

So that can units interact even if they are beyond our visual range...In perfect visual conditions, max visual range for "smoke on the horizon" in SH5 is 18-20 km which is quite realistic as far as I can tell.

kapuhy 03-17-19 04:43 AM

Quote:

Originally Posted by ThePrody (Post 2597525)
Hi
About that value, is there any particular reason why it needs to be 40 km?

Not quite sure, but from what I remember if a ship leaves rendering distance its damage/ammo gets reset, so smaller distance would cause problems when shadowing convoy between attacks.

Sjizzle 03-17-19 04:48 AM

Quote:

Originally Posted by ThePrody (Post 2597525)
Hi
About that value, is there any particular reason why it needs to be 40 km?
I was thinking that, since ships farther than 18-20 km were already invisible ( being over the horizon already ) , why not changing it to 20km and adjust the Earth radius so that it gives a realistic "ship vanishing hull " over the horizon ?

I know how to adjust the Earth radius but i dont know how to change that rendering distance, if you could help me with that , i am curious to try it and see how it looks like with those values that were optimal in some 20 km SH3 atmosphere mods .
Thanks


change it in TDW's Generic Patcher

http://www.mediafire.com/convkey/189...98v7jc7pzg.jpg

vdr1981 03-17-19 05:10 AM

Quote:

Originally Posted by Sjizzle (Post 2597536)

This patch is only for distance increase (+10 km with TWoS settings, TDW stock was +40km)...It can't be decreased.

Sjizzle 03-17-19 05:21 AM

Quote:

Originally Posted by vdr1981 (Post 2597541)
This patch is only for distance increase (+10 km with TWoS settings, TDW stock was +40km)...It can't be decreased.

oky sorry for misunderstandings

ThePrody 03-17-19 06:37 AM

i will try to test with different Earth Radius values and see if i can get a more realistic hull-down and vanishing hull effect .

@vdr1981 how far does the bridge crew can see ? let's say i turn the Earth into a flat disc and i can see ships at 40 km, will they report the contact or they are restricted by some max range visual sensor values?

vdr1981 03-17-19 07:17 AM

Quote:

Originally Posted by ThePrody (Post 2597561)
i will try to test with different Earth Radius values and see if i can get a more realistic hull-down and vanishing hull effect .

@vdr1981 how far does the bridge crew can see ? let's say i turn the Earth into a flat disc and i can see ships at 40 km, will they report the contact or they are restricted by some max range visual sensor values?

Around 20 km during the clear sunny day...You'll hardly see anything though, but trained watchman can see smoke...

Sjizzle 03-17-19 07:27 AM

Quote:

Originally Posted by ThePrody (Post 2597561)
i will try to test with different Earth Radius values and see if i can get a more realistic hull-down and vanishing hull effect .

@

if u will do that all the navigation fixes will be inaccurate and misplaced also the lang / long and the equator will be also misplaced ...and also each port too

if u wish to modify the radius only to see how to ship disappear bottom up u don't need to do that ....
it's very simple use this formula and u will find how far is the horizon from u

D= √h² + 2rh

d = distance to the horizon
h = height of the observer above sea level
r = radius of the Earth

Earth radius r=6,371km

This equation will work for any size world, and any height of observer. Anyone using this equation should be aware, however, that its result, d, is the straight-line distance from the observer's eyes to the horizon, and not the distance to the horizon along the ground (which will be longer).

for a person with the eye level of 2m the horizon will be at 5km beyond that all object will disappear bottom up


PS. A flat plane can not make horizon it's geometrically impossible

Tonci87 03-17-19 08:45 AM

Quote:

Originally Posted by Sjizzle (Post 2597584)
if u will do that all the navigation fixes will be inaccurate and misplaced also the lang / long and the equator will be also misplaced ...and also each port too

if u wish to modify the radius only to see how to ship disappear bottom up u don't need to do that ....
it's very simple use this formula and u will find how far is the horizon from u

D= √h² + 2rh

d = distance to the horizon
h = height of the observer above sea level
r = radius of the Earth

Earth radius r=6,371km

This equation will work for any size world, and any height of observer. Anyone using this equation should be aware, however, that its result, d, is the straight-line distance from the observer's eyes to the horizon, and not the distance to the horizon along the ground (which will be longer).

for a person with the eye level of 2m the horizon will be at 5km beyond that all object will disappear bottom up


PS. A flat plane can not make horizon it's geometrically impossible


So you are saying that a realistic value for the earth radius inside sh5 would completely break navigation and port locations?
Is there a way to introduce a realitic earth radius without breaking all that?

It would be nice to have that, because currently ships really disappear behind the horizon way too early. Also if we could solve this, it would eliminate the ships wake that we can see in the water, aven though we can not see the water line.

Why did they make the game like this? :doh:

Sjizzle 03-17-19 08:55 AM

Quote:

Originally Posted by Tonci87 (Post 2597603)
So you are saying that a realistic value for the earth radius inside sh5 would completely break navigation and port locations?
Is there a way to introduce a realitic earth radius without breaking all that?

It would be nice to have that, because currently ships really disappear behind the horizon way too early. Also if we could solve this, it would eliminate the ships wake that we can see in the water, aven though we can not see the water line.

Why did they make the game like this? :doh:


i am saying that if u change the current radius value of the game will mess up things in the game...

Tonci87 03-17-19 08:57 AM

Quote:

Originally Posted by Sjizzle (Post 2597604)
i am saying that if u change the current radius value of the game will mess up things in the game...

Yes, I get that. I´m trying to think of a reason why they made the game with a smaller earth radius in the first place.

And would it be possible to mod a realistic radius without messing up the game?

Sjizzle 03-17-19 09:06 AM

Quote:

Originally Posted by Tonci87 (Post 2597605)
Yes, I get that. I´m trying to think of a reason why they made the game with a smaller earth radius in the first place.

And would it be possible to mod a realistic radius without messing up the game?

tbh no idea... but we can try i need to refresh my memories because i can not recall where u can change the earth radius in the game... if the celelstial bodies are 99% accurate then the earth radius must be also 99% accurate and the celestial bodies are accurate in this game

hmmmmm

Darojax 03-17-19 10:08 AM

Hey guys!


This issue has probably already been answered in the past, but using the thread search tool and also Google I have not been able to find an answer:


When I play SH5 with TWoS mod several messages are shown twice in the message box bottom right, for example the weather report.


Have I missed a step in the installation process or do you guys know what is wrong?


Big thanks, this mod is just superb.


D

Sjizzle 03-17-19 10:38 AM

Quote:

Originally Posted by Darojax (Post 2597615)
Hey guys!


This issue has probably already been answered in the past, but using the thread search tool and also Google I have not been able to find an answer:


When I play SH5 with TWoS mod several messages are shown twice in the message box bottom right, for example the weather report.


Have I missed a step in the installation process or do you guys know what is wrong?


Big thanks, this mod is just superb.


D

can u provide us a screen shot ????

ThePrody 03-17-19 11:48 AM

Earth Radius is in data folder , open scene.dat file and you will find it in Node:Sky - EnvData , its value is 337 813 .
So, if i change it, i need to give up Real Navigation .

Sjizzle 03-17-19 11:51 AM

Quote:

Originally Posted by ThePrody (Post 2597633)
Earth Radius is in data folder , open scene.dat file and you will find it in Node:Sky - EnvData , its value is 337 813 .
So, if i change it, i need to give up Real Navigation .


theoretically yup...

Azref 03-17-19 01:44 PM

Hi all, just reinstalled TWoS after a year away and was wondering where to download the TWoS DeckGun Friendly Waves mod that used to be included.



Have searched the forums and simply can't find it anywhere.


The only reference to it i can find is in TheBrebsters current mod list for SH5.


Can someone provide a downlaod link to this great mod please?


Many Thanks :up:

THEBERBSTER 03-17-19 03:52 PM

A Warm Welcome Back To The Subsim Community > Azref
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

The Wolves Of Steel (TWoS) DeckGun Friendly Waves Mod > Enable JSGME

ThePrody 03-17-19 05:53 PM

ok, it seems it's not like in SH3, messing with the Earth radius doesnt achieve anything in regard to the hull down effect, there were also some nasty effects to the uboat's ability of sailing while surfaced...let's just say it's better to leave that value alone . :D


All times are GMT -5. The time now is 11:16 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.