I dug a bit into the game files to figure something out, and wow, I couldnīt believe my eyes that apparently so much code from Silent hunter 4 has been used to make this game. There is bits of SH4 code everywhere, although, often without function, since many features SH4 had were not implemented. Things like proper crew management, an office room you visit between patrols, etc.
Now I wonder if they simply used "unscrubbed" SH4 code to save time, or if they at some point intended to get these features into SH5? What a shame that Ubisoft has ruined what this game could have been by rushing it out the door. I guess the devs would have also had more time for developing the game if Ubisoft didnīt insist that this game should be a testbed for their bull**** DRM they had back then.... EDIT: Disregard the following. I departed on a new patrol, and the submerged torpedo loading boost works again..... This game sometimes.... Anyway, what I wanted to do is have a look why I can not activate the faster torpedo ability while at periscope depth. I guess it is because of this part of code in Silent Hunter 5\data\UPCDataGE\UPCCrewData\SpecialAbilities.upc Code:
[SpecialAbility 19] ; *Faster torpedo tubes reloading-submerged So, doesnīt Periscope depth count as IfIsSubmerged ? There is not persicope depth function in that file. Code:
; RunOnActivate - functions |
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Very sloppy if you ask me. |
I have one quick question:
Is it normal for the U-Flak to not have any internal or external storage for torpedoes? |
U-Flak had limited Torpedo loads. I am not sure whether it is working in-game since I have not played a U-flak yet.
https://uboat.net/types/u-flak.htm . |
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if you think about it, all of us work this way. |
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Was doing a test dive to 200m today in a Type7b. Before i even made it that depth my KDB Hydrophone reciever was reported destroyed. Wut?
A quick look from the bridge after surfacing confirmed it was gone. Since when? |
Never experienced that. What was your speed?
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Am I doing something wrong? I don't have any way to TC past 64 when near units, is there a setting I'm missing?
TimeStop=0 RealTime=1 LandProximity=1,128 CriticalDamage=1 CrewEfficiency=2048 AirEnemyDetected=2048 SoundEffects=2 CharacterAnim=64 FriendDetected=32,2048 EnemyDetected=8,256 RadioReport=2048 Particles=32 PrayState=1 HunterState=1 3DRender=2048 Maximum=2048 |
In TWoS whenever a ship is near or a plane, friendly as well as enemy, the game will not go over TC 64. It is modded that way due to game performance and stability.
It prevents CTD's and other trouble, just like not saving your game whenever there are ships present near you saves you from corrupt gamesaves. The Mod was programmed that way. So if you cannot go over TC64, be sure someone is in your vicinity somewhere. . |
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Good hunt! Fitzcarraldo :salute: |
to be honest Fitz, I would like my TC second value when enemy is detected/planes are detected way lower than what it is now....
I always get jumped by those damn planes when in TC. :/\\!! And when TC then drops to 1 I am already damaged beyond repair at times. :k_confused: |
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Fitzcarraldo :salute: |
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Sorry authors but I don't have the time to have my max TC be forced to such a low level for every object that comes within 30km of me. I need to be able to sail past it in a timely manner IF I CHOOSE TO DO SO. |
Hello folks,
I hope this is the right place to ask this: I recently updated to the last version of WoS and everything is working like a charm and as far as i can see as intended with one minor exception: External reserves loading time. I did activate the skill of Mr. Torpedoman that says 'External Transfers Lvl 1', and they do indeed initiate the transfer, but with a rather slow transfer rate. I mean really slow, i just stopped the amount of percentage complete from the tooltip if you hover over the to be transferred torpedo, and it is about 3% per 12 hours. Now i do like realism and the concept of being a sitting duck while doing this type of maintenance, but isn't that a bit harsh? Or, as i rather suspect, not actually what was intended? Additional info: -Sea is calm -Speed is 0 ofc -Yes, i dragged the ext. reserve into internal reserve Any idea? |
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Instant targets! |
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Put your crew on battlestations for the duration of reloading torps. Way faster. |
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THANK YOU! Exactly what I was thinking. I encounter 20+ vessels on a short trip from Williamshaven to the English Channel and its very obnoxious to get cut down to 64x TC every time when I know for a fact that they are 99.8% likely to be friendly vessels. |
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You can also play around with the radius. I think i set mine to 15k. |
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