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Yes you are right for sure if you say so...it's because I came to see that yesterday by reading some posts about SH1... So I thought I would respond with that. Never mind, I wish you well in the ongoing of TWoS, I will make a donation shortly, it's about time... |
Thanks for your continued work on this Vecko.....just recently started playing it again.
Can you or anyone else recommend a good interior mod that is compatible, preferably with a darker gritty look? |
Identification Manual?
Just started playing TWoS. When I'm in the attack periscope there is no Identification Manual available? I've watched some videos and they were able to pull it from the left of the screen but its missing for me. I'm running the latest mod pack release. Thanks!
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Hit E...and drag it from left :) |
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Thanks, sir, but that be much more tricky... (it ws not about STOPPING the rotation of the gun, but about ROTATING it somewhat EASILY, its rotation much TOO SLOW.) I ended up meddling with submarine *.GR2 + *.ZON + *.DAT +*.SIM files, for the rotation of the damn cannon was bound to some "turret" setting deep inside these files, with its angular rotaion speed and such. Success in the end, but nothing to do with common user operaitons. P.S. Thanks for your compassion, anyway, sir. |
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OK, blast it, I'll train my RAOBF skills... I had two mad and successful nights :Kaleun_Party: undoing some realism settings, anyway. And thank for you continued work on the TWoS. Thank you mightily, sir. |
I have a Fashion Command Keys 1.03 that does not execute commands like before new 2.2.12 why
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I've taken a look in my notes about the deck gun in WoS, I didn't find anything mentioned to change rotation speed. The deck gun is operated with the mouse to turn it, and the mouse wheel for the elevation; maybe by changing your mouse sensivity you can increase the turn rate? Then, there is also an automation script to run deck gun attacks (auto-scripts are launched from the map with the icon on the right), but here, you are not operating the gun yourself. Your sub will go flank speed and make zig-zags while firing on the designated target. |
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One might as well cut off his legs in order not to suffer from tight shoes, but my solution be much more similar to finding proper shoes. |
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Sorry, I must have missed the part where you say you have solved it. Nice that you did. In which of the files did you find the setting, if I may ask? |
Just RE-purchased SH5 strictly for the Wolves of Steel mod. I gotta say, thank you modders so much for your time and efforts making Sh5 a great subsim. I have only been playing for 3 hours but I have barely left port! There is SO much to do with realism at 100% and realnav on. Makes the patrols feel SO engaging!
One issue, I also turned on the Enigma decoding machine (or at least I thought i did). I am still getting radio messages as I normally would. Not sure if there are special radio messages I need to wait for before I use the decoder? How exactly does that work? I have already received a message directly from BdU asking for my position, I would think I would use the enigma for that. Can someone assist? Am I missing something? |
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Even with the Encrypted BDU orders such messages will be somewhat rare. That is a good thing. If every message was coded, the decoding would quickly become very stale and boring. As it is, it´s always a little novelty :) |
Thanks!!!!!! I wouldn't mind getting more messages to decode. Love spending TC1 on the boat doing errands :).
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First open your submarine .GR file with GoblinEditorApp (it be NSS_Uboat7a in me case), then merge it with NSS_Uboat7a.ZON, and with NSS_Uboat7a.SIM+.ZON, to be safe, to avoid further conflict, then (it be in the ZON file, but no matter now) you right-click "EditControllers", find obj_turret @ cfg#M01 (it be the stats of the axis, around which the cannon turret rotates and pitches), a tree window pops up, double-click this controller in the RIGHT tree, then expand the +/- - marked expanding thread "obj_turret" and then the thread "Traverse" (it be rotation speed) and "Elevation" (it be the pitch) and then set the, well, finally, THE speed. Then Open Deck_gun_GE88mm files in the same manner, repeat similar steps. |
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Thanks to elaborate, that's really useful and a real precision work :up: Greetings, :Kaleun_Salute:XS |
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