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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Captbubble66 12-18-23 03:44 PM

Quote:

Originally Posted by Propnut17 (Post 2896019)
No, the Steam version will place the Silent Hunter 5 folder under the /Steam/Steamapps/Common section of your steam installation. I am running the Steam version of SH5 and have no problems wis installation or upgrade.

Just remember after the initial loading of the Steam version, play out the first Polish section, to get an idea where everything is. Once you are happy with the way it all works, it is time to start loading in the TWos update and you will be able to enjoy all the enhancements that the "new" simulation has to offer.

So are you saying play SH5 vanilla before updating to the TWOS mod? BTW thanks for the help.

palmic 12-18-23 04:48 PM

[REL]The Wolves of Steel - SH5 Megamod
 
Merry Christmas to all of You and most importantly to our friend Vecko!

https://cdn.notonthehighstreet.com/f...rine-santa.jpg

Propnut17 12-21-23 01:03 AM

Quote:

Originally Posted by Captbubble66 (Post 2896092)
So are you saying play SH5 vanilla before updating to the TWOS mod?

Yes, that way you can test if the sim is doing all the important things, and your installation is not corrupt. After you are satisfied, reboot the computer and install TWoS, following the install instructions. The Steam installation and TWoS marry together quite well you will find.

Captbubble66 12-21-23 10:14 PM

Thanks and Happy Holidays.

Captbubble66 01-11-24 06:22 AM

Opinions of best mods to use with WOS what mods work want don’t?

propbeanie 01-11-24 08:14 AM

The mods included with TWoS mod itself are best, but others have made some specifically for TWoS, such as Grenso, but also a few others. What are you looking for? Something to make things pretty? or something historical? etc...

Captbubble66 01-11-24 09:29 PM

Probably Grensos interior mod,maybe rusted lights,Harbour pilot,wooden lifeboats those are the the ones,I am thinking about.

GrenSo 01-12-24 01:00 AM

Quote:

Originally Posted by Captbubble66 (Post 2898897)
Probably Grensos interior mod,maybe rusted lights,Harbour pilot,wooden lifeboats those are the the ones,I am thinking about.

Harbor pilot (Trevally Harbour & Kiel Canal Pilot v3.1) and wooden lifeboats (Targors SH5 Wooden Lifeboats ver. 0.4) are already included and a part of the current version of TWoS.

This mods are a part of TWoS, like you can also see in first post of this thread:

Quote:

Accurate German Flags
Accurate German Medals_by ual002
SD_MapLocationNameFix_v1_2
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SteelViking's Sky Banding Mod
gap - Real Diveplane Gauges v. 1
gap - HD 1 deg Scope Bearing v 1.0
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch - Revised
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - Sobers Best Ever Tweaks - Wakes Fix
DynEnv v2.9 - No U-Mark
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_5_ byTheBeast
Equipment_Upgrades_Fix_v1_4_Hinged Snorkel_CTD Fix
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes - MagDet range 2.5m (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files v2
FXU_0_0_22_Shells Explosions_No Debris
FXU_0_0_22_Debris Particles_CTD Fix
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
FXU_0_0_22_UBoot_Sensors.fx
Large Optics for TDW UI for NewUIs_TDC_7_5_0
Large Optics for TDW UI 16 by 9_Fixed
Large Optics for TDW UI Manos Scopes Glass Effects
Large Optics for TDW UI RAOBF + Nomograph Fix
RadcapricornLarge Optics No Milliradian Scale Binoculars
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
Stopwatch by Shmal
Sjizzle's - Charts for NewUIs part 1_07.06.2013 (13)
Sjizzle's - Charts for NewUIs part 3_24.06.2013 (6)
Sjizzle's - Charts for NewUIs part 4_20.07.2013 (4)
Sjizzle's - Charts for NewUI's_06.08.2015 ( merged part_2 and part_5)
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 (1)
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Sensors Difficulty Settings (init.aix)_v0.1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
OPEN HORIZONS II v2.5
SH5 External Cargo 1.0
OPEN HORIZONS II v2.5_TWoS Enhancement
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
MQK LocationMaps_IO
MQK ShapeTextures_NO
MQK Gradient_IO
IO_StrategicMap_7_5_0_for_TDWv750
IO_StrategicMap_7_5_0_for_TDWv750 Grid Req Fix
IO_MapCourseLine_normal pencil_mod
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.3_IO Strat.Map_NewUIs v7.5.0
OHII v2.5 - Neutr.Nations in Allied Convoys_Temp.Fix II
OHII v2.5 - Convoys_Ships Enhancement_0.1.2
OHII v2.5 - Change days in bunker_24d_Flotillas.upc
TF capital ships behavior_Testing v0.1.1
Iron Crosses Disabled for No Tonnage Bar_IO Strat.Map_by vdr1981
Church's Compass Dials Mod v2.2 - Option Two
EQuaTool 01.01 by AvM - Large Style
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Patrolsearch autoscriptsV04
autoscripts1.0_WOS_tuned
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Real U-Boat Performance - Type VII v1.7.2
Reworked U-boat Guns (incomplete version)
gap - armaments & equipments patch v 0.2
Shells_zon
torpedoes_g7a-e(.zon)_v0.2.1
R.S.D. - Reworked Submarine Damage v5.8.1 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.8.1 - German Patch
Ship Capsize & Listing Effects 1.0_by vdr1981
Ship C&L Effects 1.02 - Test
Speech fixes and additions (german version)
Sub Center on Map Fix_SF&A (ger.version) Compatible
Shadow Improvement ModLR
Small_trees_SH5_V1
sobers water splash anim SH5
sobers green crew training V4 SH5
sobers no footstep sound mod SH5 V2
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers CrewAI mod SH5
sobers shipwreck mod V8 SH5
Oby's Fix for Sobers shipwreck mod V8 SH5_no rocks
Pascal-sh5-VIIC-correct periscope in tube
pascal-sh5-VIIB-correct periscope in tube
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
Wasserbomben_SoundFix_Basic_1.1
SkyBaron's Bold SFX for SH5 1.0
Shallow Waters Voice Be Gone
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Geleitschutz Gesichtet_WO Audio Fix
SH5_Sinking_ship_hydro_fix
SH5_Starshells_patch
SH5_No Funny Bandages
Disabled Unrealistic Commands_(ini files)_v1.01
KDB+GHG Upgrade
DBSM_Music_1_0_4
My Fog & Underwater 0.3
My Waves v0.2
My Sound Mix
Silent UI Sounds
No Crew Whispering
Grossdeutscher Rundfunk New Remix 1939-1945
Grossdeutscher Rundfunk New Remix 1939-1945_CTD Fix
Radio Stations_(radio.ini)
AilBubbles 1.0
AilImpurity 1.2
AilWhiteInterior 1.0
TWoS_New Ships Enhancement
TDW_No_Contact_Colors_1_1_0
TDW_No_Color_Dashed_Contact_Line_1_1_0
TDW_No_Contact_Tails_1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
SH5_MataHari's_More_Accuracy_for_TWoS_1.04_RAOBF Textures
Attack Disc by Andrey_Hard
SH5_FW Coastal Defenses by Vecko & gap
A Fistful of Emblems v1.51_TWoS Compatible
A Fistful of Emblems v1.51 (Weathered)_TWoS Compatible
SH5_Playable U-FlaK_0.1
RUSTED GLORY SH5_VIIA_Textures only
gap - Alternative Cursors & KM Map Tools v2_Parts
nVidia missing lights
SH5_Credits
new_KM_binos
smaller flags for Warships 1_0b
SkyBaron's ENIGMA v1.02 for TWoS
Ships sonar Fix For TWoS
METOX warning sound v 1.0
Rudder orders and send radio messages speech fix 1.0
Silentmichals interior mod 1.2.4
Old Style Explosions V1.1
_Jet_Aircraft
Flower_Class_Corvette_Pack
Targors SH5 Wooden Lifeboats ver. 0.4
Z_Roster_Names.cfg
Z_Tweaks_by vdr1981

Captbubble66 01-12-24 05:33 AM

Awesome thanks for the info,I am just going from YouTube videos the mods I see people playing.

Captbubble66 01-12-24 05:44 AM

A question? In the order of the mods where would I add grensos interior mod? And should I remove steelvikings interior mod first?(no offense)

fitzcarraldo 01-12-24 08:53 AM

Quote:

Originally Posted by Captbubble66 (Post 2898924)
A question? In the order of the mods where would I add grensos interior mod? And should I remove steelvikings interior mod first?(no offense)

Put it after your TWoS addons. And after GrenSo Environment, all the mods you want, for example, Alpheratz.

Regards.

Fitzcarraldo :Kaleun_Salute:

Captbubble66 01-12-24 04:29 PM

Thank you.

Aktungbby 02-02-24 10:25 PM

Welcome aboard!
 
OLZS!:Kaleun_Salute:

fitzcarraldo 02-07-24 07:13 AM

Quote:

Originally Posted by OLZS (Post 2901709)


Many thanks! I´ll try it and comment. :Kaleun_Cheers:

Regards.

Fitzcarraldo :Kaleun_Salute:

corporalspiffy 02-14-24 04:52 PM

lost sound
 
everything was running fine until i lost sound. restarted the computer but nothing. any ideas?

OLZS 02-23-24 07:24 AM

The strange behavior of the game in the Baltic operation. There are 6 Polish destroyers and not a single merchant ship in my patrol area. Is this normal or not? As far as I know the history, Poland had only 4 destroyers. :hmmm:

Aktungbby 02-26-24 10:47 AM

...if memory serves, and you circumvent the destroyers by going south and then west toward the small port at the far west end of the bay you will encounter merchants exiting the port. Also on returning to base in Germany, you will encounter merchants along the coast rounding the penisula into the Polish bay. Be sure to 'hug the coastline' in your return to base and avoid destroyers patrolling the Baltic.

OLZS 02-26-24 10:55 AM

Quote:

Originally Posted by Aktungbby (Post 2903975)
...if memory serves, and you circumvent the destroyers by going south and then west toward the small port at the far west end of the bay you will encounter merchants exiting the port. Also on returning to base in Germany, you will encounter merchants along the coast rounding the penisula into the Polish bay. Be sure to 'hug the coastline' in your return to base and avoid destroyers patrolling the Baltic.

Thank you dear friend! :up: But I don't really like the Baltic operation. This mission is the fantasy of its author. I am currently working on an add-on for The Wolves of Steel that will not have a Baltic operation. My modification will tell about the adventures of the submarines of the 7th flotilla. :ping:

Kal_Maximus_U669 02-26-24 04:54 PM

hey AktungBBy...
Your memory works perfectly confirmation of what you said..:D
I think that this Poland campaign is a quiet introduction wanted by the "devs" in order to master the gameplay for novices...a bit like in Sh3...this Poland campaign is not great..lol

RacingClub 02-27-24 01:42 PM

Hi everyone, does someone here knows how to successfully initiate a campaign transfer when you reach the ending date of coastal waters? I'm playing the steam version with ubisoft connect on windows 10


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