Odd Glitch after installing TWOS(sh5)
Hi I have a problem that I couldn't find a solution for, eversince I first encountered it, and the only sign that I am not the only one with this problem was this post
https://www.subsim.com/radioroom/sho...postcount=2101 and the replies to it, which neither helped the user who posted it nor me https://www.subsim.com/radioroom/sho...62462&page=141 so the problem I have is exactly the same depicted in the first link above, I've tried a lot of things including downloading a copy of a previous version of TWOS from somewhere else. But the samr problem occured, and even if that would have worked, I would not have had the "full TWOS experience". I would really appreciate it someone could help, I wanna play this mod really hard. Thank you in advance. EDIT: Solved it. Idunno what I did right this time, after reinstalling both the base game and the mod (which i've done several times before in several ways.) but this time I actually chose the ubisoft folder (which is where the mod wants to be downloaded) for the base game installation instead of anything else basically, so I didnt move any files manually like the last time(eg.: moving base game folder(s) to desktop). As I suspected, it wasn't a user or system failure, since the installation guide said not to install to the programfiles(x86) so I thought anything else would be good since and later I read on the forum not to install in C: at all, hence why I moved my files to the desktop in the first place. I think it might be a problem with some game or mod files, they might request access to the Ubisoft folder (yes I did patch the files right and chose the right path everytime) which was pretty much empty before It worked. But I've been modding games for years now and this was by far the hardest to make work, eventhough the problem was actually just a stupid install location. Although me and my colleagues who had the same problem made it hard for the community to help us, since we haven't provided enough Info about the "glitches, bugs and missing funtions". the screenshot above only depicts a minor problem which only occures in the Harbour (1/4 the screen being black), you can't interract with NPCs, the map doesn't work the way it should, Tools wouldn't work, only occasionally and the indicators in the lower left corner can't be interracted with as well and they won't show any changes in speed, depth etc. If I had provided this info most people would not have thought that this was a problem with the screen resolution and the graphics card settings Which basically ment that people would not have wasted their times. Anyways I appreciate all help and effort provided by the community. |
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What you've got there is user or system related problem which is, from some reason, quite common for newcomers. Read install instructions carefully, change install location, use administration rights ect...Happy hunting! :salute: |
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Please, tell us more about your installation, not only a screenie and your problem. All the people here will help you. Best regards. Fitzcarraldo :salute: |
Hi guys.
I'm planing to get SH5 + twos going again on a new computer but it's been a while. I dug around a little on the forums for answers as I know there are issues with the uplay version but everything is just too spread out over both time and threads. I'm going with the Steam version right now; is there anything I should be aware of that needs extra patching that isn't mentioned in the first post of the twos thread ? Also any recommendation for extra graphics/immersion mods that will work with twos ? |
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Here is another oddity:
So I revert to the Atlantic for '43. I spawned in Kiel, hit the training targets for the training mission, then headed out to Atlantic after receiving the head to La Palice radio message. It's been quite a while and I just resupplied from a milk cow (very cool) but the home port is still Kiel? Going to keep burning time out in the black pit and hopefully it changes home port soon. https://imgur.com/o2LSKXX |
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You'll be reassigned to La Pallice in 5 days, be patient...:yep: |
Is it an AI bug of destroyers that are so catchy that it is impossible to escape?
It can be fixed? |
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If you mean occasional situation where destroyer follows you at long range no matter what you do but does not attack, it's called sticky destroyer, it is a bug and it can be fixed by saving and reloading your game. |
the situation is 1941 and 3 dds attack me
when I manage to avoid them and I walk away they come back for me. It doesn't matter how far away I am. They find you again |
Hello there
After a big while Ive returned to sh5 ( Im used to the sobers mod list and I gave a try out for the wolves ). Im having a issue . Quote:
Sorry for the inconvenience , Now everything seems to work . Having some crashes with the Tdc checker ( never happened to me before ) |
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Be careful where you do it, if you do it in the middle of air coverage, you cannot dive and you can only attack, thus you are a sitting duck. About the CTD with your TDC checker thing, I cannot help you there. |
is there any way to modify the AI of the dds?
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https://www.subsim.com/radioroom/sho...46&postcount=4 |
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I would also add to that variables in "data/cfg/sim.cfg" file and maybe AI sensors settings in various sim files as well...:yep: |
OK Captains, v2.2.20 update is ready for download. Here is the change log and few screenshots of truly awesome work our modders did, especially Kapuhy and Rosomaha...:yep:
https://i.postimg.cc/jw7sK9X5/SH5-Im...8-00-01-47.jpg https://i.postimg.cc/0r78BTjX/SH5-Im...3-15-57-37.jpg https://i.postimg.cc/n9fnLkR1/SH5-Im...3-15-58-10.jpg https://i.postimg.cc/jWCx3Cny/SH5-Im...3-15-58-29.jpg https://i.postimg.cc/4KMJDZpq/SH5-Im...3-15-58-39.jpg https://i.postimg.cc/SnxkjjrH/SH5-Im...3-15-58-53.jpg https://i.postimg.cc/2VwCzn44/SH5-Im...3-15-59-00.jpg https://i.postimg.cc/vx7bxVCw/SH5-Im...3-16-16-55.jpg TWoS v2.2.20 Changelog: - Neutral Illuminated Only until_[Date] addon is now added to the main mod and it can not be disabled anymore. This means that temporarily neutral nations (like Norway, Iceland, USA ect) will use illuminated vessels only until they declare war to Germany or they join to Allies or Axis coalition. (Note: you may see on the next patrol or two few bugged ships without skin/paint but the problem will sort it self out pretty soon). - Added latest version of "Little_Ships" package which contains several new coastal cargo ships, tankers and trawlers, created from scratch entirely by Kapuhy!. For more info check "Silent Hunter 5\The Wolves of Steel - Documentation\Other Readme Files and Docs\Kapuhy's Little Ships - Documentation". - Added latest version of great looking Rosomaha's C-3 cargo liner with lots of improvements. - Added Kapuhy's new Fairmile B Motor Launch patrol boat to regular port defense campaign layers. - Added Targor's cool looking Wooden Lifeboats as an optional addon. Slight game freeze can be observed on less powerful systems when these lifeboats are spawned and that's why it's optional. - Added "Missing Nav Map Coordinates_Fix" optional addon which will solve the problem of missing/hidden navigation map coordinates for people who are using large screen resolutions. - Reverted back to original SteelViking's interior CR.gr2 and sim files in order to get rid of some occasional game crashes when game is saved and reloaded without exiting game. - Fixed patrol missions in Monsun campaign. Added patrol zone coordinates for patrol areas near African coast. - Some optional adons have been renamed for better understanding of their function. - Large number of tweaks and fixes for improved game stability with recently added units. - Number of various minor tweaks and fixes. - Special thanks to the latest outstanding TWoS supporter/donor: Francois Coussement. Good hunting Captains! Download links are in my signature... |
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