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Sailor Steve 06-11-19 09:51 AM

Quote:

Originally Posted by vdr1981 (Post 2613709)
I think that this can be done but I'm not sure that real life UZO binoculars had that kind of markings in the first place? :hmmm:

They didn't. The UZO was a regular pair of binoculars mounted to a stand. On the other hand the stand had the markings, as you can see when playing, and once the binoculars were sighted on the target the IWO simply had to look down at the markings to get the bearing. Since you can't click a button to do that I don't see any difference between that and just having the markings onscreen.

Tonci87 06-11-19 11:29 AM

Quote:

Originally Posted by Sailor Steve (Post 2613766)
They didn't. The UZO was a regular pair of binoculars mounted to a stand. On the other hand the stand had the markings, as you can see when playing, and once the binoculars were sighted on the target the IWO simply had to look down at the markings to get the bearing. Since you can't click a button to do that I don't see any difference between that and just having the markings onscreen.

No, this is not about bearing markings, but about those vertical markings that you can use to measure the mast height.

I had a look on the internet, and it appears as if the UZO only had a vertical line in the reticule. See here:
https://technodocbox.com/Cameras_and...do-firing.html

I guess it was really only intended to give the bearing to the TDC. I wonder though if maybe another instrument was used on the bridge to get the distance to target. maybe a sextant? Or was it really just guesswork?

Thank you for the answers VDR.

I think the vertical error of the gun is quite OK, so I do not think that it is necessary to change the vertical gun movement speed, it is the horizontal aiming error that is the problem :D

XenonSurf 06-13-19 11:39 AM

Suggestion: I would add a notice in the description for those sub systems that could potentially not be repaired while on patrol, but only in a dry dock at port, by reading this we would better understand they remain damaged (and us avoiding to consult the sub systems to see if the system is now repaired).
Something like "The system can only be fully repaired in a sub pen" or similar.

vdr1981 06-15-19 05:36 AM

Version 2.2.13 is ready for download Captains! Links are in my signature...:salute:

https://i.postimg.cc/c19pJDB6/111.jpg

v2.2.13 Changelog

- Polish destroyer ORP Wicher is now accurately represented in game by Bourrasque clone since real ORP Wicher was copy of this French destroyer.
- Fixed occasionally missing "Start of hostilities against Poland" radio messages from the opening stages of Operation Himmler (invasion of Poland).
- Slightly reduced visual sensors difficulty parameters for merchants and warships.
- Reduced skill of Polish Danzing bay taskforces to "average".
- Slightly increased duration of "Disable watch crew reports" WO ability in order to pass unimportant contacts more efficiently and without TC drop.
- F7 key command will now simultaneously activate/deactivate both battlestations level 1 and 2 crew states and also place the guns to neutral positions after the command is disabled.
- Improved numerous tooltip descriptions for various GUI elements and commands in order eliminate players confusion. (travel mode ect)
- Improved tooltip descriptions and instructions for some crew active and passive abilities (Submerged torpedo loading, External torpedo reserves transfer, air purification measures ect).
- Added warning message in the main gameplay settings screen which will note the player that gameplay settings for the ongoing campaign can be manipulated only from the bunker.
- Reworked XO TDC dialog box messages for players who have troubles to understand optional auto TDC procedure in TWoS (XO: Lock target again to calculate auto TDC solution => Auto TDC is active!).
- Ingame TWoS credits page updated with latest outstanding TWoS supporters/donors : Hubert Dewey, Fernand Delfosse, Ludwig Diebel, Joerg Krieger, Carlos Jesús Bustos Moreno, Joseph "TM=Bluntman" Dewey and Janne Aatrakoski. Thank you very much and happy hunting Captains!


:Kaleun_Salute::Kaleun_Salute::Kaleun_Salute:
Happy hunting!

XenonSurf 06-15-19 08:37 AM

Congrats, Veko, for your amazing ongoing work. The changed F7 commands make much sense.

With Battlestations activated, will repairs last longer, and the sub be more detectable by enemies because of more noise ?



Thank you,

fitzcarraldo 06-15-19 10:22 AM

Many thanks for the new update!

Congrats Vecko!

Fitzcarraldo :salute:

propbeanie 06-15-19 01:48 PM

I haven't caught my breath from the last update yet, good sir! Exemplary work! :salute:

boogieman335 06-15-19 10:36 PM

HI VDR, This is a great mod thank you for all your hard work. But I do have a couple of comments and a question. I have converted my game back to English spoken by adding the English voices back with no problems. The other issue I had was that the Pencil navigation line was very hard for my old eyes to see so I edited the graphic files and now see it great, but my question is : is there a way to make the Longitude/Latitude numbers a little bigger on the map? I know that part of the mod was probably developed by someone else but to me they are really hard to read sometimes.

vdr1981 06-16-19 04:39 AM

Quote:

Originally Posted by boogieman335 (Post 2614379)
is there a way to make the Longitude/Latitude numbers a little bigger on the map? I know that part of the mod was probably developed by someone else but to me they are really hard to read sometimes.

I don't think so, no...

THEBERBSTER 06-16-19 09:30 AM

A Warm Welcome To The Subsim Community > boogieman335
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

NIDGE2112 06-16-19 12:40 PM

I changed the colour of the lat/long to white, to me with my old eyes the numbers are easier to read

Try this http://www.subsim.com/radioroom/show...1&postcount=41

Hope that helps:Kaleun_Salute:

Aktungbby 06-16-19 12:41 PM

welcome aboard!
 
boogieman335!:Kaleun_Salute:

kiwikid1940 06-16-19 04:31 PM

Fix to change mission ?
 
I have been unable to find the fix where you can pick any mission. I have installed it previously but can't remember where I found this in the past. I would appreciate it if some one can point me in the right direction please.
Mike

Edit: I have now established it is the "silentotto" fix and I need to start a new career and type "silentotto" into mission name? Is this correct.?

Lugermann 06-17-19 07:15 AM

Thanks for your hard and great work, Vecko.

:Kaleun_Applaud:

skin-nl 06-17-19 10:22 AM

Quote:

Originally Posted by kiwikid1940 (Post 2614475)
Edit: I have now established it is the "silentotto" fix and I need to start a new career and type "silentotto" into mission name? Is this correct.?

You need to type silentotto where you can choose your mission.
I don't know if you need to start a new career. You'll shall try it out.

Fifi 06-17-19 12:38 PM

Quote:

Originally Posted by skin-nl (Post 2614551)
You need to type silentotto where you can choose your mission.
I don't know if you need to start a new career. You'll shall try it out.

No need to start a new career, but you have to be between two campaign (when the campaign screen will appear)
Just type silentotto while in this screen to unlock all the campaigns...

kiwikid1940 06-17-19 02:29 PM

Thanks for the information which has worked fine.:Kaleun_Applaud:

XenonSurf 06-17-19 03:11 PM

Quote:

Originally Posted by kiwikid1940 (Post 2614591)
Thanks for the information which has worked fine.:Kaleun_Applaud:


And you can even use KSD Commander to further spawn at a precise date in your bunker, at a specific sub-chapter. For that, you need to save the game just before going into bunker, set your desired date in KSD and start game with KSD. You will then leave the bunker at your desired date.

Erilaz 06-20-19 08:18 PM

Ahoy!
Minor question here. It is possible it's already answered somewhere, but I searched for it here and could not find anything.

Do TWoS render historical convoys? I am talking about ones reported by BdU in radio messages like these
https://i.imgur.com/qHoVxAi.png

That one features two battleships and battlecruiser in escort, as well as lots of troop transports, very valuable target and I had time to catch it.
I patrolled AM02-AM52 area from 10th to 17th.. Nothing. Reloaded, waited entire week mostly submerged in AM53. Nothing. Reloaded, went to Filth of Clyde itself and spent three days there from 15th to 17th on bottom - nothing at all. I literally raided Glasgow, Greenock and Clyde at once on the day when BdU told the troops are disembarding in Britain, guess what? Nothing there.
Was it there or it's just me being bad listener?

Should I expect any of other messages to be true and try to find other valuable targets reported in their messages and "keep the good work" or these radio convoy reports are just flavor noise which doesn't differ from your regular "be more aggressive" bull as much? :hmmm:

Aktungbby 06-20-19 10:53 PM

Welcome aboard!
 
Erilaz!:Kaleun_Salute:


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