ok
The IA depends on the year in witch you play? |
Quote:
No, if you play intelligently you will succeed. Besides: you can lower the game difficulty in the options and the OFEV as well as in the Map menus during game, this will show you more/less enemy sensors. Go playing with all sensors enabled so you can analyze the destroyer's tactics and find out yourself! Good hunting, XS |
Quote:
|
Quote:
I dont use antivirus, I use addware removal software that is always disabled until i need it, I uninstalled it just to try something new, same result, after the installation progress bar goes to full, and i'm supposed to get all this steam and GFP stuff the process stops on this "Some installation files are corrupt." message https://i.imgur.com/FxoLnRI.jpg?1 |
Ok, thanks you.
|
Quote:
|
Quote:
|
Hi nervi
Installation is C:\ not C:/ While you may not be using anti-virus you will have a firewall and also Windows defender probably active. Peter |
Quote:
Well \ yeah, that's written automatically by the installer, I just typed it here in a rush. I don't use either firewall or windows defender at all, I don't like intrusive "security" software of that kind, I know how not to get infected. I'll install oracle and try to download the installer from there incase it's chrome, which I doubt, for some reason the installer corrupts itself either in the download or the install phase. Edit: nah, same result :/ |
Quote:
|
Quote:
https://i.ibb.co/DWDKVDG/a2.png |
Quote:
... and then apply v2.2.12 update...http://www.mediafire.com/file/rm5cl3...te_v2.2.12.exe |
Quote:
Those that like to play an historical simulation, and those who like the challenge of getting spotted and chased relentlessly in 1939. That's why I could never get into your mod, dude. I read somewhere about someone editing the AI so its more realistic. Gonna have to look that up. Take care |
Quote:
Thanks a bunch :Kaleun_Thumbs_Up: |
Quote:
|
Quote:
@Veko, @ Clayton, tweaking the difficulty of TwoS is difficult and a balancing act. What I did is making the submarine more resistant without changing the weapon effectivness of enemy assets by incresing the Hitpoints of the R.S.D. mod. The IRAI part of WoS (and my personal modlist) only accounts for sensors, visual or mechanical sensors (hydrophones, Radar...) where you can lower or rise their effectiveness making the game easier or more difficult for you. I have now made an EASY and MEDIUM setting by changing the sensor range from its default 0.85-1.0 into: Easy: 0.60-0.88 Medium: 0.75-0.95 I'm currently testing this. For the R.S.D mod I have added a 'LESS DAMAGE' sub-mod which tweaks all hitpoints up to 200 to add 1/2 the difference to 200, and keep all values from 200 and above unchanged. The results are good but still the 'Regelzellen' get damaged too often, so I still need to tweak. I would like to have a more 'random' damage distribution when getting attacked, but that's impossible I think. Eventually, when I see that it doesn't get too damn easy, I will release these mods as compatible TWoS mods so people can enjoy an easier TWoS game if they want. Currently there are some compatible mods for WoS not included in the package which adjust WoS in different parts, for example the mod 'Critical Hits' which gives you again a powerful deck gun, and other ones. Essentially, I don't think that Realism and Expert difficulty should be the main part of WoS, SH5 should remain a game IMO, but it's the modmaker to decide and the players to mod if they don't like :) And that's what I do. Besides, Clayton, you can load my modlist once it's free to download, it's not WoS but more oriented to a perfectly working vanilla game with many extra features. And there are other modlist proposals too in the SH5 forum. Greetings, XS |
Quote:
You should be aware that you will probably, along with your tweaks, also bring back a number of very hard to catch problems and CTD scenarios which I fixed in TWoS long time ago. :yep: Quote:
|
Quote:
Yes I'm aware of that, and that's why I will only add these sub-mods to my modlist and nowhere else at the moment, so I will not tell players to blindly use them with WoS, although my RSD tweaks are based on WoS 2.2.10 files (I have changed all stock RSD with the corrisponding WoS files) and all shows to be very stable, well, for the moment :) |
Quote:
Otherwise, this will be yet another user created "TWoS compatible" mod which brings more troubles than the good stuff. This is seen so many times before... |
Quote:
Let me know if you need someone to test it out for you. |
All times are GMT -5. The time now is 06:20 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.